
I'm trying to keep them somewhat inline with the stock ships in terms of balance, although I haven't actually gone through them all that well yet. I suspect quite a few of them are overpowered compared to their class counterparts on the stock ship side, partly because of the different design method that uses a relative large amount of sections. One question I've been pondering though is if I should try to compensate with some additional armor or firepower to make up for the exposed thrusters that the stock ships lack, additional armor could ultimately simply mean the additional sections they got either way.
Any critisism is welcome, I should note however that they are currently using the three colour system used by the BSF ships, as I tend to like the fact that they are automatically recoloured depending on which side is using them. I'm not so inclined to change it to fixed colours, but I might change my mind.
Current fleet ships:
Battleships:
Artio:

Ship of the line, should at most be able to bring 6 autocannons on a single target (broadside + twin turret), which might be a bit much. Only got a single flak gun, which means most attacks hits.
Armaments:
14x Autocannon
9x Machinegun
1x Flak Gun
Sirona:

Support ship, lacks any real offensive firepower but instead sports both a Projector and a long range Nano Matrix (500 vs the default 200). Also have two ship deployers that deploys a single Latis each (Latis stats further down), both takes more than 5 minutes to recharge right now. The Sirona also have a number of Flak Guns, though they are only really effective against certain weapon types.
Armaments:
2x Autocannon
3x Machinegun
2x Missile Launcher
8x Flak Gun
Devices:
1x Flux Projector
1x Nano Matrix (long range)
2x Ship Deployer (Latis)
Syn

Missile battleship, sports Mini Missiles with both extended range (1200 vs 800) and twice the ammount of missiles per launcher. Some of the extended range will be eaten up as they aren't launched straight at the target, to somewhat compensate I've increased the missile turnrate as well.
Armaments:
1x Point Defense Rocket
2x Autocannon
3x Machinegun
6x Mini-Missile Launcher (twice the capacity, long range, high turnrate)
Frigates:
Abeona

Fleet flak platform, got 2 ordinary Flak Guns, 2 extended range (500 vs 250) Flak Guns and 2 precision Flak Guns (similar to Particle Guns).
Armaments:
6x Flak Gun
2x Machinegun
Bia

Torpedo platform, got two torpedo launchers that makes it a very long range ship. Not that powerful otherwise.
Armaments:
2x Torpedo Launcher
2x Missile Launcher
1x Autocannon
1x Point Defense Rocket
Loviatar

Got a fixed (very small arc) forward facing Sabot Cannon, the Sabot Cannon can be quite powerful even alone, but the small firing arc makes the ship quite vulnerable overall.
Armaments:
2x Machinegun
1x Sabot Cannon
Zarya

Ship of the line on the frigate end, decently powerful.
Armaments:
4x Autocannon
4x Machinegun
Patrol Craft
Rana Neida

Close range brawler, quite weak, especially as it can lose the forward guns quite quickly
Armaments:
3x Machinegun
1x Flak Gun
Saivo Neida

Missile ship, not that powerful but can do some damage if left alone. Launchers lost quite easily.
Armaments:
2x Missile Launcher
1x Mini-Missile Launcher
1x Machinegun
1x Flak Gun
Sala Neida

Can be quite useful with its single Autocannon.
Armaments:
1x Autocannon
1x Machinegun
1x Flak Gun
Latis


Deployed from the Sirona, quite weak, though even a single Autocannon is a decent amount of firepower on such a small ship.
Armaments:
1x Autocannon
Potential fleet ships
Some of these are the early versions of the ships above, I might put some back in the actual fleet (Sedna and Rindr, perhaps).
Kalma

Not that useful with only the EM Torpedo, depends on the situation though.
Armaments:
1x EM Torpedo Launcher
1x Flak Gun
1x Machinegun
Niamh

Precursor to Zarya. Quite powerful with the combination of Autocannons, machineguns and the point defense.
Armaments:
4x Autocannon
4x Machinegun
1x Point Defense Rocket
Ran

Precursor to Loviatar. Got a fixed forward firing Sabot Cannon.
Armaments:
2x Machinegun
1x Sabot Cannon
Rindr

Precursor to Ran. Got two fixed forward firing Autocannons.
Armaments:
2x Autocannon
2x Machinegun
Sedna

Close range brawler, has a lot of machineguns but can quickly lose four of the forward guns.
Armaments:
8x Machinegun
1x Flak Gun
To finish it, some comparisons with stock ships and two action shots:




Edit: Oh, I considered throwing the fleet into BSF Beauty Pageant competition, I suppose I'd have to add fixed colours to have a chance there though, but is it worth a shot?