Sector Defense Fleet

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

How would you rate the fleet so far, scale of 1 - 5?

1 (Lowest)
3
13%
2
4
17%
3
12
52%
4
4
17%
5 (Highest)
0
No votes
 
Total votes: 23

Shenaldrac
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Sector Defense Fleet

Post by Shenaldrac »

Well, here I am again. Over the past few weeks, I have been rediscovering Battleships Forever, and the creation bug bit me. I wanted to try making a fleet with just stock weapons, only altering them slightly when I felt it would add to the design. The idea was to use mostly Terran weapons, however, I did make the the Scatter Beam part of their arsenal. I thought up some ships for a fleet, which I will begin posting here. I won’t be uploading all of them at once, rather, I will do three or four a day. Maybe more, maybe less, depending on how I feel at the time. Also please note that I haven't put much thought into a backstory, so whatever there is will develop as I write the ship descriptions. Here they are, I hope you like them.

Edit: Some of the weapons have been modded a bit, so I will attempt to explain what certain weps are.

Improved Beamer: Standard Beamer with 1 more damage (3)

Improved Blaster: Reduced reload time by 5 (30)

Improved Gatling Blaster: Reduced Reload Time by 10 (60)

Heavy Railgun: Clip: 2 Fire rate: 10 Reload: 150

Missile Pod: Damage: 10 Fire rate: 6 Clip size: 7 Reload: 90 Interceptable: 50%


Cruisers


Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

Providing fast moving, long-range bombardment is the Anguish, a Cruiser that makes use of the newly sanctioned missile pods. Fast and maneuverable, the Anguish can easily flank slower ships and hit unshielded spots with a barrage of missiles, backed up with its single Heavy Railgun. Two frontal ablative plates can keep the Anguish in good shape while its two deflectors protect other sections, and point defense is handled by two Particle Guns. Anguish Cruisers are usually seen in squadrons of two or three, and often function as part of a larger force.


Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

Standing firm in the Navy’s arsenal is the close-range Cruiser, the Magnum. Providing the basic chassis for the other ships of it’s class, the Magnum is an old design, going back sixty years to the Piraticle War, where it’s four Light Beamers proved efficient at concentrating for pin-point attacks. Flash forwards to today, and the Magnum has been retrofitted with two Torpedo Tubes to aid it in attack runs. For defense, it relies on a pair of Deflectors and Particle Guns to see it through incoming fire to reach its optimum targeting range. Continued retrofits are planned to allow the Magnum to continue service.


Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

A new addition to the Sector Fleets is the Striker, a mid-range attack Cruiser. Defensively identical to its progenitor, it trades away its armaments for two Beamers and two Blasters. Though the Blasters are meant for defensive fire against Bombers and Escorts, they can contribute to the Strikers primary attack form, the Beamers, capable of ripping through armor, and being unable to be intercepted. More and more patrol fleets are adding Strikers to their rosters, and it is theorized that they will one day outshine even the trusted Magnum.


Image

http://www.wyrdysm.com/battleshipsforev ... ceptor.shp

When heavy projectile firepower is expected, most commanders turn to the trusted Repulse-Class Interceptor. Based on the same chassis as other cruisers, the Repulse trades away all offensive firepower to make way for an impressive three Deflectors, four Particle Guns, and even four Point Defense Beams. Thus, though offensively inept, the Repulse can provide coverage fore and entire patrol fleet. There been unconfirmed reports of radical captains turning the Particle Guns against small enemy craft, possibly debunking the theory that the Repulse cannot win in a one-on-one standoff.


Carriers

Image

http://www.wyrdysm.com/battleshipsforev ... arrier.shp

Taking a radical turn from other ships of its size, the Cauldron has a unique design that many have called inefficient. However, continuing reports of victories in which Cauldrons have participated continue to accrue, forcing skeptics to accept its eccentric design. Two Blasters allow for conventional firepower, while its defense is handled by a pair of Deflectors and Particle Guns, along with a single Flack Cannon. A new Gravbeam module can crush enemy drones and allow the Cauldron to keep a respectable distance between itself and the enemy. Its main punch, however, comes from the six Drone Bays spread along its sides, which can harass ships of all sizes from far away. Support for this ship grows with each successful encounter with enemy ships.


Image

http://www.wyrdysm.com/battleshipsforev ... arrier.shp

Continuing the Carrier tradition of differing designs compared to other ships, the Lecher-Class Heavy Carrier provides twice the capacity as the Cauldron, a full twelve Drone Bays. Two Beamers provide conventional firepower, though the Lecher is meant to operate from outside the combat zone, sending in wave after wave of Drones. Thus, its point defense is left to three Defense Beams and a single Aegis Shielding module that covers most of the forwards arc. Due to its relatively low speed, a contingent of Cruisers or Escorts usually provide support against would-be attackers.


Destroyers

Image

http://www.wyrdysm.com/battleshipsforev ... troyer.shp

The Cataphract is a staple of the Sector’s Naval forces, capable of holding it’s own against almost any threat of the same scale. Armed with two Railguns, two Drone Bays, and two Torpedo Tubes, it is a jack-of-all-trades, capable of long-range bombardment or mid-range attack runs. Two Deflectors allow for protection from most attacks, and the four Particle Guns can intercept enemy projectiles surprisingly well. Perhaps the most well known feature of the ship, though, is the large armored plate that covers most of the direct route to the core from the front, allowing it to weather intense attacks in good form. The Cataphract is definitely going to stay with the fleet for decades to come.


Image

http://www.wyrdysm.com/battleshipsforev ... troyer.shp

Based on the same chassis as the Cataphract, The Dynamo is an offshoot design meant to fill the one role the Cataphract does not: close-range attack. The Dynamo replaces the its cousins offensive weapons with an array of two Scatter Beams, two Repeater Cannons, two Pulse Guns, and a single Gatling Pulse Gun. This loadout is effective against large numbers of weaker craft, enabling the Dynamo to act as an excellent flag ship for patrol fleets, as well as remaining effective in larger fleet actions.


Image

http://www.wyrdysm.com/battleshipsforev ... troyer.shp

The predecessor to the Cataphract and the Dynamo, the Brutus has been in the Sector Navy for over four decades already, and, with continued upgrades, should remain there for some time to come. While defensively identical to the Cataphract and the Dynamo, its offensive power differs from its offspring by capitalizing on projectile firepower, attempting to overwhelm enemy point defense. It does this with two Blasters, a Gatling Blaster, and two Weasel Guns. Helping it pour on the firepower is a Booster module aimed at the frontal plating where the Blaster weapons are mounted, increasing their output enormously. The newer Weasel Guns can also wrap around enemy shielding, allowing it to take out a more defensive craft in a fight.


Heavy Cruisers

Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

Filling the Gap between the Destroyers and Battleships are the Heavy Cruisers. The Ox-Class Heavy Cruiser does its namesake proud, being sturdy, lumbering, and capable of crushing almost anything when it is angered. Defensively sound, it has three Deflectors, two Particle Guns, and two Flack Cannons to intercept incoming fire. Offensively, it can give quite the pounding with two Improved Beamers, four Torpedo Tubes, complimented by four forwards facing Blasters. The sides mount Quad Blasters to cover all sides of possible attack, giving the Ox good protection from flanking opponents.


Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

Following in the footsteps of the Ox comes the Hellstorm-Class Heavy Cruiser. The Hellstorm is clearly a broadside ship, each side protected by an improved piece of battleplating, allowing it to keep up the firepower. Each side has four Improved Gatling Blasters and six Improved Blasters, while the front houses two Heavy Railguns. Only half of the weaponsry of each broadside can be see, as the other half lies under the ship. While defensively identical to the Ox, commanders need to master a whole new set of tactics for the Hellstorm, learning to put it between two opposing enemy ships to maximize firepower, a task that is more difficult compared to the Ox or Genesis. Still, the Hellstorm is continuously given the coveted “Most Awesome to Watch” Award from citizens planetside watching spatial combat.


Image

http://www.wyrdysm.com/battleshipsforev ... ruiser.shp

Diverging immensely from its kin, the Genesis is a new design based on the chassis of Destroyers. Though by far the slowest of the three Heavy Cruisers, it makes up for it with durability. When targeted correctly, its three Deflectors can render the entire front invulnerable for extended periods of time. It retains the four Particle Guns of the Destroyers, but has an offensive armament of a full three Beamers, two Weasel Guns and four Drone Bays. This radical re-design of structure and weaponry has led to many commanders shunning the Genesis, though it has proven itself repeatedly in combat.


Battleships


Image

http://www.wyrdysm.com/battleshipsforev ... leship.shp

Based off the Destroyer chassis, the Faulter is the most produced Battleship in the Sector Fleets, with over five hundred currently in service. Affectionately referred to as the Bulwark, the Faulter is on the cutting edge of technology, equipped with four Beamers, four Railguns, three Torpedo Tubes, and four flank Blasters. This array of firepower is backed up by four Particle Guns and two Point Defense Lasers, along with three Deflectors. The Faulter is also the fastest of the Battleships, capable of speeds faster than some Heavy Cruisers. Its main vulnerability is that the back of the ship is protected by only two sections, close to which lie the Deflectors. However, Battleships are never seen alone, and can count on entire squadrons of lesser ships to give aid should the need arise.


Image

http://www.wyrdysm.com/battleshipsforev ... leship.shp

Fresh from the orbital drydocks comes the Terror-Class Battleship. Equipped for maximum forwards firepower, the Terror is a mid-range Battleship equipped with a new Aegis Shield module protecting the forwards arc, along with two Deflectors. Two Particle Guns and Flack Cannons finish of the defenses, while the offence begins with four Weasel Guns and six Blasters. Augmenting this are four Gatling Blasters and four Scatter Beamers. Defensively superior to the Faulter, the Terror has ablative plate covering the back, and extra plating for certain high importance targets. Overall, the Terror proves to be a good choice for those who favor the slow and steady route in battle, though one rarely gets to choose.

* * *

Comments and *CONSTRUCTIVE* criticism are welcome.
Last edited by Shenaldrac on Tue Dec 02, 2008 7:07 am, edited 9 times in total.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
thacannon
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Re: Sector Defense Fleet

Post by thacannon »

I have a question- does the ship differ in sections? It seems like you build each ship the same exact way, except with different weapons. Image

Edit: ya I see--- this post was made before you added the rest in, so I only saw the first three. :oops:
Last edited by thacannon on Sun Nov 30, 2008 11:15 pm, edited 1 time in total.
Shenaldrac
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Post by Shenaldrac »

No, these first three all share the same basic design. However, each class has different designs, and some of the bigger ships have different designs from others in their class. Also, the speed, turning, and acceleration, as well as core HP has been changed in the different ships. An example would be how the Brutus has 25 more HP than the Cataphract, but has a much lower max speed and slightly less turning.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Ingens Remus
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Post by Ingens Remus »

Well the design is very nice. I like the way you made those curved sections flow into the pointy ones (sorry, I don't have all the sections and their numbers stored in my memory). But I think you should show the rest of your potential by continuing this line of ships.

Excellent job.
Shenaldrac
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Post by Shenaldrac »

Updated list with Cruisers and Cruiser-sized ships.

And thank you, Ingens. As you can see, the list continues to grow. Eight up so far, twenty-six to go!

EDIT: When I have gotten the last of the ships up, I will put up a link for people to download all the ships in one .rar file.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Kanosint
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Post by Kanosint »

Heh, trust me, from experience I know people here don't take too kindly on repeated hulls... Try to change minor sections on the hull for variants :3

Good designs for small size, though, so I trust you can do something with this tip :3
Shenaldrac
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Post by Shenaldrac »

Well, see, the thing is, I already have all the ships made. Thirty-four in total. Still, you have a point. Only eight are up so far, I could go and make some changes to the others. But, aside from the tiny Escorts and minuscule Fighters, the rest of the ships have different hulls.

And as for the said Fighters and Escorts, they are tiny, only 1 to 3 sections each, so adding even 1 or 2 sections could turn them into something bigger than I want them to be.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Kanosint
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Post by Kanosint »

Usually I add tiny sections, or take a similar section... But yeah, mainly those Cruisers are very much the same hulls... Even a minor addition can make it obviously different, sooo... Experiment some, I'm sure you'll succeed :3
Shenaldrac
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Post by Shenaldrac »

Well, the Heavy Cruisers are up, along with the Heavy Carrier. Give 'em a look-see.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Ingens Remus
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Post by Ingens Remus »

Heavy Carrier: Fairly good. Little cluttered perhaps...

Heavy Cruisers: Okay, Peitho-esque design. However, that is FAR too many weapons. Customized weapons > weapon spam. Always.
Shenaldrac
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Post by Shenaldrac »

@ Ingens: I know, but I really didn't want to use anything other than slightly modded stock weapons, slight as in just changing the firing arc of lowering the reload by 5 or so. But you may be right; I will seriously consider changing it to have less weapons of higher quality. The quandary I face then becomes: If this ship has such good weapons, why are they not standard throughout the fleet?
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Warrior of Anarchy
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Post by Warrior of Anarchy »

the ox needs less weapons but more powerful weapons the overkill is really ugly
Ingens Remus
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Post by Ingens Remus »

Yes, like Warrior said, weapon spam is ugly.

And it could just be possible that engineers have developed new technology. You could create a couple experimental ships such as the Tmolus for the stock ships, to help ease into the modded weapons. And the weapons could soon become standard throughout the fleet.

What I've been doing to experiment with weapons is to create a relatively small test ship (I call mine the Moth-class) to put a few of a single type of custom weapon on. I then pit it against a few different ships to see what the damage is like, reload, etc.

Just an idea, of course, but you really want to cut down on weapon spam. You could place a couple gatling blasters on the sides and completely remove reload time, that way they fire a continuous barrage of projectiles. It would have the same effect, but with no weapon spam. :D
Shenaldrac
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Post by Shenaldrac »

Hey, cleaned up the Hellstorm, halved the weapons, gave them Burst 2. I came up with the idea that there are really two times the number of weapons you see on each side, the other half is just on the underside of the ship.

Will put up the Battleships later, will edit this post when I do.

EDIT: Battleships up.
The battle was hard; 3 against 150. It took everything we had, and I was the only survivor, but we killed all three of the bastards.
Exethalion
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Post by Exethalion »

Hmm, I like the coherency of these, and some of the section usage. Though they could do with colour variation.
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