Armageddon's Scribe

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Choose a name (any new name suggestions will be entered into the poll)

Perditorus Scriptor
5
18%
Scribe of Perditorus
6
21%
Armageddon's Scribe
17
61%
 
Total votes: 28

Commodore111
Commodore
Commodore
Posts: 684
Joined: Sat Jan 26, 2008 12:06 pm

Post by Commodore111 »

Temujin wrote:I was thinking about making the Freelancer ships(well the bigger ones) in BSF at some point. Never got around to it. Not to mention I haven't found all the ships in Freelancer yet(Kusari Gunship(NO), Liberty Gunship(NO)). And the various criminal groups as well. Nomads would be pretty easy.
Kusari gunship: Use hardXCMP, a freelancer modding tool, to look at the model in the game directory. Liberty gunship: that don't exist :P.
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

Bumpidy bump, I've nearly finished the ship, comments are welcome, also, if anyone can think of a name for it, please post it.
XxKiraYamatoxX
Captain
Captain
Posts: 308
Joined: Sun Mar 02, 2008 1:02 pm
Location: Presidential Building, Capital City, Outreach

Post by XxKiraYamatoxX »

Wow...... That is one AWESOME particle effect!
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1804]Orion Industries Shipyard[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2155]Wyrmtech Industries Shipyard[/url]
Slominator
Commander
Commander
Posts: 118
Joined: Thu May 01, 2008 11:19 pm

Post by Slominator »

Exellent job so far. The weapons are not going to be insanely over powerful like most of the titans I've seen are they? I like it when battles last longer than 2 seconds.
xphoenix87
Commander
Commander
Posts: 120
Joined: Thu Apr 17, 2008 7:36 am

Post by xphoenix87 »

A++ on the weapons effect. That's one of the coolest looking things I've ever seen.
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

That ship needs an epic name to go with that epic attack, but I'm drawing a blank on thinking of one...
Office hours: 12:30-2:00 PST M-F, in #BSF.
Temujin
Lieutenant Commander
Lieutenant Commander
Posts: 78
Joined: Sat Nov 24, 2007 10:08 pm

Post by Temujin »

Nomad Dreadnaught.

If you have ever beated the story mode on Freelancer, you will understand.
[i]In difficult ground, press on.
In encircled ground, devise strategems.
In desperate ground, fight.[/i]
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

______'s Scribe (Reality's Scribe, Galaxy's Scribe, ?)

Just thought of it...
Office hours: 12:30-2:00 PST M-F, in #BSF.
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

That is freaking epic.
Temujin wrote:Nomad Dreadnaught.

If you have ever beated the story mode on Freelancer, you will understand.
I doubt that useless sex toy can compete in terms of firepower against this ship.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

Wow, thanks for all the complements, I like the Scribe idea. As for the weapons, they are pretty crazy. The last time I it against anything (and kept the framerate above 1) was before I built the front section. It fought Seraph's Pantheon and won with some difficulty. The important weapons on it are: four 4500 range 30000 damage, 5000 damage per hit railguns (on the barrels of the floating turrets), two 5000 range, 2000 damage, burst of 4, min explosion 350 plasma cannons plus red targeting lasers (the lasers do no damage, but the plasmas are able to do 16000 damage if they both hit the same area. It takes of a large chunk of sections from whatever it hits), An overlayed shockbeamer plus a beamer that do in total do 700 damage per frame for 450 frames, four 3500 drivers that are two deviation, 4 burst, 5000 bullet speed, 30 clipsize (0 fire rate) they phase trough objects but are terrible at hitting small ships, two 3500 range, 1000 damage, 10 burst, 9 clipsize, 20 deviation, 1.5 turnspeed missiles, they spread out, then curve back in all hitting the same place to do really good damage, finally, it has a bunch of modded tachyons and megatachyons (the megatachs are like the regular ones but with a larger clipsize and more damage). I may post the strings for the weapons in the future, depending on whether anyone wants them.

Sorry for the long post, but it was to make up for the fact that I let a bunch of posts build up.
Last edited by Bad Boy on Tue May 20, 2008 8:30 pm, edited 1 time in total.
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

Armageddon's Scribe?
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

That's pretty good, I think I might use that, thank you.
Daxx
Captain
Captain
Posts: 279
Joined: Fri Feb 15, 2008 9:48 pm
Location: England

Post by Daxx »

Why can't people ever build ships which do closer to standard weapon damage and have hitpoints that wouldn't need literally a thousand regular beamers to even reduce? I don't think they're particularly any more pretty and they are pointless to actually use in a fleet action since they drop the framerate so much. It just smacks of masturbatory oneupmanship, which is made worse because people always go "look how big that weapon is" and "OMG that could blow anything up" even though anyone could stick lucky-9 onto a weapon and get a cool effect.

Pointless observation over. :?
[/post]
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

Daxx wrote:Why can't people ever build ships which do closer to standard weapon damage and have hitpoints that wouldn't need literally a thousand regular beamers to even reduce? I don't think they're particularly any more pretty and they are pointless to actually use in a fleet action since they drop the framerate so much. It just smacks of masturbatory oneupmanship, which is made worse because people always go "look how big that weapon is" and "OMG that could blow anything up" even though anyone could stick lucky-9 onto a weapon and get a cool effect.

Pointless observation over. :?
I dunno, my ships have absurd hitpoints and weapon damages, but they have a more unique type of balancing standard. :wink:
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

Well superweapons are awesome and have their place in a fleet, but the entire fleet should not be that. Those should more be something that move at 1 speed and have to be protected while they charge up. It would be interesting to build dread sized ships, no bigger than crusader, but with lots of stock weapons so you can still have normal ships attack it but it takes alot of them, just like it would for a capitol ship.
I like the organic feel of the ship, especially now that you've done more to the hull and lightened the purple. The particle effect is the best i've seen. :shock:
Locked