Apophis Line of Ships
Moderators: th15, Moderators
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Perhaps I was under the impression that ships were meant to do as much damage as possible, but isn't having weapons hard to destroy kind of important to survival?
Other than that, I think there are too many Deflectors, the Shockbeamers are going to make for an insanely powerful broadside, and I really don't like the line of Railguns down the center. Why not just mod one to give it the power of the 16?
Overall though, I think its pretty good for a starter ship, and it has spurred me to begin construction on my own combat vessels.
On the grounds that you have gotten me back into shipbuilding, I give it a B.
Other than that, I think there are too many Deflectors, the Shockbeamers are going to make for an insanely powerful broadside, and I really don't like the line of Railguns down the center. Why not just mod one to give it the power of the 16?
Overall though, I think its pretty good for a starter ship, and it has spurred me to begin construction on my own combat vessels.
On the grounds that you have gotten me back into shipbuilding, I give it a B.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
-
- Captain
- Posts: 486
- Joined: Thu Aug 07, 2008 11:32 pm
There are two types of balance, for two different scales of ships. Stock balanced, and in most cases stock sized ships, lend well to the weapons of the outside of the hull; Bigger ships, such as yours and those that most everyone else here builds, work better with more internalized weapons, as the game dynamics work better that way for large ships. If you are looking to go for a stock balanced and stock style fleet, by all means keep your weapons exposed, however to balance against other forum ships, internalize the weapons.The reason for the pulse cannons being so exposed is precisely for that reason. The reason I like this game so much is because individual weapons can be targeted. Of course, I didn't want the main side weapons, the shock beamers, vulnerable. So I put the pulse cannons there to add a bit to the firepower, but also be easily shot off.
Unless I misunderstood you, you're saying that I should move them simply because they are vulnerable??
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
I personally find stock ships somewhat less fun, because a ship with no guns is less fun to fight than a fully armed gunning-to-the-death ship.
I'm the kind of guy who puts a single blaster mounted directly on the core so that even if the rest of the ship gets blasted, core can still fight. ^^
Disclaimer: I don't really do that.
I'm the kind of guy who puts a single blaster mounted directly on the core so that even if the rest of the ship gets blasted, core can still fight. ^^
Disclaimer: I don't really do that.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Here is the latest ship that I've made. I've had to go back through all the ships in this line due to my laziness on colouring them. Even still, I'm no artist, so the colouring may still suck. Image is in the first post.
I like the design of your 2nd ship, but I wonder... Isn't that ship EXTREMELY vulnerable to being hit in the center? Wouldn't take very much to kill it. =P
*EDIT*
Tried fighting it. The wide body makes it so the deflectors, even 4 of them, can't cover enough surface to resist enemy fire. You also might want to add a little more anti-missile weaponry, it seemed to be a little thin.
*EDIT*
Tried fighting it. The wide body makes it so the deflectors, even 4 of them, can't cover enough surface to resist enemy fire. You also might want to add a little more anti-missile weaponry, it seemed to be a little thin.
This ship is the basic grunt in this line of ships. It's basically the overwhelm with sheer numbers kind of ship. It's not really meant to put up that much of a fight to a bigger ship (although you might wanna watch out for that main cannonFlether wrote:I like the design of your 2nd ship, but I wonder... Isn't that ship EXTREMELY vulnerable to being hit in the center? Wouldn't take very much to kill it. =P
*EDIT*
Tried fighting it. The wide body makes it so the deflectors, even 4 of them, can't cover enough surface to resist enemy fire. You also might want to add a little more anti-missile weaponry, it seemed to be a little thin.

EDIT:: I'm glad that everyone likes it. Also, about the colour, I tend to like darker colours more than brighter ones.
It's funny, I've been playing BF for about 6 months now, but I never really bothered to check out the forums. I can only imagine how good my ships would have been if I had joined earlier.
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
I decided to try out your ship. I controlled it and the AI had my standard-issue destroyer, the Sabre. Now although the Sabre is part of a fleet that is calibrated a bit higher, it is lacking in point defense, which is what i though would even it out.
The results: Your ship got wrecked. As was discussed, the width could not be effectively covered by deflectors, while my Sabre's front end was well defended by a deflector and a single particle gun.
The results: Your ship got wrecked. As was discussed, the width could not be effectively covered by deflectors, while my Sabre's front end was well defended by a deflector and a single particle gun.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Try a battle with 3 of your Sabres and 3 of my frigates and whatever the battleship would be for your ships and one of mine. The way that ship is supposed to work is in a fleet. I meant for someone to flank with the frigate and take fire with the battleship. Obviously a one-on-one is going to be unfair for it.Slayer0019 wrote:I decided to try out your ship. I controlled it and the AI had my standard-issue destroyer, the Sabre. Now although the Sabre is part of a fleet that is calibrated a bit higher, it is lacking in point defense, which is what i though would even it out.
The results: Your ship got wrecked. As was discussed, the width could not be effectively covered by deflectors, while my Sabre's front end was well defended by a deflector and a single particle gun.
However, if it is that much of a problem, I'll see what I can do to change it.
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Again, a slaughter, but I know why. Our fleets are scaled differently. Therein lies the reason for your ship's downfall, because nobody's fleets are balanced against each other. My ships are designed with more flak guns than particle guns, for a PD Grid of varied effectiveness, with weapons powered up so that volleys are either blocked entirely or it gets through, dealing massive damage.
Other than that, your ships are too wide to avoid fire well.
Other than that, your ships are too wide to avoid fire well.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]