Custom Ships Archive #1
Moderators: th15, Moderators
The Hesperos, just something I was toying with. I don't think I'll use it in game.
By th15
http://www.wyrdysm.com/battleshipsforev ... speros.sb2
http://www.wyrdysm.com/battleshipsforev ... speros.shp
By th15
http://www.wyrdysm.com/battleshipsforev ... speros.sb2
http://www.wyrdysm.com/battleshipsforev ... speros.shp
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
My own ships, the Sidwes series! Look closely, and you'll see they all share a common core piece(which parenis the parent of most/all of the craft). Outside of that, anything goes.
Ships
Ships+Firing arc
In order from top to botton:
Sidwes Howitzer
Sidwes Runner
Sidwes Buzbee
INFO TIME:
Sidwes Howitzer:
HP: 400
Speed: 0.75
Turning: 0.25
AI Range: 800
Accl: 0.02(or 2)
AI Type: Normal
Class: Battleship
Weapons:
-1 Revolver Railgun*
-2 Artillery Weasel Guns*
-2 Artillery Tachyons*
-2 Artillery Plasma Charges*
-2 Particle Guns
-2 Point Beamers
-1 Flakker
Description: This is a long range ship, and all weapons have been suited to fit this role. The crown jewel of the Howitzer is it's "Revolver Railgun", which has a 6-shot chamber for faster fire, but longer reload.
Custom weapons:
1. Revolver Rail Gun
Fire Rate: 30(1 shot/sec)
Clipsize: 6
Reload: 360(12 seconds)
Damage: Normal amount(40)
Range: Normal amount(850)
Shot Deviation: 0
Turn Speed: 1(30 degrees/sec)
HP: 150
2. Artillery Weasel Gun
Fire Rate: 0
Clipsize: 1
Reload: 120(4 seconds)
Damage: Normal amount(60)
Range: Normal amount(100)
Shot Deviation: Normal amount(8)
Turn Speed: Normal amount(0.5(12 degrees/sec))
HP: 100
3. Artillery Tachyon
Fire Rate: 0
Clipsize: 1
Reload: 90(3 seconds)
Damage: Normal amount(16)
Range: 850
Shot Deviation: Normal amount(0)
Turn Speed: 3(90 degrees/sec)
HP: 100
4. Artillery Plasma Charge
Fire Rate: 0
Clipsize: 1
Reload: 45(1.5 seconds)
Damage: Normal amount(20)
Range: 850
Shot Deviation: Normal amount(10)
Turn Speed: 0.5(15 degrees/sec)
HP: 100
Sidwes Runner: I'll get the stats up later, but it's weapon is called the "Piledriver", a Plasma Charge with 50 range, a very fast rate of fire(5 shots a second), and 5 damage a shot. The ship has 2.75 speed, 1.5 turninf, and 15 accl. As well, the core hp is 400.
Ships
Ships+Firing arc
In order from top to botton:
Sidwes Howitzer
Sidwes Runner
Sidwes Buzbee
INFO TIME:
Sidwes Howitzer:
HP: 400
Speed: 0.75
Turning: 0.25
AI Range: 800
Accl: 0.02(or 2)
AI Type: Normal
Class: Battleship
Weapons:
-1 Revolver Railgun*
-2 Artillery Weasel Guns*
-2 Artillery Tachyons*
-2 Artillery Plasma Charges*
-2 Particle Guns
-2 Point Beamers
-1 Flakker
Description: This is a long range ship, and all weapons have been suited to fit this role. The crown jewel of the Howitzer is it's "Revolver Railgun", which has a 6-shot chamber for faster fire, but longer reload.
Custom weapons:
1. Revolver Rail Gun
Fire Rate: 30(1 shot/sec)
Clipsize: 6
Reload: 360(12 seconds)
Damage: Normal amount(40)
Range: Normal amount(850)
Shot Deviation: 0
Turn Speed: 1(30 degrees/sec)
HP: 150
2. Artillery Weasel Gun
Fire Rate: 0
Clipsize: 1
Reload: 120(4 seconds)
Damage: Normal amount(60)
Range: Normal amount(100)
Shot Deviation: Normal amount(8)
Turn Speed: Normal amount(0.5(12 degrees/sec))
HP: 100
3. Artillery Tachyon
Fire Rate: 0
Clipsize: 1
Reload: 90(3 seconds)
Damage: Normal amount(16)
Range: 850
Shot Deviation: Normal amount(0)
Turn Speed: 3(90 degrees/sec)
HP: 100
4. Artillery Plasma Charge
Fire Rate: 0
Clipsize: 1
Reload: 45(1.5 seconds)
Damage: Normal amount(20)
Range: 850
Shot Deviation: Normal amount(10)
Turn Speed: 0.5(15 degrees/sec)
HP: 100
Sidwes Runner: I'll get the stats up later, but it's weapon is called the "Piledriver", a Plasma Charge with 50 range, a very fast rate of fire(5 shots a second), and 5 damage a shot. The ship has 2.75 speed, 1.5 turninf, and 15 accl. As well, the core hp is 400.
I present something new to you: WW2 styled ships.
Top to bottom:
Battleships
Carrier
Cruiser
Destroyer
Torpedo Boat
Fleet Tender (repair)
Battleship:
HP: 900
Speed: 1
Turning: 0.15
AI Range: 400
AI Type: Broadside
Accel: 0.05
Armaments:
6x 21" Cannons (Reload: 150, Range: 900, Damage: 60)
4x 9" Cannons (Fire Rate: 20, Clipsize: 5, Reload: 75, Damage: 30, Range: 450)
4x Machine Gun Nests (Fire Rate: 5, Clipsize: 2, Reload: 50)
1x Scout Launcher (3 scouts)
2x Shields
1x Nano matrix
Carrier:
HP: 400
Speed: 1.50
Turning: 0.15
AI Range: 1800
AI Type: Normal
Accel: 0.05
Armaments:
2x Machine Gun Nests
8x Squadron Launcher (10 fighters, Reload: 500)
Cruiser:
HP: 600
Speed: 2.50
Turning: 1
AI Range: 400
AI Type: Normal
Accel: 0.20
Armaments:
6x 12" Cannons (Clipsize: 2, Reload: 70, Damage: 30, Range: 600)
3x Machine Gun Nests
1x Shield
Destroyer:
HP: 200
Speed: 4.50
Turning: 2.50
AI Range: 400
AI Type: Flanking
Accel: 0.75
Armaments:
2x 5" Cannons (Fire Rate: 1, Clipsize: 10, Reload: 20, Damage: 2, Range: 500)
1x Machine Gun Nest
1x Shield
Torpedo Boat:
HP: 100
Speed: 6
Turning: 3
AI Range: 500
AI Type: Flanking
Accel: 1
Armaments:
2x Torpedo Tubes (Clipsize: 1, Reload: 300, Damage: 300, Range: 600)
Fleet Tender:
HP: 200
Speed: 1.50
Turning: 0.50
AI Range: 350
AI Type: Normal
Accel: 0.05
Armaments:
2x Repair Crews
1x Machine Gun Nest
Once I figure out my problem with files, I'll submit them.
Mind you, they still need a lot of balancing. Torpedo boats need to do more damage since they die all to easily, etc. etc.
Top to bottom:
Battleships
Carrier
Cruiser
Destroyer
Torpedo Boat
Fleet Tender (repair)
Battleship:
HP: 900
Speed: 1
Turning: 0.15
AI Range: 400
AI Type: Broadside
Accel: 0.05
Armaments:
6x 21" Cannons (Reload: 150, Range: 900, Damage: 60)
4x 9" Cannons (Fire Rate: 20, Clipsize: 5, Reload: 75, Damage: 30, Range: 450)
4x Machine Gun Nests (Fire Rate: 5, Clipsize: 2, Reload: 50)
1x Scout Launcher (3 scouts)
2x Shields
1x Nano matrix
Carrier:
HP: 400
Speed: 1.50
Turning: 0.15
AI Range: 1800
AI Type: Normal
Accel: 0.05
Armaments:
2x Machine Gun Nests
8x Squadron Launcher (10 fighters, Reload: 500)
Cruiser:
HP: 600
Speed: 2.50
Turning: 1
AI Range: 400
AI Type: Normal
Accel: 0.20
Armaments:
6x 12" Cannons (Clipsize: 2, Reload: 70, Damage: 30, Range: 600)
3x Machine Gun Nests
1x Shield
Destroyer:
HP: 200
Speed: 4.50
Turning: 2.50
AI Range: 400
AI Type: Flanking
Accel: 0.75
Armaments:
2x 5" Cannons (Fire Rate: 1, Clipsize: 10, Reload: 20, Damage: 2, Range: 500)
1x Machine Gun Nest
1x Shield
Torpedo Boat:
HP: 100
Speed: 6
Turning: 3
AI Range: 500
AI Type: Flanking
Accel: 1
Armaments:
2x Torpedo Tubes (Clipsize: 1, Reload: 300, Damage: 300, Range: 600)
Fleet Tender:
HP: 200
Speed: 1.50
Turning: 0.50
AI Range: 350
AI Type: Normal
Accel: 0.05
Armaments:
2x Repair Crews
1x Machine Gun Nest
Once I figure out my problem with files, I'll submit them.
Mind you, they still need a lot of balancing. Torpedo boats need to do more damage since they die all to easily, etc. etc.
Sentry
(Thumbnail'd for sanity, detail and screen size reasons - click to enlarginate)
EDIT:
Rebuilt the sentry to fix parenting issues and cloning bugs. Also tweaked the weapons loadout considerably.
The Sentry is a durable Cruiser designed to take a pounding blahblahblah. Not too much firepower in it's favour etc. Practically invincible except to railguns.
Equipment;
1x Impeder
2x Nano Matrix
2x Demeter Launcher
2x Gatling Blaster
4x Blaster
2x Beamer
1x Dual Railgun (fires 2 shots at once - will tweak later to add shot delay)
4x Point Defense Laser
?!x Aegis Field Generators (one per segment - will add flaws later)
(Thumbnail'd for sanity, detail and screen size reasons - click to enlarginate)
EDIT:
Rebuilt the sentry to fix parenting issues and cloning bugs. Also tweaked the weapons loadout considerably.
The Sentry is a durable Cruiser designed to take a pounding blahblahblah. Not too much firepower in it's favour etc. Practically invincible except to railguns.
Equipment;
1x Impeder
2x Nano Matrix
2x Demeter Launcher
2x Gatling Blaster
4x Blaster
2x Beamer
1x Dual Railgun (fires 2 shots at once - will tweak later to add shot delay)
4x Point Defense Laser
?!x Aegis Field Generators (one per segment - will add flaws later)
Last edited by Arcalane on Fri Sep 14, 2007 3:41 pm, edited 1 time in total.
Venom Gunship
(Again, thumbnailed for sanity/detail/screen size reasons - click to enlargify)
The Venom is based loosely off the familiar Hestia though it is somewhat more compact and well-armoured. It trades speed for a little extra armour.
Most of the Venom's weaponry is stuck forward-facing with very limited arcs of fire. Also it is not particularly durable and can be quickly killed by large foes - which, when factoring in it's limited weaponry - means it must attempt to flank all opponents. It fairs decently in combat with an Alien Dreadnaught if it can manage to flank it, though it must do so early or will inevitably be defeated. The Impeder gives the craft an added edge in it's defense, allowing the unwieldy vessel to jink away from incoming blaster shots.
The Venom is also very weak against being flanked by craft like the Zelus, as a significant portion of it's weapons are on fixed facings and can only fire in a limited forward cone.
The Venom is a small, compact target, and offers very little to aim at for larger bombardment ships. In BSF terms it's definitely a Destroyer.
Loadout;
4x Scatterbeam
2x Plasma Charge
1x Railgun
2x Pulse Gun
4x Flak Gun
1x Impeder
No download yet as there is a parenting issue with the wings that means they are attached to the core.
(Again, thumbnailed for sanity/detail/screen size reasons - click to enlargify)
The Venom is based loosely off the familiar Hestia though it is somewhat more compact and well-armoured. It trades speed for a little extra armour.
Most of the Venom's weaponry is stuck forward-facing with very limited arcs of fire. Also it is not particularly durable and can be quickly killed by large foes - which, when factoring in it's limited weaponry - means it must attempt to flank all opponents. It fairs decently in combat with an Alien Dreadnaught if it can manage to flank it, though it must do so early or will inevitably be defeated. The Impeder gives the craft an added edge in it's defense, allowing the unwieldy vessel to jink away from incoming blaster shots.
The Venom is also very weak against being flanked by craft like the Zelus, as a significant portion of it's weapons are on fixed facings and can only fire in a limited forward cone.
The Venom is a small, compact target, and offers very little to aim at for larger bombardment ships. In BSF terms it's definitely a Destroyer.
Loadout;
4x Scatterbeam
2x Plasma Charge
1x Railgun
2x Pulse Gun
4x Flak Gun
1x Impeder
No download yet as there is a parenting issue with the wings that means they are attached to the core.
So I wondered; there's a Civilian hull, yet nobody seems to have worked with it. So I did.
Civilian Ultraheavy Cargo Liner
This titanic battleship-sized cargo vessel is used for two things;
1. Mass goods transport.
2. Planetary Invasion.
The UCL has relatively little offensive equipment and no passive defense systems (ie deflectors), relying solely on it's civilian-grade twin railgun, ten flak cannons and heavy armour to see it through combat. However the UCL is extremely slow and very unwieldy and is easily flanked. Several cargo pods are positioned on the exterior and are rarely loaded with anything worthwhile. In many cases the pods are refitted as disguised weapon platforms, the pods detaching from the ship and jettisonning plating to reveal gun turrets.
Armament: 1x Civilian Twin Railgun, 10x Flak Cannon
Civilian Twin Railgun;
Damage: 25
Rate of Fire: 1 round per second
Magazine Size: 2
Reload Time: 5 seconds
Turning Rate: 0.50; 15 degrees per second.
Max Range: 750
Deviation: +/-10 degrees
.shp file coming later when I correct a few ordering and positioning issues.
Civilian Ultraheavy Cargo Liner
This titanic battleship-sized cargo vessel is used for two things;
1. Mass goods transport.
2. Planetary Invasion.
The UCL has relatively little offensive equipment and no passive defense systems (ie deflectors), relying solely on it's civilian-grade twin railgun, ten flak cannons and heavy armour to see it through combat. However the UCL is extremely slow and very unwieldy and is easily flanked. Several cargo pods are positioned on the exterior and are rarely loaded with anything worthwhile. In many cases the pods are refitted as disguised weapon platforms, the pods detaching from the ship and jettisonning plating to reveal gun turrets.
Armament: 1x Civilian Twin Railgun, 10x Flak Cannon
Civilian Twin Railgun;
Damage: 25
Rate of Fire: 1 round per second
Magazine Size: 2
Reload Time: 5 seconds
Turning Rate: 0.50; 15 degrees per second.
Max Range: 750
Deviation: +/-10 degrees
.shp file coming later when I correct a few ordering and positioning issues.
This thread is full of wonderful/uber/fancy ships
Into The Fray! (generic W40k shout)
Just two simple battleships: The Axium Demeter-class capital ship (the green one) and the Ordean Tyr-class capital ship! (the blue one)
They're balanced IMO, since a Cronus can rip Tyr into half and destroy Demeter quick (since Demeter is designed for support) But in some cases, they can destroy other capitals by themselves, if used well
Into The Fray! (generic W40k shout)
Just two simple battleships: The Axium Demeter-class capital ship (the green one) and the Ordean Tyr-class capital ship! (the blue one)
They're balanced IMO, since a Cronus can rip Tyr into half and destroy Demeter quick (since Demeter is designed for support) But in some cases, they can destroy other capitals by themselves, if used well
My all new ships are here, including a spacestation.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=334 <- All images and download links here
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=334 <- All images and download links here
The Civilian Heavy Cargo Liner is now available for download here
Enjoy escorting it. It has a pretty decent speed - not too fast for a large civilian ship, but not too slow either. Turns extremely poorly though. Can be outrun by a Hecate.
Enjoy escorting it. It has a pretty decent speed - not too fast for a large civilian ship, but not too slow either. Turns extremely poorly though. Can be outrun by a Hecate.