Practice makes decent.
Moderators: th15, Moderators
Practice makes decent.
I hope. lol
Anywho, I made this just to get some practice and let my imagination roam.
(I forgot to add engine glows before taking the screenshot :x Doh!)
The orange/red glowing ring in the center houses 8 slightly customized Mega Beams.
They are attached to Turretsections that allow them to track along the ring. They will also independantly aquire targets.
(but I think the turn rate for the independant tracking may be a tad high lol)
The arcs are such that no more than 4 beams(from the ring) can focus on any one target.
The front glowie also houses 1 slightly customized Mega Beam.
The 2 side wings/pylons have a single Pulsar Gun each.
Customized to fire 5 shots with little to no delay and almost immidiate acceleration.
EDIT: Oop! I forgot, there are 2 point beams.
1 dead center(the very center glow), and 1 sharing the forward glowie section.
Anywho, I made this just to get some practice and let my imagination roam.
(I forgot to add engine glows before taking the screenshot :x Doh!)
The orange/red glowing ring in the center houses 8 slightly customized Mega Beams.
They are attached to Turretsections that allow them to track along the ring. They will also independantly aquire targets.
(but I think the turn rate for the independant tracking may be a tad high lol)
The arcs are such that no more than 4 beams(from the ring) can focus on any one target.
The front glowie also houses 1 slightly customized Mega Beam.
The 2 side wings/pylons have a single Pulsar Gun each.
Customized to fire 5 shots with little to no delay and almost immidiate acceleration.
EDIT: Oop! I forgot, there are 2 point beams.
1 dead center(the very center glow), and 1 sharing the forward glowie section.
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- Lieutenant, Junior Grade
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- Joined: Sat Jun 13, 2009 11:57 am
If I were you I'd go check my options to see if doodads are enabled. :3erdrik wrote:Fake Aegis.
I dislike custom sprites for glow on account of collision issues, and my current issues with doodads.
I can't seem to get doodads to appear in the sandbox at all.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
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- Lieutenant
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- Location: A nuclear submarine near you.
- Contact:
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- Lieutenant
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- Location: Serbia
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- Lieutenant
- Posts: 28
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- Location: A nuclear submarine near you.
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I tried it, and indeed got a Aegis effect. However, glows of ships i've seen are smooth and the one i've got isn't. Changing parameters didn't help, anyone knows?Invasion captain wrote:Click on a section that you whant to hava aegis effect and then under the EDIT and ED2 ther is an EFF icon click it you will see effect type.Then just choose.
Oh well.
[url=http://www.youtube.com/user/snipperbes][img]http://filesmelt.com/Imagehosting/pics/11410603a2c6fe76b545728022b3c129.jpg[/img][/url]
[url=http://www.youtube.com/user/snipperbes][img]http://filesmelt.com/Imagehosting/pics/11410603a2c6fe76b545728022b3c129.jpg[/img][/url]
No idea why figuring out what blur and alpha does is so hard, since I stumbled upon it the very first time I used 4.0. http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4089VictimOfPepperoni wrote:I tried it, and indeed got a Aegis effect. However, glows of ships i've seen are smooth and the one i've got isn't. Changing parameters didn't help, anyone knows?Invasion captain wrote:Click on a section that you whant to hava aegis effect and then under the EDIT and ED2 ther is an EFF icon click it you will see effect type.Then just choose.
Next up!
More experimentation. New to me, but probly old hat to you all.
Opening weapons platforms/Armor sections.
The Dagger
1x Super Mega Cutter Laser (10 damage 200 duration x 2)
2x Triple Missile Pack (75 damage 125 reload x 3)
Speed 4.5
Acceleration 0.1
Turning 1.5
Blue sections are armor with 500 health.
Grey sections are hull with default health.(~250)
I added animation and triggers so that its weapons will only fire when certain sections are in the appropriate position.
Basicly, a small Targeting laser(mining laser) triggers the section to move into position.
A 300 frame delay in that position allows the weapons to fire.
Once the sections are back in their original position the weapons are inactive again.
Opening weapons platforms/Armor sections.
The Dagger
1x Super Mega Cutter Laser (10 damage 200 duration x 2)
2x Triple Missile Pack (75 damage 125 reload x 3)
Speed 4.5
Acceleration 0.1
Turning 1.5
Blue sections are armor with 500 health.
Grey sections are hull with default health.(~250)
I added animation and triggers so that its weapons will only fire when certain sections are in the appropriate position.
Basicly, a small Targeting laser(mining laser) triggers the section to move into position.
A 300 frame delay in that position allows the weapons to fire.
Once the sections are back in their original position the weapons are inactive again.
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- Commander
- Posts: 229
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- Location: What? I'm somewhere? Where? Ask the GPS!
Fantastic job you have there. I particularly like the core (power plant?) you have, for reasons that elude me.
However, I think you can further improve on this ship by changing the shade of colours to simulate depth.
Good job
However, I think you can further improve on this ship by changing the shade of colours to simulate depth.
Good job
We are bits of stellar matter that got cold by accident, bits of a star gone wrong.
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen
More practice.
3x electron cannons.
The side cannon's sections recoil when they fire.
Im thinking about adding an array of short range electron guns along the hull so as to make an "electron field" that would eat anything that gets too close.
But its pretty overpowered as is and FPS suffers as well...
3x electron cannons.
The side cannon's sections recoil when they fire.
Im thinking about adding an array of short range electron guns along the hull so as to make an "electron field" that would eat anything that gets too close.
But its pretty overpowered as is and FPS suffers as well...
Any suggestions for armament? Include placement if you wish.
I decided Im going to remove the electron weaponry, as it is a bit to laggy and I just don't feel it matches the ship very well.
Ive already done lasers and missiles and want something different.
I will look into the weapons myself, but any suggestion/tips are welcome.
I decided Im going to remove the electron weaponry, as it is a bit to laggy and I just don't feel it matches the ship very well.
Ive already done lasers and missiles and want something different.
I will look into the weapons myself, but any suggestion/tips are welcome.
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- Lieutenant, Junior Grade
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