Lore to Come
Hadrin Fleet
Ships within the Hadrin armada are organized into numerical levels. The numeral corresponds to the hundreds of health it has. Also certain letters in the nomenclature of their ships correspond to a particular strategy or purpose they encompass.
First Letter:
B: Blaster(Main Weapon(s) Are Beams)
C: Carrier(Demeters)
G: Gun Platform (Multiple Types)
L: Leader (Leads Formations)
R: Rocket/Respond Vehicle
S: Swarm (Formation Vehicle)
Second Letter:
A: Attack (Offensive)
D: Defense (Defensive)
B: Bomber (Long Ranged Missiles)
E: Engineering (Non-Combat Roles)
U: Utility
Third Letter: For Special Ships
GUP: Gun Utility Platform (Armed With Usually One Powerweapon, Immobile)
STA: Station
Class 1 Ships
Coming Soon
Class 1.5 Ships

RE-1.5-Abettor
The Abettor's main role in the Hadrin armada is support. With two nano-matrices, the small, but sturdy ship, is always active, repairing ships and aiding in point defense.
Class 2 Ships

BA-2-Sair
Easily mass-produced, the Sair is a common sight on the battlefield. Its main blaster Turret provides support fire while its point defense shatters incoming missles and beams.

GA-2-Assent
The Assent is a jack-of-all-trades ship, entering dogfights against any opponent. Its varied arsenal assures its capability to do damage, however, its unspecialized nature assures its usefulness is limited.

GA-2-Consort
A favorite among pilots, the Consort is a self sufficient spacecraft capable of being effective on its own. Armed with both beamers and missiles, it compliments the Assent in combat with its varied arsenal, while being heavily defended with ablatives, sheilds, and a robust point defense system.

SU-2-Parma
The Parama is a specialized ship with a sole purpose of support. Its two large frontal shields protects it, and its allies, from oncoming fire, while its two weasel guns allows it to enter the fray from a safe distance.
Class 2.5 Ships

RB-2.5-Onager
Armed with 3 types of specialized missiles, the Onager is designed as a versatile long ranged bombard. Its rear launchers, the Grapeshots, fires speedy, powerful, and accurate anti-personnel missiles. Its Carcass launchers in its middle launch unguided, but powerful larger rockets. Finally, its long-ranged, and accurate Scorpio missiles in its nose, aid it in destroying fast moving smaller targets.
Class 3 Ships

LA-3-SAAM
The SAAM, or Short Arsenal Attack Machine, aka Sammy, is deployed to lead formations with its power tychon blasters and its heavily ablated hull.

CD-3-Bulwark
A heavy shielding lumbering vessel, the Bulwark is nigh invulnerable to most conventional forms of attack. However, as it lacks any conventional weaponry, its roles are limited to defensive maneuvers.
Class 4 Ships

CO-4-Longbow
The Longbow is a long ranged ship and carrier; however its real utility comes from its two pulsar cannons capable of phasing through even shielded sections, assuring that no ship is too powerful for the Hadrins to destroy.

RU-4-Bulkhead
The heavily platted head of the aptly named Bulkhead places it in a position to lead fleets into battle. Aided by its wide array of point defense and lasers, the Bulkhead is a mainstay of any fleet.

BA-4-Cyclops
The highly experimental vessel, the Cyclops, is a rare sight in inter-planetary conflicts. However, if seen, it certainly means swift death. The Cyclops is armed with a powerful laser that easily penetrates through shielded sections and ablative hulls.
STATIONS

STA-1-Battersea

STA-3-Aspis

STA-4-Targe

STA-5-Testudo
GUN PLATFORMS

GUP-3-Arquebus