My own ships, the Sidwes series! Look closely, and you'll see they all share a common core piece(which parenis the parent of most/all of the craft). Outside of that, anything goes.
Ships
Ships+Firing arc
In order from top to botton:
Sidwes Howitzer
Sidwes Runner
Sidwes Buzbee
INFO TIME:
Sidwes Howitzer:
HP: 400
Speed: 0.75
Turning: 0.25
AI Range: 800
Accl: 0.02(or 2)
AI Type: Normal
Class: Battleship
Weapons:
-1 Revolver Railgun*
-2 Artillery Weasel Guns*
-2 Artillery Tachyons*
-2 Artillery Plasma Charges*
-2 Particle Guns
-2 Point Beamers
-1 Flakker
Description: This is a long range ship, and all weapons have been suited to fit this role. The crown jewel of the Howitzer is it's "Revolver Railgun", which has a 6-shot chamber for faster fire, but longer reload.
Custom weapons:
1. Revolver Rail Gun
Fire Rate: 30(1 shot/sec)
Clipsize: 6
Reload: 360(12 seconds)
Damage: Normal amount(40)
Range: Normal amount(850)
Shot Deviation: 0
Turn Speed: 1(30 degrees/sec)
HP: 150
2. Artillery Weasel Gun
Fire Rate: 0
Clipsize: 1
Reload: 120(4 seconds)
Damage: Normal amount(60)
Range: Normal amount(100)
Shot Deviation: Normal amount(8)
Turn Speed: Normal amount(0.5(12 degrees/sec))
HP: 100
3. Artillery Tachyon
Fire Rate: 0
Clipsize: 1
Reload: 90(3 seconds)
Damage: Normal amount(16)
Range: 850
Shot Deviation: Normal amount(0)
Turn Speed: 3(90 degrees/sec)
HP: 100
4. Artillery Plasma Charge
Fire Rate: 0
Clipsize: 1
Reload: 45(1.5 seconds)
Damage: Normal amount(20)
Range: 850
Shot Deviation: Normal amount(10)
Turn Speed: 0.5(15 degrees/sec)
HP: 100
Sidwes Runner: I'll get the stats up later, but it's weapon is called the "Piledriver", a Plasma Charge with 50 range, a very fast rate of fire(5 shots a second), and 5 damage a shot. The ship has 2.75 speed, 1.5 turninf, and 15 accl. As well, the core hp is 400.