Absolver SP-FIDD (Kinetic Missile)

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Slayer0019
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Absolver SP-FIDD (Kinetic Missile)

Post by Slayer0019 »

Hey all, I've been a frequent reader to these forums for a while but only today decided to post. And so, for the first ship I present, the most destructive thing in my arsenal: The Absolver SP-FIDD

Image

The Absolver Self-Propelled Flagship Interdiction/Doomsday Device is my version of the infamous kinetic missile. I designed it for effectiveness rather than attractiveness, so it is admittedly not beautiful. The damage it does, however, is. It is loaded with a total of 400 "9-ball" kinetic charges, and a single point beam to ensure the missile can reach its target before detonation.

EDIT: New Version, tweaked for slower projectile, more damage.
.shp file:
http://dodownload.filefront.com/1205759 ... a7a353c269
Last edited by Slayer0019 on Tue Oct 14, 2008 7:42 am, edited 1 time in total.
IBurn36360
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Post by IBurn36360 »

It'll be bugged, Kamikazi does not like weapons of any kind. I'd love to see it in action though.
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Slayer0019
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Post by Slayer0019 »

Agreed, but this is not a weapon that you should leave the AI to anyway. As for damage, I don't have much in the way of massive ships to try it on, but it takes my Brutus class battleship in a single missile, and cleaves through a Leviathan with enough material left to take several more ships with it.
Feel free to download and try it yourself though.
IBurn36360
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Post by IBurn36360 »

Cuts the Amaterasu in half, AI controlled too.

Mine is not nearly as powerful, but it can depleat its whole energy into the ship. Yours goes too fast to do so.
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Slayer0019
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Post by Slayer0019 »

I'm still trying to find a balance between speed and power. It needs to be fast enough to hit a frigate or gunship, but strong enough to take its target in 1 hit.
I'll try lowering the acceleration and come back with (hopefully) results.
EDIT: Could someone hook me up with a bigass flagship (or link to one), for testing purposes?
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FIREST0RM000
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Post by FIREST0RM000 »

find Anna's memento mori (look in downloads). that always blows up spectacularly. It's also enormous.
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Grenville
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Post by Grenville »

The memento mori is very good for target practice. The download on the forum includes the blue print, i took that and removed all the modules and altered the stats so it was immobile. It makes a wonderful target for weapons testing and does indeed blow up nicely ^^
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Post by Caesius »

Slayer0019 wrote:I'm still trying to find a balance between speed and power. It needs to be fast enough to hit a frigate or gunship, but strong enough to take its target in 1 hit.
I don't think I'd waste this sumbitch on small fish. You only really need to have it go that fast if you're going up against a cap ship with absolutely obscene PD; I tested this thing in sandbox and the kinetic missiles can traverse a 2048 map diagonally in less than 3 seconds so I don't think you're going to miss a cap ship if you bring the speed down.
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Grenville
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Post by Grenville »

Slayer0019 wrote:I'm still trying to find a balance between speed and power. It needs to be fast enough to hit a frigate or gunship, but strong enough to take its target in 1 hit.
You don't want the kinetic missile to move too fast, when the missile explodes and the shrapnel hits the target you don't want the parts to move to fast and skip through the target. To do the most damage you want them to linger inside the targets hull so it does the most damage, if its moving really fast the parts just fly by and don't do as much damage as it could have.

Capital ships are slow and big, more lingering inside the hull the more damage it will do generally.

There are two i have tested in the past that work

One: You can have it heavily armored and move reasonably fast so it will get to the core, sit over it and explode to take out the core directly (the delay in explosion can mean the target will move off it fast enough and not take the full damage it could)

Two: You can have it lightly armored and have the missiles core at the front so your target will shoot it and make it explode then the shrapnel will speed towards the target and rip through it (damages the targets hull well but it can also scatter the shrapnel to much and some will miss the target completely)
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Post by Master Chief »

The missile itself looks pretty neat, though I'm not quite sure if I'm a fan of the difference in section sizes. Some of the lines looking pixelated while others are more or less crisp makes me all gibbery. Looking forward to proper ships in the future, they'll be a better indicator of shipmaking ability than kinetic missiles. Nice try though, and welcome to Wyrdysm. Thanks for lurking, and have a great time here. :)
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Slayer0019
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Post by Slayer0019 »

Thanks chief, I'll keep that in mind, I didn't really like the difference either but it gave the right shape.
Grenville, I'm using method 2, except I don't need the core in front, since i detonate it myself. I do plan on slowing it down though.
EDIT: I tested it against the Memento Mori, the Absolver aimed straight at the core, coming from the back. I didn't break off a single section.
This was after i cut the acceleration to .5, and the Mori has a base HP of 8000, which is some 10 times as strong as anything I've ever made.
EDIT 2: Success! I modified the Absolver again, giving it .75 acceleration and 50 health. It tore through my Brutus with material left over, and 5 missiles took the Mori. First 2 cracked the rear central engine pod, next 2 took the plate behind that, exposing the core. The final missile was a technical miss, as it didnt hit the core, but the main wing strut, causing the entire right wing to crash inward into the core.
If anyone is interested I'll post the tweaked Absolver.
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Caesius
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Post by Caesius »

Slayer0019 wrote:If anyone is interested I'll post the tweaked Absolver
Gimme.
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Slayer0019
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Post by Slayer0019 »

Here we go then. I think the increased speed allows it to bypass some of the outer armor, like a railgun, and HP seems to be linked to damage.
I'll update the link on the first post with the new Absolver.
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FIREST0RM000
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Post by FIREST0RM000 »

damage seems to be related to several things: the speed the projectiles are traveling at, the number of HP they have, their size, and how many of them there are. just my observations.
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Slayer0019
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Post by Slayer0019 »

Well I got number of projectiles pretty well covered, hp is set at 50, they're pretty fast, and they are slightly shrunk section 9s.
I think the magic is that the parts are at the speed where they skip over some parts but not others, allowing them to pierce straight to the core and deal damage where it's needed. Not that I'm an expert or anything.
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