Codes here
All ships here and my last post passed balance-test. No Patrol crafts can beat 2 Pirate Gunships, No Destroyer can beat 2 Upgraded Pirate Cruisers, and No Battleships can beat 2 Alien Dreadnoughts.
Boston:
Weapon Layout:
2 Plasma Charges
2 Blasters
2 Point Masers
3 Booster Devices
The best selling point of Boston is the three Booster Devices which can boost its weapons well, and give short-timed, heavy, large area of destruction.
Pros: Can provide short-time heavy firepower
Cons: Weakened when Boosters are out of energy, vulnerable to attacks from the rear.
Frontier:
Weapon Layout:
6 Tachyon Cannons
2 Mining Beams
4 Point Masers
4 Aegis Deflector Devices
To take over the captured alien technology, Frontier has used many Alien technology to teeth it.
Pros: 6 Tachyon Cannons can directly attack the enemies' core, instead of fighting layer by layer. 4 Aegis Deflector devices can make the part permanently invulnerable to attacks
Cons: Vulnerable to attacks from the rear. Slow.
Jukismis:
Weapon Layout:
2 Beamers
2 Pulse Guns
2 Gatling Pulses
2 Particle guns
The special design of Jukismis is that the weapons are attached at the back, and give opportunity for backward firepower.
Pros: Can bring heavy short-ranged firepower, support backward firepower when other ships are attacking the front. (Convenience to attack enemy (right click))
Cons: Only firepower at the rear bring the player inconvenience to attack enemy (No right click), especially if there is only Jukismises. Vulnerable to attacks at the front.
QuadCraft:
Weapon Layout:
2 QuadBlasters
QuadCraft has only two QuadBlasters attached to it, hence it can give long range, heavy, all-round fire support.
Pros: Provide Long-ranged, heavy, all-round fire support. Fast.
Cons: Fragile, as other patrol ships does.
Repairer:
Weapon Layout:
1 Point Maser
2 Nanomatrices
Repairer is designed repair nearby ships, hence two nanomatrices has been installed to it.
Pros: Essential to support allied ships as it can repair other ships. Fast. Provide limited fire intercepting.
Cons: Fragile, as other Patrol Ships does. Zero Offensive power (unless you set the Point Maser into Normal mode, which can only give short-range firepower)
Zounia:
Weapon Layout:
2 Plasma Charges
2 Beamers
2 Gatling Blasters
2 Demeter Launchers
2 Point Masers (in the image it looks like one because the two point masers overlaps)
2 Pulse Guns
2 Booster Devices
Based on Hecate's design, Zounia has been designed to deal with attacks in front, rather then its side.
Pros: Can give heavy firepower to the front, especially with the Booster Device the firepower can be further increased. Long-ranged weapons.
Cons: Painfully slow, vulnerable to attacks at the rear, if the side is destroyed half of the ship gone, due to its narrow design