Myrmidon Supercruiser
Moderators: th15, Moderators
Myrmidon Supercruiser
Humble beginnings.
--
Reactors.
--
Drives.
--
Auxiliary Reactors.
--
As of this post, the Myrmidon has 215 sections. The "width" of the vessel is starting to shape up now.
Credits so far;
RRoan for engine design/inspiration
Anna for reactor design/inspiration
--
Reactors.
--
Drives.
--
Auxiliary Reactors.
--
As of this post, the Myrmidon has 215 sections. The "width" of the vessel is starting to shape up now.
Credits so far;
RRoan for engine design/inspiration
Anna for reactor design/inspiration
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Armoured wedge in place.
Deepest section is now 235.
--
Colour phase complete.
Armament theory phase begins.
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Armament and Module phase progresses smoothly. Weapons featured include 7 quad-barrel railgun batteries and roughly 20 tri-barrel cannons. Point defense is not finalized.
Deepest section is now 235.
--
Colour phase complete.
Armament theory phase begins.
--
Armament and Module phase progresses smoothly. Weapons featured include 7 quad-barrel railgun batteries and roughly 20 tri-barrel cannons. Point defense is not finalized.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
-
- Rear Admiral
- Posts: 775
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- Location: Everett, WA
- Contact:
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- Rear Admiral
- Posts: 775
- Joined: Tue Jun 05, 2007 1:27 pm
- Location: Everett, WA
- Contact:
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Damn, that's a nice looking ship there, Arcalane. Very nice. Let us know when it's done... I want to test that baby out.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Take in mind, in my books, the term "armament" covers anything that isn't a section; ie, modules, guns, etc. etc.Boba Fetuccini wrote:no amount of armament will save it now.
If it comes to the crunch I can just add more deflectors and bump the Projectile Defense Fields up to Projectile Negation Arrays.
If you can't beat it with a ship that's similarly sized and armed in a one-on-one fight, I don't even want to hear it.
Like I say, I'm still tweaking the armament to pack as much firepower in as few turrets as possible.Anna wrote:Damn, that's a nice looking ship there, Arcalane. Very nice. Let us know when it's done... I want to test that baby out.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Loadout is progressing nicely. Testing the Myrmidon in head-to-head combat.
Suffice to say, Myrmidon Captains seem somewhat sparing with the weaponry unless engaging a similarly sized and armed target; the blue Myrmidon refused to employ it's plasma torpedo launchers and photon streams against a Leviathan.
Suffice to say, Myrmidon Captains seem somewhat sparing with the weaponry unless engaging a similarly sized and armed target; the blue Myrmidon refused to employ it's plasma torpedo launchers and photon streams against a Leviathan.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Damn, is that how things look with surfacing on? I'm really missing out... everything looks so much cooler.
Oh well, I can wait until my new box arrives. That ship looks great so far, Arc.
Oh well, I can wait until my new box arrives. That ship looks great so far, Arc.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Final tweaks and nerfing of the Myrmidon's Projectile Impedance Arrays are in progress. The ROF on the Projectile Defense Fields has been halved (down to 15, from 30) to compensate for removal of 6 of the Projectile Impedance Arrays. I found two Myrmidons had no chance of harming each other due to the heavy impeder arrays, except through use of beam weaponry and the railgun barrages. In most cases the Projectile Defense Fields did not even need to fire, as incoming projectiles were simply crushed by the Projectile Impedance Arrays.
Quad railgun reload speed increased 50% (was 120, now 180) and cooldown increased by 33% (was 20, now 30) to balance.
All Tricannon turrets have had their turn rates reduced to 0.9 to prevent random traversal of their firing arcs. The Myrmidon looks a lot nicer and more organized when at rest.
Temporarily added four more deflectors to bring the count up to about 40. I may remove these entirely or alter their charge loss/recharge rates for more sane battle times. May also be moving the reactor aegis fields into the reactor columns themselves. Will probably reduce HP of reactor columns and attach boosters, making the Myrmidon vulnerable to losing reactors to plasma charges.
Added a couple more photon streams up near the nose. Also sharpened the nose with a couple of wedge sections.
EDIT: Oh, also tweaked the paint scheme a little. For the best effect, I use white as colour 1, grey/dark grey as colour 2, and a brighter "team" colour (like red or blue) as colour 3. Glow, preferably, should be black, although you could set a bizarre colour to represent shields if you like.
~~
Current Weapon Stats (per editor, divide cooldown and reload values by thirty to get realtime reload/cooldown speed in seconds);
Quad Railgun Battery - Railgun
Cooldown: 30
Clip: 4
Reload: 180
Damage: 200
Tribarrel Cannon - Repeater
Cooldown: 30
Clip: 3
Damage: 100
Range: 800
Turn Speed: 0.9
Photon Stream - Beamer
Cooldown: 0
Damage: 5
Reload: 39
Range: 800
Plasma Torpedo Bay - Plasma Charge/Torpedo
Cooldown: 10
Clip: 15
Damage: 50
Reload: 450
Range: 800
Projectile Defense Field - Point Beam
Reload: 15
Quad railgun reload speed increased 50% (was 120, now 180) and cooldown increased by 33% (was 20, now 30) to balance.
All Tricannon turrets have had their turn rates reduced to 0.9 to prevent random traversal of their firing arcs. The Myrmidon looks a lot nicer and more organized when at rest.
Temporarily added four more deflectors to bring the count up to about 40. I may remove these entirely or alter their charge loss/recharge rates for more sane battle times. May also be moving the reactor aegis fields into the reactor columns themselves. Will probably reduce HP of reactor columns and attach boosters, making the Myrmidon vulnerable to losing reactors to plasma charges.
Added a couple more photon streams up near the nose. Also sharpened the nose with a couple of wedge sections.
EDIT: Oh, also tweaked the paint scheme a little. For the best effect, I use white as colour 1, grey/dark grey as colour 2, and a brighter "team" colour (like red or blue) as colour 3. Glow, preferably, should be black, although you could set a bizarre colour to represent shields if you like.
~~
Current Weapon Stats (per editor, divide cooldown and reload values by thirty to get realtime reload/cooldown speed in seconds);
Quad Railgun Battery - Railgun
Cooldown: 30
Clip: 4
Reload: 180
Damage: 200
Tribarrel Cannon - Repeater
Cooldown: 30
Clip: 3
Damage: 100
Range: 800
Turn Speed: 0.9
Photon Stream - Beamer
Cooldown: 0
Damage: 5
Reload: 39
Range: 800
Plasma Torpedo Bay - Plasma Charge/Torpedo
Cooldown: 10
Clip: 15
Damage: 50
Reload: 450
Range: 800
Projectile Defense Field - Point Beam
Reload: 15
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Annnnd because I'm a spammer, the download be here. No blueprint included yet, as it's still alpha-ish.
Oh, and I bumped the HP up a ton since the early shots. 2000 didn't cut it for 235 pieces. It lost a nose piece to one of my smaller dreadnaughts far too easily during an earlier test.
Oh, and I bumped the HP up a ton since the early shots. 2000 didn't cut it for 235 pieces. It lost a nose piece to one of my smaller dreadnaughts far too easily during an earlier test.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ