Welllll... not necessarily. Homeworld ion cannons are, sure, but so what? It would all depend on what ion you're cannoning. Any colour would work. After all, what colour is a laser?maarten wrote: Nitpick; The Ion-cannons are blue.
I'm back with a few more ships. And I'd need a little help.
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Wicky_42 wrote:Welllll... not necessarily. Homeworld ion cannons are, sure, but so what? It would all depend on what ion you're cannoning. Any colour would work. After all, what colour is a laser?maarten wrote: Nitpick; The Ion-cannons are blue.
Pay attention PlzNutcase wrote:Okay after a week of partially done ideas you'll probably never see I've got a slight problem.
I tried to imitate HW2's ion cannon frigates and ended up with a bit of a problem.
I don't really know why I decided to use flares for the steam but whatever.
Is there a weapon that doesn't make a noticeable explosion on destruction?
-Snip-
back on topic, the station looks nice altough for some reason everybody builds the same shape so it's slightly generic. Main gun is an interesting Idea though.
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Ixranin's disruption laser would probably be well suited to the job of imitating homeworld's ion cannon.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3558
Vnilla's electric beam may also add a appropriate effect if your willing to experiment...
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3740
By the way... Taiidan ion cannons are red...
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3558
Vnilla's electric beam may also add a appropriate effect if your willing to experiment...
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3740
By the way... Taiidan ion cannons are red...
No, they're blue and so are Kadeshi.
Kushan (later Hiigarans but they have blue beams).
Bentusi are white.
Besides. I'm only...
Ah forget it. 60% of that design failed anyway.
Mk.II of my heavy weaponry project.
You don't know you see them but there are ion cannons in there.
Note: You'll usually see me using two kinds of beam weaponry over here (if any):
-Ion cannons- Very hot so it can't last more than a fraction of a second without destroying the ship. Lots and lots of damage with a long cooldown time.
Example: Hades.
-Normal beams- Longer firing times, very little damage some can fire without stopping. Human beams cannot stay on target so they're only useful as a fighter deterrent (just barely)
Example: None that I posted.
Kushan (later Hiigarans but they have blue beams).
Bentusi are white.
Besides. I'm only...
Ah forget it. 60% of that design failed anyway.
Mk.II of my heavy weaponry project.
You don't know you see them but there are ion cannons in there.
Note: You'll usually see me using two kinds of beam weaponry over here (if any):
-Ion cannons- Very hot so it can't last more than a fraction of a second without destroying the ship. Lots and lots of damage with a long cooldown time.
Example: Hades.
-Normal beams- Longer firing times, very little damage some can fire without stopping. Human beams cannot stay on target so they're only useful as a fighter deterrent (just barely)
Example: None that I posted.
Last edited by Nutcase on Tue May 05, 2009 1:52 am, edited 2 times in total.
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I'm baaaaack.
Exams (And Mount&Blade) saved you for a time but I've only got 2 months of school left so
I've made a few ships while I was gone. Mostly fighters that I'm not putting up yet.
BUT:
I was trying to make something of a submarine again. Failed.
I'm probably going to lighten the colours a bit. (But I do like the current look).
I've made a few ships while I was gone. Mostly fighters that I'm not putting up yet.
BUT:
I was trying to make something of a submarine again. Failed.
I'm probably going to lighten the colours a bit. (But I do like the current look).
Totally black ships as 'cloaked' ships have been tried before and are, without exception, horrible. Besides not being functionally relevant to gameplay, they just look crappy.
If you want to make a 'sub' or 'cloaked' ship, I suggest a normal looking ship with a shield like section over it that is totally black, and either randomly or by key stroke fades for 'decloaking'. Combine that with weapons that won't fire till the black section has faded away for 'pop up and fire' action. Still won't make a lick of difference to the ai, but might be made to look cool.
Unless the devs want to write an exception to the ai's attack criteria, the only other thing you could do is put some flares that fire invisible bullets with wide deviation and only fire when your ship is 'cloaked', so it looks like the enemy knows your general location but can't lock on.
If you want to make a 'sub' or 'cloaked' ship, I suggest a normal looking ship with a shield like section over it that is totally black, and either randomly or by key stroke fades for 'decloaking'. Combine that with weapons that won't fire till the black section has faded away for 'pop up and fire' action. Still won't make a lick of difference to the ai, but might be made to look cool.
Unless the devs want to write an exception to the ai's attack criteria, the only other thing you could do is put some flares that fire invisible bullets with wide deviation and only fire when your ship is 'cloaked', so it looks like the enemy knows your general location but can't lock on.
Actually the 'black' part was because It's part of a Human sub fleet and the fact that I usually make a base colour and then brighten or darken it.
The sub part was actually referring to the shape which went it's won way after I added the wings.
Model II.
Now with a brighter paintjob and slight colour depthing.
The sub part was actually referring to the shape which went it's won way after I added the wings.
Model II.
Now with a brighter paintjob and slight colour depthing.