Weapon Stats Questions
Moderators: th15, Moderators
Weapon Stats Questions
Hey guys, sorry if this has been answered before, but I've been looking for ten minutes with no dice.
Does anyone have figures for exactly how shot deviation works? I'm guessing that 1 would be 100% accuracy, and then anything less would be a percentage to hit, but that's just a guess.
Thanks.
Does anyone have figures for exactly how shot deviation works? I'm guessing that 1 would be 100% accuracy, and then anything less would be a percentage to hit, but that's just a guess.
Thanks.
Last edited by foofad on Sun Jun 15, 2008 11:55 pm, edited 1 time in total.
There are no percentage chances in BSF. The deviation is how many degrees the shot can be off target. 1 is 1 degree an so on.
[img]http://i228.photobucket.com/albums/ee283/NerdofChaos/Ai541.png[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=61047#61047]Ai's Ships 'n Fleets[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2664]My New Fleet[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=61047#61047]Ai's Ships 'n Fleets[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2664]My New Fleet[/url]
You both meant the same thing, but Ai_512's description is a bit clearer. Basically, for projectiles, whenever the gun fires, the shot's heading is off by up to X degrees from the gun's heading. But for beams, it controls how many degrees the beam sweeps as it's firing.
Office hours: 12:30-2:00 PST M-F, in #BSF.
In either direction, remember.mtheminja wrote:You both meant the same thing, but Ai_512's description is a bit clearer. Basically, for projectiles, whenever the gun fires, the shot's heading is off by up to X degrees from the gun's heading. But for beams, it controls how many degrees the beam sweeps as it's firing.
As for beams it's a little more complex than that, but let's just say that setting it too high has unexpected results, and that the defaults are around 0.02 (if I remember correctly) by default
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
-
- Rear Admiral
- Posts: 839
- Joined: Sun Jan 27, 2008 2:59 pm
- Location: In the Vega star system, monitoring UCM defense movement.
- Contact:
Unexpected, yet awesome results with the right amount of colors. ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
So if you want your beams to be accurate, you put in a value of 0? Or 1?
My Fleet: [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1821]Aquilonian Fleet[/url] | [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=53841#53841]Neo Genesis[/url] | [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2632]UTA[/url]
My Random Ships: [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2191&highlight=]Brainfarts™[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=851&highlight=ship+types]Ship Classifications[/url]
My Random Ships: [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2191&highlight=]Brainfarts™[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=851&highlight=ship+types]Ship Classifications[/url]
-
- Rear Admiral
- Posts: 839
- Joined: Sun Jan 27, 2008 2:59 pm
- Location: In the Vega star system, monitoring UCM defense movement.
- Contact:
Would that mean, if you set the deviation to zero and gave the initial deviation some wonky number, you could have a beam cannon that shoots in random directions?Arcalane wrote:Actually you should set both the deviation and initial deviation to 0. Otherwise things can get really interesting.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Essentially yes. It would never, ever hit the intended target if you set it high enough. I believe the initial deviation is fixed, so it will always be that number above or below - the beam then sweeps through in the opposite direction to it's offset.
For example, I have a beamer that sweeps through a 30 degree arc with a 15 degree initial deviation. It fires and starts at 15 degrees clockwise. The beam will sweep anticlockwise until it reaches 15 degrees anticlockwise, and vice versa.
Make sense?
For example, I have a beamer that sweeps through a 30 degree arc with a 15 degree initial deviation. It fires and starts at 15 degrees clockwise. The beam will sweep anticlockwise until it reaches 15 degrees anticlockwise, and vice versa.
Make sense?
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
-
- Rear Admiral
- Posts: 839
- Joined: Sun Jan 27, 2008 2:59 pm
- Location: In the Vega star system, monitoring UCM defense movement.
- Contact:
Yeah, that's how my slashing beams work.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Alright, I have another question. For the interceptability of weapons, I'm having some issues. I've got some missiles set to .65 - which should mean that 65% of the time an interceptor weapon hits them, they should go boom, yes? Well, that hasn't been the case. In my testing the point lasers pop the missiles every time they hit. Is there something else I'm missing? Maybe on the point lasers themselves instead of the missiles?
Point beams kill any projectile they hit, every time.foofad wrote:Alright, I have another question. For the interceptability of weapons, I'm having some issues. I've got some missiles set to .65 - which should mean that 65% of the time an interceptor weapon hits them, they should go boom, yes? Well, that hasn't been the case. In my testing the point lasers pop the missiles every time they hit. Is there something else I'm missing? Maybe on the point lasers themselves instead of the missiles?
[img]http://img148.imageshack.us/img148/8666/cylonbasestareyevq0.gif[/img]
Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.
Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.