I only have the Space Base ready. But it seems great!
"Spark-Flayer" Star Base
Armament
x1 Flayer Blaster Cannon
Defensive
x4 Hull Chargers
x4 Hull Shield Generator
Core
x1 Accelerator Glow Generator
"Raptor"
Armament
x2 Pulse Cannons
x2 Particle Interceptors
Core
ArrowHead Speed Reactor
Corvette
Armament
x6 Particle Interceptors
x2 Gatling Lasers
x2 Beamers
Core
XS-4724 Alien Core
Crusher
Armament
x4 Missile Platforms
x4 Particle Interceptors
x2 RailGuns
x2 Point Lasers
Arrow
Armament
x4 BioSoft Tac Nuke Cannons
x10 Tweaked Blaster Cannons
x2 R-15 Twin Lasers
x2 SharpShot Machine Guns
IceBreakerBeta
Armament
x6 Ripper dual Railguns
x8 Seismic Missile Launchers
x2 Sprayer Rocket System
x16 Stalker Machine guns
x8 Crossfire Interceptor Laser Systems
x10 Catcher Particle Interceptors
Hu' Quok Fleet
Moderators: th15, Moderators
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- Lieutenant Commander
- Posts: 90
- Joined: Sun Jun 14, 2009 7:55 am
- Location: In my Assault Cruiser counting my guns.
Hu' Quok Fleet
Last edited by brenwasp on Wed Jul 15, 2009 7:49 am, edited 5 times in total.
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- Lieutenant, Junior Grade
- Posts: 17
- Joined: Sat Jun 13, 2009 11:57 am
good overall shape, nice rounding of the centerpiece. A bit bland other than the glowy core. the arm sections look a bit thin and I'm guesstimating that a few beamers can get right in those cracks and blow your arms off, removing more than half of all your defenses in a few rounds.
so my advice to you as of now is just beef up those bones
so my advice to you as of now is just beef up those bones
The first there are no real gripes from me. Except for the quad blaster in the center and the awfully thin outer ring beef it up a bit and it'll be fine.
Also on the Raptor i suggest shring the pulses and placing them elsewhere and removing the PD not really needed on a small ship.
Also on the Raptor i suggest shring the pulses and placing them elsewhere and removing the PD not really needed on a small ship.
My sig is under attack by commie mods!