ChaosTheory's New Stuff - "Project Chainsaw"
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ChaosTheory's New Stuff - "Project Chainsaw"
So, after picking up the new sections and effects yesterday, I got this:
To be part of a full-fledged alien faction, at some point.
To be part of a full-fledged alien faction, at some point.
Last edited by ChaosTheory on Sun Dec 07, 2008 1:00 pm, edited 2 times in total.
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Toying with shields + rotations + stuff.
And a battle pic.
Also, oi vey, I got a ton of errors with thing, including but not limited to: those red sections not working as turretsections, the shields giving me some gripe about shimmer (I had it turned off to save fps) every frame when the core is destroyed, and the original turretsections I had arbitrarily turning into section 25's every time I saved the thing. Not to mention, this station has all of 30 sections, including the shields. Why does it run idle at 28 fps?
And a battle pic.
Also, oi vey, I got a ton of errors with thing, including but not limited to: those red sections not working as turretsections, the shields giving me some gripe about shimmer (I had it turned off to save fps) every frame when the core is destroyed, and the original turretsections I had arbitrarily turning into section 25's every time I saved the thing. Not to mention, this station has all of 30 sections, including the shields. Why does it run idle at 28 fps?
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18 total, I believe. Three for the arm extension, four for the cannon rotation/extension, and two for the miscellaneous effects on the sides of the arms and main body. Then double that for the other side.BoVinE wrote:Holy fucking shit is all that I can think of.
How many rotsections are there?
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My only suggestion is to make the shield a bit larger (a single stretch, or a decimal percentage of one) in each direction; it feels like it's "crowding" the ship.
Otherwise... wow. Nice use of rotation.
Otherwise... wow. Nice use of rotation.
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That's right folks, DL the updated OmgHaxx with simplified gun extension.
Furthermore, bugnote to Kae - Teslas still don't copy their Ed2 tab when cloned and the data reverts to default when loaded into SB. Thx.
[Edit:] Also, I'm considering making an entirely fold-out ship when triggers are implemented. We'll see how that goes.
Furthermore, bugnote to Kae - Teslas still don't copy their Ed2 tab when cloned and the data reverts to default when loaded into SB. Thx.
[Edit:] Also, I'm considering making an entirely fold-out ship when triggers are implemented. We'll see how that goes.
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Remember the Archangel? Well, this is its crazed evil cousin from Texas.
No sb 4 u until I perfect the chainsaw animations (that's right folks, it has a revolving chain). And perhaps clean it up a little . . . the body was traced from a photo.
No sb 4 u until I perfect the chainsaw animations (that's right folks, it has a revolving chain). And perhaps clean it up a little . . . the body was traced from a photo.
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