Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
Yeah, I don't have any backstory yet, just a few ships.
C&C would be very much appreciated.
<center>[i]"This is Cadia, you silly fool! Cadia! Right on the doorway of Chaos! Right in the heart of everything! The seepage of evil is so great, I have a hundred active cults to subdue every month! This place breeds recidivists like a pond breeds scum. This is Cadia! This is the Gate of the Eye! This is where the bloody work of the Inquisition is done!"[/i]<center>
th15 wrote:Shouldn't you use the ThrusterEX modules for thruster effects? I think those thruster things look a little dodgy.
I never really like the appearance of the thruster module, but I realized that you can now change the size of modules. I've replaced the old thrusters with uber-shrunken Thruster Exs.
Also, a couple of new ships.
<center>[i]"This is Cadia, you silly fool! Cadia! Right on the doorway of Chaos! Right in the heart of everything! The seepage of evil is so great, I have a hundred active cults to subdue every month! This place breeds recidivists like a pond breeds scum. This is Cadia! This is the Gate of the Eye! This is where the bloody work of the Inquisition is done!"[/i]<center>
Pirate_Che wrote:I never really like the appearance of the thruster module, but I realized that you can now change the size of modules. I've replaced the old thrusters with uber-shrunken Thruster Exs.
Or you can just make them invisible by setting alpha to 0. Or using module depthing.
Anyway, they look pretty good! Good use off weapon depthing on the HV missiles and the overall theme is pretty cool. Looks like they've been in a lot of battles already, judging by the rusty colours.
Pirate_Che wrote:I never really like the appearance of the thruster module, but I realized that you can now change the size of modules. I've replaced the old thrusters with uber-shrunken Thruster Exs.
Or you can just make them invisible by setting alpha to 0. Or using module depthing.
That is what I've done on the earlier ships.
Anyway, they look pretty good! Good use off weapon depthing on the HV missiles and the overall theme is pretty cool. Looks like they've been in a lot of battles already, judging by the rusty colors.
Thanks
Anyway, here is a new ship up for C&C:
<center>[i]"This is Cadia, you silly fool! Cadia! Right on the doorway of Chaos! Right in the heart of everything! The seepage of evil is so great, I have a hundred active cults to subdue every month! This place breeds recidivists like a pond breeds scum. This is Cadia! This is the Gate of the Eye! This is where the bloody work of the Inquisition is done!"[/i]<center>
Kaelis wrote:Previous ships were quite solid, but this one is just a jumble of radomly colored sections.
Varying colors on every single sections might work on small ships, because they have only a few sections, but on big ones its a mess.
Hmm.
Any better?
<center>[i]"This is Cadia, you silly fool! Cadia! Right on the doorway of Chaos! Right in the heart of everything! The seepage of evil is so great, I have a hundred active cults to subdue every month! This place breeds recidivists like a pond breeds scum. This is Cadia! This is the Gate of the Eye! This is where the bloody work of the Inquisition is done!"[/i]<center>
Obviously I can't speak for Kaelis, but I think it's an improvement. It's still a bit too randomly colored, though. It just doesn't have that deliberate feel that you're getting with your other ships.