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Posted: Fri May 16, 2008 10:25 pm
by ArcaneDude
VERY good ideas, I like them. Mind if I use the idea on my next few ships?

Posted: Fri May 16, 2008 10:27 pm
by Spoot Knight
By all means, go ahead.

Posted: Fri May 16, 2008 10:38 pm
by Master Chief
ArcaneDude wrote:VERY good ideas, I like them. Mind if I use the idea on my next few ships?
The same question as above. I can't resist the temptation of your weapon arrays and batteries and the seamless integration of weapon systems into ship hulls.

Posted: Fri May 16, 2008 10:43 pm
by Spoot Knight
I have no problem with that, go ahead.

Posted: Sat May 17, 2008 11:24 am
by KOS- Abaddon
I think I'm gonna actually do these ideas...

Posted: Sun May 18, 2008 1:06 am
by Spoot Knight
Yeah...I understand I'm working slow as mollases on this Crusader visual upgrade, but I got some more stuff done with it, mainly the gun ports for the Equalizer Raildrivers.

Image
I finally decided to work with custom colors on certain areas, dark blue of course. (Whoever said they couldn't take looking at more blue is going to kill me for this...)
The main thing is that I've started using my new weapon ports, the Pulsar Beam arrays are amazing in combat, they work better than I thought they would. :) I'm suprised that the Missile tubes came out pretty good too.

I have a favor to ask though, the Equalizers, they were pathetic on my other Crusader, they didn't really fit the definition of a "Super Railgun." What would be good for making a powerful Railgun that does a lot of damage through multiple sections without one-shot-killing the targeted ships? I'll make these foward beam cannons if need be, and ditch the Raildrivers.

Anyone else think it looks like some wicked heavy tug in this image? :lol:

Posted: Sun May 18, 2008 1:42 am
by jwa8402
http://www.youtube.com/watch?v=mL2UsAbI1hg

As far as the rail guns, I don't know a whole lot about modding, but if you lower the overall damage and increase the damage per section, would that accomplish the effect or can that value be higher than the overall damage?

Posted: Sun May 18, 2008 1:46 am
by Spoot Knight
jwa8402 wrote:http://www.youtube.com/watch?v=mL2UsAbI1hg

As far as the rail guns, I don't know a whole lot about modding, but if you lower the overall damage and increase the damage per section, would that accomplish the effect or can that value be higher than the overall damage?
lol @ video. :lol:
Nice. As far as I know, lowering the damage value itself would lower the penetrating power.

Posted: Sun May 18, 2008 2:13 am
by Spoot Knight
Image
Before insomnia kicks into full gear, I'm getting me some sleep, this is what I got so far, I'm about ready to work on the rest of the fore sections and the wings.

Posted: Sun May 18, 2008 5:21 am
by jwa8402
much less tug like :wink: Im looking forward to the additions though, right now its rather even, front to back. Impressive how you can put so many ponted spots on your ships though, when I do it it looks like retarded skelator ship. I like the darker blue sections near the front of the ship, gives perception of angles and depth. Should definitely do that with the rest of the ship.

Posted: Sun May 18, 2008 9:38 am
by Spoot Knight
Yeah, the next section I'm going to work on (Part of the aft of the ship) will have it for sure.

Posted: Sun May 18, 2008 12:31 pm
by Spoot Knight
Got a pretty significant amount of work done, it's starting to look more like the Crusader, the wing struts are now done, and I'll start on the rest of the wings when I get the front complete.

Image
Messed around with the engines, they look a hell of a lot better than before.

740 pieces.

Posted: Sun May 18, 2008 7:39 pm
by Spoot Knight
Alright, I'm done messing with this for today, I seem to have made a decent area-of-effect torpedo using Plasma. (Yes, I make it harder than it should be :roll: ) It has three launchers, and it takes about 30 of them to make a hole in the Crusader's hull (Which is a fairly small hole so it's not entirely uber-death in a can).

Image
I'm liking how this is turning out, maybe I will remake my fleet. :)

What do you think, should I remove the center engine pod and make it a rear-facing beam cannon?

Posted: Sun May 18, 2008 10:17 pm
by Bad Boy
I really like how this is turning out, it looks like all you have left is to do a bit more work on the front and add the wings then it'll be done. I like the engine pod as it is, but if you want it to be a rear facing super laser, go ahead. As for the remaking of your fleet, I think you should do it, simply because this design looks even better then your old one, the thing is, it would probably take you months to finish. In the end, it's your choice (do it!), maybe you should make a poll.

Posted: Sun May 18, 2008 11:55 pm
by ArcaneDude
It begins to remind me off of an Aralonian brick. The front simply induces that feeling.