Navy of the Republic of Alesia
Moderators: th15, Moderators
-
- Vice Admiral
- Posts: 1235
- Joined: Wed Jan 02, 2008 4:27 pm
- Location: Elysium
Okay, I think it's almost done except for doodads and weapons.
Speaking of doodads, I *almost* figured out how to get the cool glowy crap, but apparently I did something wrong:
Um.... no. plz advz D:
BTW, if you like the old engine pods better, please say so 'cause I'm not sure if I like the new larger pods better than the old ones.
Speaking of doodads, I *almost* figured out how to get the cool glowy crap, but apparently I did something wrong:
Um.... no. plz advz D:
BTW, if you like the old engine pods better, please say so 'cause I'm not sure if I like the new larger pods better than the old ones.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
-
- Commander
- Posts: 171
- Joined: Tue Aug 12, 2008 4:18 am
- Location: Exact...Unknown
- Contact:
Go to the bfconfig.ini file and find the glow, put it all to 0, that will keep the glow from happening. The other way is to go into the game, go to options, click on colors til it says glow, and turn it to black there, either works. I like the new engines btw.
Alls Requiem, my current project, with many more to come. Feel free to critique my site as much as you please.
Thanks.IBurn36360 wrote:Go to the bfconfig.ini file and find the glow, put it all to 0, that will keep the glow from happening. The other way is to go into the game, go to options, click on colors til it says glow, and turn it to black there, either works.
I don't quite like them, mainly because of the structure connecting the outer two engines has awkward angles. I'm going to switch it up so that the center engine juts out instead and see what happens.I like the new engines btw.
Edit: By which I mean the outer two engines look like crab claws which wasn't my intention at all.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Battlecruiser RAS Iberia has been completed.
Download here: http://www.wyrdysm.com/battleshipsforev ... Iberia.zip
Edit: Well, it's not quite ready for battle it seems; the main problem is that it's too easy to destroy the center engine, and when it's gone it loses all acceleration even though there's still two engines left.
I'll tweak it and post the fix if requested.
Download here: http://www.wyrdysm.com/battleshipsforev ... Iberia.zip
Edit: Well, it's not quite ready for battle it seems; the main problem is that it's too easy to destroy the center engine, and when it's gone it loses all acceleration even though there's still two engines left.
I'll tweak it and post the fix if requested.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
BoVinE is quite correct. I would suggest you tinker around with the HSV values rather than the RGB values first, if you are somewhat inexperienced with colors. Once you understand them, it tends to be easier to create gradients and color blending.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
Depending on how much time I feel like devoting to shipbuilding I may or may not build more ships in the future, especially if they're going to be that size (or bigger). I guess it's a similar experience to playing Civ IV in that starting out is a pain in the ass but the late game makes it worthwhile.
Obviously if I end up with a WIP worth a damn I'll post it here. Anyone have any suggestions on what I should try next?
Edit: I just changed the in-game primary/secondary/tertiary colors. So... How do I create gradients then?
Obviously if I end up with a WIP worth a damn I'll post it here. Anyone have any suggestions on what I should try next?
Edit: I just changed the in-game primary/secondary/tertiary colors. So... How do I create gradients then?
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
Custom colors are assigned by selecting a section, right-clicking it, and going to the 'colors/custom color' option. It opens up the windows color picker.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
And I assume I gotta do that for each section?
I don't really want to devote my time to making pretty gradients and such; if I'm going to plop my ass down in front of the shipmaker it's going to be so I can make badass starships without having to worry about their color schemes.
I don't really want to devote my time to making pretty gradients and such; if I'm going to plop my ass down in front of the shipmaker it's going to be so I can make badass starships without having to worry about their color schemes.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]