Been too long...trying a new ship anyway.
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Updated post, I think it's turning out okay, if I figure out how to make hatch doors the missile launchers will have doors over them, they're exceptionally powerful compared to the other weapons the ship will have and as such won't be constantly used. The bridge unlike all of my other creations is very lightly armed in comparison, the four Machineguns provide a desperate measure's worth of defense.
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So I found out I was a little bit smarter than I originally thought, as I managed to get parts to move so I could go ahead and try to code the doors in for the ship's main missiles. Though I have two problems, one of them is this:
Despite having the weapon's depthing on it still shows up on top of the door, although it doesn't look like this on Shipmaker. The second problem is I'm now stuck as to how I can make the missiles not fire when the doors are closed and how to properly close the doors without them reopening themselves.
Despite having the weapon's depthing on it still shows up on top of the door, although it doesn't look like this on Shipmaker. The second problem is I'm now stuck as to how I can make the missiles not fire when the doors are closed and how to properly close the doors without them reopening themselves.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Please bugreport it.Spoot Knight wrote:Despite having the weapon's depthing on it still shows up on top of the door, although it doesn't look like this on Shipmaker.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3629Spoot Knight wrote:The second problem is I'm now stuck as to how I can make the missiles not fire when the doors are closed and how to properly close the doors without them reopening themselves.
I've had this problem a few times as well, I think it's a problem with mirroring. Try cloning the weapon with the working depthing, then manually set it to the correct depth.Spoot Knight wrote:Despite having the weapon's depthing on it still shows up on top of the door, although it doesn't look like this on Shipmaker.