Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
More importantly, How do you plan to have the drill cause damage? I see a driver in there, but driver shots are slow, and so wouldnt convey the true drill effect.
The way I would do it (not that I'm qualified) would be to put a beam weapon, probably a mining beam or scatter beam because they are small, and aim it facing backwards at the point of the drill. Then I would set its arc to the match the shape of the drill, ad add epic damage and continuous firing.
Alternately I might make it have a 1 degree arc but a deviation to match drill shape. I'll have to experiment.
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More importantly, How do you plan to have the drill cause damage? I see a driver in there, but driver shots are slow, and so wouldnt convey the true drill effect.
The way I would do it (not that I'm qualified) would be to put a beam weapon, probably a mining beam or scatter beam because they are small, and aim it facing backwards at the point of the drill. Then I would set its arc to the match the shape of the drill, ad add epic damage and continuous firing.
Alternately I might make it have a 1 degree arc but a deviation to match drill shape. I'll have to experiment.
Doesn't sound like a bad idea. I'll try it out.
[quote="Anna"]Roses are red,
Violets are blue,
I'll fuck you with a rake.[/quote]
Crediting CT, you could use the "lawnmower weapon" with a small range along the length of the drill making it so that when the drill "hits" the enemy ship, it activates.
Its on the first page of the advanced weapon techniques thread.
I'm loving the drill effect on this ship. The whole ship fits together nicely too. By the way, did you happen to name this after the Arahabaki in Naval Ops Commander?