Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
Moderators: th15 , Moderators
TheBlueEcho
Vice Admiral
Posts: 1435 Joined: Tue Dec 04, 2007 7:31 am
Post
by TheBlueEcho » Sun Jun 08, 2008 11:44 pm
Lizzie wrote: I will if no one else.
Ok. Unless anybody objects, Lizzie got Dibs on Color Scheme.
Do you want to wait till its finished or just wait your turn?
EDIT: Daxx has been Added.
Lizzie
Admiral
Posts: 1685 Joined: Wed Nov 07, 2007 2:03 pm
Contact:
Post
by Lizzie » Mon Jun 09, 2008 12:00 am
TheBlueEcho wrote: Lizzie wrote: I will if no one else.
Ok. Unless anybody objects, Lizzie got Dibs on Color Scheme.
Do you want to wait till its finished or just wait your turn?
Wait till the whole ship is finished before I start coloring.
BoVinE
Commodore
Posts: 603 Joined: Fri Jan 18, 2008 2:37 am
Post
by BoVinE » Mon Jun 09, 2008 12:41 am
If I can still join, I'd like to get on this.
BoVinE
Commodore
Posts: 603 Joined: Fri Jan 18, 2008 2:37 am
Post
by BoVinE » Mon Jun 09, 2008 2:15 am
If I get a preference, I'd like to be the last step before weapons and coloring.
Arcalane
Pseudofeline Overlord
Posts: 4034 Joined: Thu Sep 13, 2007 10:37 am
Location: UK
Post
by Arcalane » Mon Jun 09, 2008 2:20 am
Only regarding the subject of the engines.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
natan_j
Commander
Posts: 242 Joined: Wed May 28, 2008 8:46 am
Location: The State of Kansattica
Post
by natan_j » Mon Jun 09, 2008 2:55 am
Looks like the glowy bits on the lower engine are shifted one pixel too low.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
TheBlueEcho
Vice Admiral
Posts: 1435 Joined: Tue Dec 04, 2007 7:31 am
Post
by TheBlueEcho » Mon Jun 09, 2008 3:24 am
natan_j wrote: Looks like the glowy bits on the lower engine are shifted one pixel too low.
Yeah, Thats because I made it on a whim. And due to mirroring, it's allittle, crappy. But I'm leaving it to Arcalane to fix it.
Up next is the
Verminator .
Adding
Comm111 , Add and Sticky
BoVine to bottom, Add and Sticky
Lizzie to bottom.
Verminator
Captain
Posts: 390 Joined: Sat Apr 26, 2008 5:17 pm
Location: Warringtonia, Englandland
Post
by Verminator » Mon Jun 09, 2008 3:33 am
The goddamned Verminator is on the goddamned case.
EDIT: Disregard that, I'm out of turn. I'll save my ideas for later.
I have to kill fast and bullets are [i]too slow.[/i]
Arcalane
Pseudofeline Overlord
Posts: 4034 Joined: Thu Sep 13, 2007 10:37 am
Location: UK
Post
by Arcalane » Mon Jun 09, 2008 4:31 am
Wait what. It is your turn, you twit! Get on it! You have 'til Tuesday!
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Verminator
Captain
Posts: 390 Joined: Sat Apr 26, 2008 5:17 pm
Location: Warringtonia, Englandland
Post
by Verminator » Mon Jun 09, 2008 4:44 am
Never mind, I'm retarded. I've already made a start.
I have to kill fast and bullets are [i]too slow.[/i]
Commodore111
Commodore
Posts: 684 Joined: Sat Jan 26, 2008 12:06 pm
Post
by Commodore111 » Mon Jun 09, 2008 5:06 am
sweet. Ill add weapons and reactors.(both part of the ship's sections)
Arcalane
Pseudofeline Overlord
Posts: 4034 Joined: Thu Sep 13, 2007 10:37 am
Location: UK
Post
by Arcalane » Mon Jun 09, 2008 5:09 am
Not yet you fool!
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Commodore111
Commodore
Posts: 684 Joined: Sat Jan 26, 2008 12:06 pm
Post
by Commodore111 » Mon Jun 09, 2008 5:19 am
lol, I meant when it's my turn. Sorry I didnt say that before.