Hu' Quok Fleet

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

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brenwasp
Lieutenant Commander
Lieutenant Commander
Posts: 90
Joined: Sun Jun 14, 2009 7:55 am
Location: In my Assault Cruiser counting my guns.

Hu' Quok Fleet

Post by brenwasp »

I only have the Space Base ready. But it seems great!

"Spark-Flayer" Star Base
Image
Armament
x1 Flayer Blaster Cannon
Defensive
x4 Hull Chargers
x4 Hull Shield Generator
Core
x1 Accelerator Glow Generator

"Raptor"
Image
Armament
x2 Pulse Cannons
x2 Particle Interceptors
Core
ArrowHead Speed Reactor

Corvette
Image
Armament
x6 Particle Interceptors
x2 Gatling Lasers
x2 Beamers
Core
XS-4724 Alien Core

Crusher
Image
Armament
x4 Missile Platforms
x4 Particle Interceptors
x2 RailGuns
x2 Point Lasers

Arrow
Image
Armament
x4 BioSoft Tac Nuke Cannons
x10 Tweaked Blaster Cannons
x2 R-15 Twin Lasers
x2 SharpShot Machine Guns

IceBreakerBeta
Image
Armament
x6 Ripper dual Railguns
x8 Seismic Missile Launchers
x2 Sprayer Rocket System
x16 Stalker Machine guns
x8 Crossfire Interceptor Laser Systems
x10 Catcher Particle Interceptors
Last edited by brenwasp on Wed Jul 15, 2009 7:49 am, edited 5 times in total.
ReIncarnate
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 17
Joined: Sat Jun 13, 2009 11:57 am

Post by ReIncarnate »

good overall shape, nice rounding of the centerpiece. A bit bland other than the glowy core. the arm sections look a bit thin and I'm guesstimating that a few beamers can get right in those cracks and blow your arms off, removing more than half of all your defenses in a few rounds.

so my advice to you as of now is just beef up those bones
brenwasp
Lieutenant Commander
Lieutenant Commander
Posts: 90
Joined: Sun Jun 14, 2009 7:55 am
Location: In my Assault Cruiser counting my guns.

Post by brenwasp »

Yup.
I'm still thinking of the armament.
I want something kinda alienish.
Homer
Commander
Commander
Posts: 246
Joined: Sat Feb 07, 2009 2:15 am
Location: Texas

Post by Homer »

The first there are no real gripes from me. Except for the quad blaster in the center and the awfully thin outer ring beef it up a bit and it'll be fine.
Also on the Raptor i suggest shring the pulses and placing them elsewhere and removing the PD not really needed on a small ship.
My sig is under attack by commie mods!
brenwasp
Lieutenant Commander
Lieutenant Commander
Posts: 90
Joined: Sun Jun 14, 2009 7:55 am
Location: In my Assault Cruiser counting my guns.

Post by brenwasp »

you mean shrink?
Cause i don't really know how to shrink at both sides.
And...tell me a good place to place the weapon for the raptor.
And the space base's main weapon packs a laser powered with 250 damage with a high rotating speed. So it's safe for awhile.
Homer
Commander
Commander
Posts: 246
Joined: Sat Feb 07, 2009 2:15 am
Location: Texas

Post by Homer »

To shrink stuff you use I & K and hold shift to shrink them up and down (For sections) For weapons you use A & Q and also hold shift to shrink them the other direction. also 250 damage? thats 7500dmg every second
My sig is under attack by commie mods!
brenwasp
Lieutenant Commander
Lieutenant Commander
Posts: 90
Joined: Sun Jun 14, 2009 7:55 am
Location: In my Assault Cruiser counting my guns.

Post by brenwasp »

It's supposed to be the primary weapon.

MERGE-I've added corvette.
brenwasp
Lieutenant Commander
Lieutenant Commander
Posts: 90
Joined: Sun Jun 14, 2009 7:55 am
Location: In my Assault Cruiser counting my guns.

Post by brenwasp »

Sorry for a double post, but i needed to update.
I just made another ship for it.
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