Navy of the Republic of Alesia

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Nahki
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Post by Nahki »

where are u from? -.- sorry for the question...
Caesius
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Post by Caesius »

Pennsylvania. I'm just making a theme of naming my ships after European places.

Here's a very early WIP; I plan on using this as practice for layered weapons or whatever it was. The super beam will be the only forward-facing weapon; everything else will be broadside, and I plan on thickening it quite a bit.

Image

Edit: I fixed the layering error btw.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Caesius
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Post by Caesius »

About the beams. Do weapons have to have turning and arc range values of at least 1 (or 0.5 which rounds up to 1)? I've been trying to get a beam that only fires in an absolutely straight line but when I bring either of those values down to 0 the weapon doesn't fire.



Edit: Hell, I entered 1 for turning and it still won't fire. This is silly.
Uh, wait nevermind I just had to order it to fire on the enemy ship instead of just plopping the ship down. Guess I'll use attack ground orders to check the beam from now on.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Caesius
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Post by Caesius »

Okay, I guess the beams are about as good as they'll get.

Here's a screen of the roughly half-completed ship:

Image
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Slayer0019
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Post by Slayer0019 »

No me likey the stretch. Other than that, I don't think the the thread title is very accurate, good work.
FIREST0RM000
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Post by FIREST0RM000 »

the part in front of the core is great. looks like you put lots of time and effort into it. the back is another story. chop it off and redo it. front half looks amazing though.
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
Caesius
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Post by Caesius »

Yeah, the front is pretty much done.

I'm not too worried about the back; I'm working on covering up the ugly parts.

Edit: Keep in mind that I'm still going for the disjointed look; in front of the engines (I'm getting to it) there's going to be definite separation between the middle and the sides.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
FIREST0RM000
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Post by FIREST0RM000 »

alright, just be careful with those 16's. it would be easier to replace them now rather than later.
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
Caesius
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Post by Caesius »

Redid the back, though I didn't get rid of the section 16s altogether. :P

Image

The black pieces are the beginnings of the engine section. I'm not sure if I'm going to have 2, 3, or 4 engine pods yet.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
jwa8402
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Post by jwa8402 »

About the weapons settings, don't make my mistake, test them using AI to see how they function... I made some really cool weapons that the AI can't use worth a darn, and it sounds like your beam would have the same problem. If you set the arc value for 0 then no it won't fire, at 1 the enemy ship has to be directly in front of it for it to fire. Missles are nice that way because you can make them fire in any direction even if the turning is set to 0. Pretty beam, did you layer it?
Caesius
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Post by Caesius »

jwa8402 wrote:Pretty beam, did you layer it?
Yeah, 2-damage white on top of a 6-damage dark blue.


Edit: I'm still in need of information on thrusters btw. See the last page.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Caesius
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Post by Caesius »

I have a "completed" hull now, but I'm not satisfied with the engine pods on the back so it's not quite finished. I was aiming to get 4 thrusters to fit in each pod but only managed to get 2; I'm going to have to move the outer two pods further out and expand all of them to fit 4 in.

Image

Image

I'm going to need advice on thruster effects also.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
CheesyErwin
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Post by CheesyErwin »

Caesius wrote: Image

I'm going to need advice on thruster effects also.
Much resemblence of my Starbow Artermis
Image

A little hint: Don't make your ships interally hollow, it doesn't make the ship look good.
-CheesyErwin.
The one who makes the best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)

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Caesius
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Post by Caesius »

CheesyErwin wrote:A little hint: Don't make your ships interally hollow, it doesn't make the ship look good.
Again, it's to emphasize the inherent disjointedness of the parenting and make the ship's weakness obvious (the connection between the blue and white sections). It's a build style that I'll probably stick to even if I get constant criticism for it.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Caesius
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Post by Caesius »

Added additional side armor to minimize the weakness that the aforementioned parented brings (kinetic missiles to the side usually destroys all the blue sections from the core back).

Image

With parenting:

Image

I probably won't change anything forward of the engines between now and the final design. I'll get back to the engines tomorrow.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
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