Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
Also, oi vey, I got a ton of errors with thing, including but not limited to: those red sections not working as turretsections, the shields giving me some gripe about shimmer (I had it turned off to save fps) every frame when the core is destroyed, and the original turretsections I had arbitrarily turning into section 25's every time I saved the thing. Not to mention, this station has all of 30 sections, including the shields. Why does it run idle at 28 fps?
BoVinE wrote:Holy fucking shit is all that I can think of.
How many rotsections are there?
18 total, I believe. Three for the arm extension, four for the cannon rotation/extension, and two for the miscellaneous effects on the sides of the arms and main body. Then double that for the other side.
My only suggestion is to make the shield a bit larger (a single stretch, or a decimal percentage of one) in each direction; it feels like it's "crowding" the ship.
Remember the Archangel? Well, this is its crazed evil cousin from Texas.
No sb 4 u until I perfect the chainsaw animations (that's right folks, it has a revolving chain). And perhaps clean it up a little . . . the body was traced from a photo.