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Posted: Sun Sep 27, 2009 11:13 am
by lightstriker
alright, so, what are we going to do? Simply letting intuensio continue from se7en's ship seems most logical.

Posted: Sun Sep 27, 2009 11:18 am
by EriErin
Looks like Silverware fucked up pretty badly. Murphy's Law is a bitch, but we really aren't taking that.

I would hope that we're skipping to Inteuniso.

Posted: Sun Sep 27, 2009 2:39 pm
by Silverware
Meh, I can't do much with the Mecha sprites So on ya go.

Posted: Sun Sep 27, 2009 8:44 pm
by Squishy
Don't blame the sections. You just need more practice, especially with mecha sections.

Posted: Sun Sep 27, 2009 10:20 pm
by Arcalane
"I suck with mecha sections" is no excuse to basically plaster all over everyone else's work with the rather flat new SWA Generic sections. :|

Posted: Sun Sep 27, 2009 11:26 pm
by Kaelis
Arcalane wrote:"I suck with mecha sections" is no excuse to basically plaster all over everyone else's work with the rather flat new SWA Generic sections. :|
I feel i should stress this, because this is not the first time i see this mistake: gnr2 are not be all and end all of shipbuilding; they are not supposed to be a predominant shipbuilding component. If your ship is entirely composed out of gnr2 sections, then you are doing it wrong.

Posted: Mon Sep 28, 2009 5:32 am
by Silverware
Yeah I probibly do need more practice, but honestly I couldn't see any way to add onto that ship when I got it. other than making the legs longer, which would have been a waste anyway.
Personally I build really small ships, and If you have seen my ships I posed awhile ago you can see that rather easily.
Big ships in BSF just don't go well together for me, my section usage only really works for small craft. and even on than monstrosity I didn't like how my sections went together one bit.
I know GNR2 are not the be all end all, no set of sprites ever will be or ever could be. Its just for the sized ship the crisp lines and large areas of blank space means that the detail can be built up with the section placement raher than with the sections themselves.
But still meh. I've learnt something. Don't try posting up any ship larger than a corvette or small frigate 'till I work out the kinks in my ship building methods.

Posted: Mon Sep 28, 2009 8:51 am
by inteuniso
Well you shouldn't have signed up for building an uber-mega ship, should you have?

Anywho, to remain on topic, the ship is coming along fine. I'm expanding the back and adding arms, bigger ones. It looks good.

Posted: Tue Sep 29, 2009 2:17 am
by hydraneth
I forsee a problem with colouring so quickly, if custom colours are used they may be different in each persons shipmaker

Posted: Tue Sep 29, 2009 2:22 am
by Cycerin
"Reverse engineering" colors by looking at RGB values takes all of 10 seconds to do.

Posted: Tue Sep 29, 2009 2:31 am
by hydraneth
is that per section or per group of colours

Posted: Tue Sep 29, 2009 2:58 am
by Corporal Jomn
Per group of colors, duh.
Memorize the RGB colors of one color, then transfer that to the color pallette on the left of your screen.

Posted: Tue Sep 29, 2009 3:16 am
by AlphaDetisMegas
or add the smconfig file in the download, thats easier for the next one in line, but screws up things like speed etc

Posted: Wed Sep 30, 2009 8:00 am
by Anna
Due to a present lack of computer, I may have to drop out of building. There's a fair way to go before it's my turn by the look of things, but if it reaches my turn and I still don't have a computer, just skip me. Sorry about this, guys.

Posted: Wed Sep 30, 2009 10:12 am
by inteuniso
Image

Finished. On to the next guy. I really can't figure out what to do with the back.

http://filesmelt.com/downloader/Chainship_4.sb4
http://filesmelt.com/downloader/Chainship_4.shp