Nutcase's random ships.
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Nutcase's random ships.
So exams are pretty much done, school's ending in 5 days, 1 of which actually includes education and I'm bored again.
So I killed of my previous fleet by deactivating the Useless Annoying Cunt that Vista keeps enforcing me to use so I pretty much restarted my fleets.
I did however rebuild the Borealis using the pics I have.
Yes, No, improvement, failure?
If you don't tell me what I should and what I shouldn't do I'll pretty much keep doing it.
I did notice however that this is the most common hull shape I use.
First versions are in my never released .88 ships. (I'll spare you the eyeburn)
Useless chit chat probably arriving tomorrow.
'Ere's some moe piccs.
So I killed of my previous fleet by deactivating the Useless Annoying Cunt that Vista keeps enforcing me to use so I pretty much restarted my fleets.
I did however rebuild the Borealis using the pics I have.
Yes, No, improvement, failure?
If you don't tell me what I should and what I shouldn't do I'll pretty much keep doing it.
I did notice however that this is the most common hull shape I use.
First versions are in my never released .88 ships. (I'll spare you the eyeburn)
Useless chit chat probably arriving tomorrow.
'Ere's some moe piccs.
Last edited by Nutcase on Sat Oct 03, 2009 10:17 pm, edited 11 times in total.
Very much like a submarine in space, the section usage is close to perfect and the shape is simple, yet pleasing. The sense of depth is good, which you have achieved with only two shades.
What colour this ship needs is already provided by the name markings and the turret undercovers.
The repetition doesn't hurt this ship at all.
What colour this ship needs is already provided by the name markings and the turret undercovers.
The repetition doesn't hurt this ship at all.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
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- Lieutenant
- Posts: 25
- Joined: Fri Jun 19, 2009 9:01 pm
I'm probably gonna abuse this space sub design till it dies and then some more but what the heck.
If it ain't broke don't fix it. Right?
Any suggestions on the assault destroyers?
Criticism appreciated.
Incoming emergency transmission
Identifying source
ERROR: Jamming detected, adjusting
Source detected: TC battleship class emergency transmitter
Activating remote sensor array.
Receiving telemetry data
25%
30%
60%
Decoding
...
...Receiving orders...
Orders forwarded, ERT away, ETA 7:12:0:0
If it ain't broke don't fix it. Right?
Any suggestions on the assault destroyers?
Criticism appreciated.
Incoming emergency transmission
Identifying source
ERROR: Jamming detected, adjusting
Source detected: TC battleship class emergency transmitter
Activating remote sensor array.
Receiving telemetry data
25%
30%
60%
Decoding
...
...Receiving orders...
Orders forwarded, ERT away, ETA 7:12:0:0
EDIT: Typo: It's type XIII
Armament:
-1x twin type 6 railgun
-16 missile tubes armed with either anti ship or nuclear missiles (the latter for planetary bombardment)
-4 ASC missile racks on the sides
-4 type 2 point beams
-4 type 20 point defence guns
Ships: Borealis (3/1), Hyperion(3/1), Prometheus(3/2), Daedalus(3/3), Icarus(3/3), Helios(3/4)
Armament:
-1 twin type 6 railgun
-4 twin Type 17 mass driver
-8 type 25 PD railgun
Ships: Apollo (41/1)MISSING, Rasputin (41/2)DESTROYED, Terra (41/3)
TANIS destroyer construction facility
Prototype orbital construction facility with the capability to build ships up to destroyer size, two at a time. Point defence beams protect against any stray debris.
(I fucked up this one badly.)
Last edited by Nutcase on Sun Jun 28, 2009 2:03 am, edited 3 times in total.
- Corporal Jomn
- Captain
- Posts: 355
- Joined: Sat Jun 27, 2009 10:06 am
- Location: A place, somewhere
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- Lieutenant
- Posts: 25
- Joined: Fri Jun 19, 2009 9:01 pm
okay lol i feel like an idiot pointing this out but... in the picture of the type XXIC in the 6th post theres a layer error on the Missile rack lowest to the right... it isn't concealed like the others
but the ships are amazing, sleek and elegant looking and unlike most of the ships of similar shape they don't invoke disturbing phallic imagery. great job
but the ships are amazing, sleek and elegant looking and unlike most of the ships of similar shape they don't invoke disturbing phallic imagery. great job
The first one just sits there, the middle one is pretty much intact and the last one's right barrel is busted, halving the firing speed (and some damage on the loading system ads a few more moments to reload).Corporal Jomn wrote:Wow, nice ships. Will you post a download for your ships? Anyways great job on the damaged Terra. Do the weapons fire?
I actually noticed that one already.okay lol i feel like an idiot pointing this out but... in the picture of the type XXIC in the 6th post theres a layer error on the Missile rack lowest to the right... it isn't concealed like the others
You have no idea how many times I reopened those files since I posted the pics.
Oh and I've made another ships for a battle I plan on posting here:
Spot the differences.
Wanna guess how I intend it to go down?
PS: Should I release a short 'captain's log' style story describing the events that led to Terra getting hammered?
Last edited by Nutcase on Tue Jul 14, 2009 11:36 pm, edited 1 time in total.
Time for a quick necro.
Okay I wanted to have a Carrier done by now but since I've got a mental block preventing me from making anything that's not a penisbrick...well...It propably ain't gonna happen.
I did manage to make another destroyer tough. Smaller than the Type XXI and whithout the torpedo tubes.
Type XXIX destroyer
The dangerous version. It retains torpedoes. But changes the delivery system. You don't want to be against it when it goes guns blazing.
Type XXIXB destroyer
Designed to supplement the original version and tear apart the survivors of the first salvo with it's rapid fire railgun (Read autocannon with high speed bullets).
The armoured turret protects the equipment inside, making the ships only weapon a tough nut to crack.
*Note: the second one gets another gun when I can be arsed to do it.
Oh and here's something I'm working on at the moment.
Type XIV armoured destroyer.
Basically a flying turtle with six broadside cannons and a few turrets I have yet to draw.
I did manage to make another destroyer tough. Smaller than the Type XXI and whithout the torpedo tubes.
Type XXIX destroyer
The dangerous version. It retains torpedoes. But changes the delivery system. You don't want to be against it when it goes guns blazing.
Type XXIXB destroyer
Designed to supplement the original version and tear apart the survivors of the first salvo with it's rapid fire railgun (Read autocannon with high speed bullets).
The armoured turret protects the equipment inside, making the ships only weapon a tough nut to crack.
*Note: the second one gets another gun when I can be arsed to do it.
Oh and here's something I'm working on at the moment.
Type XIV armoured destroyer.
Basically a flying turtle with six broadside cannons and a few turrets I have yet to draw.
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- Lieutenant
- Posts: 28
- Joined: Tue Jun 30, 2009 3:49 am
- Location: Somewhere In Nowhere