Myrmidon Supercruiser

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Post by Anna »

I think its health may be a bit high, now. Against almost any of my ships other than the Galactus Cannon, it shrugs off their firepower with relative ease.

Hell, with its deflectors up, if can hold off a direct shot from a Galactus Cannon. :lol:

That said, however, it's a goddamn beautiful ship.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Anna wrote:I think its health may be a bit high, now. Against almost any of my ships other than the Galactus Cannon, it shrugs off their firepower with relative ease.
Trial and error, I suppose. ;) The problem is, apart from the reactor columns and the column "bars", nothing has been stretched or resized. Some of the engine gubbins have about 2000 a piece, and the foremost nose sections have around 3000 a piece, so I can see how it's somewhat overkill. I'll drop it down to the high 4k/low 5k region later.
Anna wrote:Hell, with its deflectors up, if can hold off a direct shot from a Galactus Cannon. :lol:
You think a mere superweapon can put the Myrmidon out of action? Mwhahaha~!
Anna wrote:That said, however, it's a goddamn beautiful ship.
Why thank you. :)

I am tempted to try modifying the Myrmidon to have a spinal cannon now. ;)

EDIT: No spinal cannon goodness just yet (I may adapt the armoured wedge into two smaller forward-firing fixed-emplacement heavy guns, much like the Ascendancy's, but far shorter), but I have added two pairs of Devastator Scatterpacks to the Myrmidon's rear segments.

Any ships approaching a Myrmidon's broadside should be extremely careful; these Devastator Scatterpacks unleash a swarm of guided missiles, each fitted with a powerful tactical nuclear warhead, rated in at 250 units of damage. It takes 30 seconds (in ideal conditions) to fully reload the scatterpack, and it launches 6 per second from a magazine of 30 warheads. These missiles have an extremely long range, but their launchers are fixed, and can only acquire targets alongside the Myrmidon's broadside they're set on. These missiles can also strike from long distances - easily over the entire map - striking before AIs have time to bring up their deflectors.

Also lopped about 20% off the Myrmi's HP (putting it down to 5250 from 6500) and tweaked the arcs of fire for the plasma torpedo bays.
Last edited by Arcalane on Wed Nov 14, 2007 6:22 pm, edited 3 times in total.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
User avatar
Aralonia
Butt Admiral
Butt Admiral
Posts: 922
Joined: Sun Oct 14, 2007 1:27 am
Location: New Saris, Northern Aralonia
Contact:

Post by Aralonia »

The Myrmidon Alpha is currently dueling RAN Mephistopheles, CPU v CPU (I have to do work in class. >_>)

And... getting blown up. Mephistopheles is taking... little to no damage.

Which leaves something to be said about RAN Mephistopheles' armour system...

I should post the Mephistopheles.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Scrapped the Myrmi's Impeders and re-nerfed the PD Array to it's 1-second/30-frame reload. Added four weasel guns w/ 10-frame (.333333333333etc. sec) reload time, for more epic space battling.

Tweaking the shield system. Assuming I'm getting my maths right, the shields stay up for two minutes before lowering to recharge. It will take them 3 and a half minutes to recharge to 25%, at which point I believe they switch back on. Testing will be required, but I am optimistic that they will be more balanced without providing an invulnerable protective field.

"Pulse Shield" - Deflector;
Energy: 1000
Regen: 1.56
Consumption: 8.33

Drain time is less than 2 minutes but still roughly accurate. Recharge is also less than three and a half minutes but still scales accurately to the task. May alter regen again to slow regen a little more. Myrmidon now fits 20 of these Pulse Shield Generators.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

A new Myrmidon variant is starting to emerge. Scientists and Engineers have developed a prototype "High Density Field" which is used to counteract the penetration of railguns. The field also protects against other weapons systems, but is not perfect. Reactor shielding has been centralized and the auxiliary reactors now provide two routable power streams. By default they are assigned to augment the scatterpack reloading system. Added two more nanomatrices too. ;)

It also suits a series of new weapon systems; flare launchers, weasel guns, and newer "blast cannons" replacing it's old tribarrel cannons.

Flare Launcher - Pulsar Gun
ROF: 0
Clip: 1
Reload: 20
Damage: 75
Range: 1250
Shot Dev: 90
Turn Speed: 0.90

Blast Cannon - Blaster
Reload: 15
Damage: 100
Range: 1500
Shot Deviation: 0.50
Turn Speed: 0.90

Weasel Gun
Reload: 10
Range: 1250

Simulators place the Myrmidon alongside a similarly classed vessel from unknown sources;

Image
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
Himura.Kenshin
Rear Admiral
Rear Admiral
Posts: 887
Joined: Fri Sep 28, 2007 11:35 pm
Location: Below My Postcount

Post by Himura.Kenshin »

"Roflmao" at the unknown sources. When do we get to see it in action? =D
Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]

[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

The Myrmidon will probably be being pushed out alongside a new smaller project I'm working on. :)
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
derekiv
Rear Admiral
Rear Admiral
Posts: 861
Joined: Sat Nov 17, 2007 10:00 am
Location: Somewhere

Post by derekiv »

how did you create those cool colors??
Locked