ChaosTheory's New Stuff - "Project Chainsaw"

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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ChaosTheory
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ChaosTheory's New Stuff - "Project Chainsaw"

Post by ChaosTheory »

So, after picking up the new sections and effects yesterday, I got this:

Image

To be part of a full-fledged alien faction, at some point.
Last edited by ChaosTheory on Sun Dec 07, 2008 1:00 pm, edited 2 times in total.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Grath
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Post by Grath »

Nice. I especially like the colorscheme.
ChaosTheory
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Post by ChaosTheory »

Toying with shields + rotations + stuff.

Image

And a battle pic.
Image

Also, oi vey, I got a ton of errors with thing, including but not limited to: those red sections not working as turretsections, the shields giving me some gripe about shimmer (I had it turned off to save fps) every frame when the core is destroyed, and the original turretsections I had arbitrarily turning into section 25's every time I saved the thing. Not to mention, this station has all of 30 sections, including the shields. Why does it run idle at 28 fps? :|
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Kaelis
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Post by Kaelis »

Some (if not all) of those errors were fixed in the last release. For others, well, give me the sb4, ill look into it.
ChaosTheory
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Post by ChaosTheory »

More rotation testing. Pardon the gif artifacts.

Image
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
BoVinE
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Post by BoVinE »

Holy fucking shit is all that I can think of.
How many rotsections are there?
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ChaosTheory
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Post by ChaosTheory »

BoVinE wrote:Holy fucking shit is all that I can think of.
How many rotsections are there?
18 total, I believe. Three for the arm extension, four for the cannon rotation/extension, and two for the miscellaneous effects on the sides of the arms and main body. Then double that for the other side.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
LordGarcia
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Post by LordGarcia »

awesome! that's what I want to see
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Post by Venator »

My only suggestion is to make the shield a bit larger (a single stretch, or a decimal percentage of one) in each direction; it feels like it's "crowding" the ship.

Otherwise... wow. Nice use of rotation.
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Post by DeathsHand »

Preeeeety ship :shock:

I agree with Venator, the shields could be enlarged a bit, but other than that, no complaints.
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ChaosTheory
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Post by ChaosTheory »

Shield . . . I kinda like the shield to be tight. I follows the curve of the extended arms better. I'll add .05 for the DL.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
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Post by ChaosTheory »

That's right folks, DL the updated OmgHaxx with simplified gun extension.

Furthermore, bugnote to Kae - Teslas still don't copy their Ed2 tab when cloned and the data reverts to default when loaded into SB. Thx.

[Edit:] Also, I'm considering making an entirely fold-out ship when triggers are implemented. We'll see how that goes.
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Post by ChaosTheory »

Remember the Archangel? Well, this is its crazed evil cousin from Texas.

Image

No sb 4 u until I perfect the chainsaw animations (that's right folks, it has a revolving chain). And perhaps clean it up a little . . . the body was traced from a photo.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
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