Hege's factory, Perfect ships, for blowing up that is.
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Two words come to mind with the Mothership: glass cannon.
It's a rather pretty one at that.
It's a rather pretty one at that.
Last edited by Ukomalkaizio on Sat May 03, 2008 9:47 am, edited 1 time in total.
If dolphins are so smart, then how come they get caught in those fishing nets all the time?
1. Most of them are, only one that aren't are the split beamers on the outer wings and defensive particle guns.Bad Boy wrote:Holy shit that thing's awesome, it would look fragile if it wasn't too busy looking awesome. I have but a few questions:
1)Are the weapons modded?
2)How many pieces does it consist of?
3)Are the wing armor pieces modded in terms of health? Because if not, they look a bit clippable from the sides.
Anyway, the ship is awesome, is it the last one for the ACRP fleet?
2. ..I didnt count.
3. oh shi-! I forgot to edit the healths! Expect the base HP itself is very high allready though, but I think I'll still go fix the section HP's though.
And yes, this is the last ship from the ACRP.
I'm gona remake older ships now though.
Anyway, I have nothing to show at the moment though as I was just replying to thise questions.
And thanks guys.
Huh, havent been here for a while...
Anyway, I have now re made the olderships of the ACRP fleet;

From left ro right, DD, Rage, and Mount.
Overall, ship use wise, the only major change is that Mount now days a cover fire giving support ship.
DD has changed from blaster whore to otherwise anoying projectile whore that can strip you from weapons.
Rage is now an awfull beam abuser, that you might want to think over on which direction to attack it from..
Full fleet here;
Download
Contains all ACRP ships, expect the older versions and few secret ones, also contains the sb3 files if you want to take look at them..
Now I'm currently working on the BCRP fleet, I have re made 2 of the ships so far, I'll show em once I'm done...
Anyway, I have now re made the olderships of the ACRP fleet;

From left ro right, DD, Rage, and Mount.
Overall, ship use wise, the only major change is that Mount now days a cover fire giving support ship.
DD has changed from blaster whore to otherwise anoying projectile whore that can strip you from weapons.
Rage is now an awfull beam abuser, that you might want to think over on which direction to attack it from..
Full fleet here;
Download
Contains all ACRP ships, expect the older versions and few secret ones, also contains the sb3 files if you want to take look at them..
Now I'm currently working on the BCRP fleet, I have re made 2 of the ships so far, I'll show em once I'm done...
Okey, I've remade the BCRP main fleet.
introducing, the new BCRP fleet;

BCRP new fleet consists of smaller ships then the ACRP fleet.
1. BCRP Defender.
Beeing fond of Peitho's design, the BCRP desided to mimic it a little, the results wsa this, the powerfull BCRP Defender. Capaple of shielding the rest of the fleet and giving heavy pay back, the Defender is one of the most powerfullest ships of the fleet.
Main weapon; Beamers
2. BCRP Hope
The heavy dreadnaught of the fleet. Amazingly well armed and shielded, this ship is the spine of the fleet. Even ACRPs can hand it down that this ship can realy pack a bunch. Unfortunantly, this ship is very weak to Tachyon weapons, due of this BCRP never sends Hope ships alone.
Main weapon; Rapid fire Rail guns (techonology steal from ACRP).
3. BCRP Salmon.
A miner ship of the fleet, also works as a great frigate. Thise ships are used mostly on mining rock and guarding Miner colonies.
They can defend themselves well.
Main weapon; Super Shockbeamers.
4. BCRP Seawave
A commando ship of the fleet, only used on secret mission and so.
The Seawave is a fast and good ship, only trusted to the best of the pilots.
Main weapon; Bullet hell.
5. BCRP Fighter
A fast small weak ship with decent weaponry.
6. BCRP Weaver
An enchanted miner ship, It has better weaponry and armory then the Salmon and is allaround good but it is easily to be set on hull shock then others.
Main weapon; Beam frenzy
7. BCRP Frigate
A basic Frigate of the fleet, it is basic war worker of the fleet.
Main weapon; Rapid missiles.
8. BCRP Miner Collony
A mining base of the community. It gathers ores and minerals for BCRP merchants and craftsment to use. It is a very populated place and also used for trading.
Main weapon; Rail guns.
9. BCRP Trader
A trading base of the community. Thise trading places are very important for BCRP seeing how they live on trading. They are very populated not only by BCRs but also other other races that are doing merchanting with them. The Trader is well defended shielding wise but its weaponry is short ranged.
Main weapon; Rail gun turret.
10. BCRP Scout
A scouting base that BCRP's use for gathering imformation and looking over certain areas. A very weak base and is only able to give minor support.
Main weapon; Frosch gun
Most of the weapons are modded btw.
Downloadable here, does not contain sb3s
I'm currently working on other minor ships of the fleet and the main base..
Gona then move on to remaking the CCRP fleet.
Comments? critisimn?
introducing, the new BCRP fleet;

BCRP new fleet consists of smaller ships then the ACRP fleet.
1. BCRP Defender.
Beeing fond of Peitho's design, the BCRP desided to mimic it a little, the results wsa this, the powerfull BCRP Defender. Capaple of shielding the rest of the fleet and giving heavy pay back, the Defender is one of the most powerfullest ships of the fleet.
Main weapon; Beamers
2. BCRP Hope
The heavy dreadnaught of the fleet. Amazingly well armed and shielded, this ship is the spine of the fleet. Even ACRPs can hand it down that this ship can realy pack a bunch. Unfortunantly, this ship is very weak to Tachyon weapons, due of this BCRP never sends Hope ships alone.
Main weapon; Rapid fire Rail guns (techonology steal from ACRP).
3. BCRP Salmon.
A miner ship of the fleet, also works as a great frigate. Thise ships are used mostly on mining rock and guarding Miner colonies.
They can defend themselves well.
Main weapon; Super Shockbeamers.
4. BCRP Seawave
A commando ship of the fleet, only used on secret mission and so.
The Seawave is a fast and good ship, only trusted to the best of the pilots.
Main weapon; Bullet hell.
5. BCRP Fighter
A fast small weak ship with decent weaponry.
6. BCRP Weaver
An enchanted miner ship, It has better weaponry and armory then the Salmon and is allaround good but it is easily to be set on hull shock then others.
Main weapon; Beam frenzy
7. BCRP Frigate
A basic Frigate of the fleet, it is basic war worker of the fleet.
Main weapon; Rapid missiles.
8. BCRP Miner Collony
A mining base of the community. It gathers ores and minerals for BCRP merchants and craftsment to use. It is a very populated place and also used for trading.
Main weapon; Rail guns.
9. BCRP Trader
A trading base of the community. Thise trading places are very important for BCRP seeing how they live on trading. They are very populated not only by BCRs but also other other races that are doing merchanting with them. The Trader is well defended shielding wise but its weaponry is short ranged.
Main weapon; Rail gun turret.
10. BCRP Scout
A scouting base that BCRP's use for gathering imformation and looking over certain areas. A very weak base and is only able to give minor support.
Main weapon; Frosch gun
Most of the weapons are modded btw.
Downloadable here, does not contain sb3s
I'm currently working on other minor ships of the fleet and the main base..
Gona then move on to remaking the CCRP fleet.
Comments? critisimn?
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Yeah, I know, I was trying to make it symmetrical but.... I failed, thus I desided to try make it look like it has a special lodging place.Some cool designs. The trader base would be better if it were symmetrical IMO.
And thanks.

On the note, this is about the half of the new CCRP fleet.
From the earlier one, the CCRP new fleet is bit more advanced and more special and stand out from the ACRP and BCRP.
CCRP uses visible engines which I tried to make to look a bit plasmaish.
They also have a pretty weapon color. Though not so accurate.
1. The Gargoship.
The gargoship of the CCRP is not realy a part of their fleet, thus it doesn't have the CCRP marking in front of it. The Gargoship is used on well, carrying stuff to places, seeing how that is one of the CCRP main livings next to bridings and raiding, CCRP also sells Gargoships to other races. The Gargoship is slow, and mostly defensive. It is VERY well shielded, but the shielding is invisible though it has few weak points on the back and in the front just bit behind the peak.
Main and only offensive weaponry;
Two Rail Guns.
Downloadable here if you want to use it
2. CCRP Cruiser
An Enduring well armed cruiser. Alone thise cruisers don't pose a major threat but in teams of 2 - 4 they can be very deadly. Cruisers are rarely seen alone unless escorted by smaller ships or special missions.
Main weaponry;
Double Charge Beamers.
3. CCRP Destroyer
Destroyer ship is a somewhat small, bit weak and somewhat fast ship. But if it can suprise the enemies with its frontal weaponry, they can destroy anything on their path.
Main weaponry; Not specific.
4. CCRP FleetMaster
A bit slow on turning bit otherwise fast nifty little ship. The FleetMaster is used to give out shielding support and other type of fire support on smaller fleets which they are used to lead out. Usualy used to escort Gargoships.
Main Weapon; Plasma Missile Barrage
5. CCRP Missile Support
A weak support ship used to give missile back up behind the attack fleets.
Main Weapon; Missiles, du'h!
6. CCRP Raider
the main Frigate power of the CCRP, used on multible purposes like a good frigate should be.
Main Weapon; not specific
I'll put up the download once I finish rest of the fleet, but I'd like to hear some opinions on this here current fleet so far..
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
Time to wrap this up...
Rest of the CCRP fleet;

1. CCRP Claw
The claw is a siege type of cruiser ship with invisible shieldings on the sides, the claw has all of its weaponry located inside its safe "claws". Ofcourse this leaves it an obvious weakness..
Main weapon; None specific
2. CCRP Leech Drone
The leech drone is actualy the original concept what ACRPians stole from CCRP, the CCRP leech is not as accurate and powerfull as the ACRP version but this guy has a little extra weapon with it.
Main Weapon; Leech teeth
3. CCRP Support Drone
The support drone is very handy overall mr fix it, they are cheap to make and all but they are veeery weak.
Main weapon; Lance beam
4. CCRP Base
The all around usefull CCRP base is well armed and armored. The armor pieces alone with the deflectors are sure to keep even an ACRP Elite rather busy, not to mention the powerfull weaponry.
Main Weapon; None specific
5. CCRP Spike
The Spike is a small handy dandy frigate that is able to give long range beam support. What it loses in its armoury and durability, it gains in beam power.
Main weapon; Accuracy beamers.
Whole fleet download, does not include sb3's.
Rest of the CCRP fleet;

1. CCRP Claw
The claw is a siege type of cruiser ship with invisible shieldings on the sides, the claw has all of its weaponry located inside its safe "claws". Ofcourse this leaves it an obvious weakness..
Main weapon; None specific
2. CCRP Leech Drone
The leech drone is actualy the original concept what ACRPians stole from CCRP, the CCRP leech is not as accurate and powerfull as the ACRP version but this guy has a little extra weapon with it.
Main Weapon; Leech teeth
3. CCRP Support Drone
The support drone is very handy overall mr fix it, they are cheap to make and all but they are veeery weak.
Main weapon; Lance beam
4. CCRP Base
The all around usefull CCRP base is well armed and armored. The armor pieces alone with the deflectors are sure to keep even an ACRP Elite rather busy, not to mention the powerfull weaponry.
Main Weapon; None specific
5. CCRP Spike
The Spike is a small handy dandy frigate that is able to give long range beam support. What it loses in its armoury and durability, it gains in beam power.
Main weapon; Accuracy beamers.
Whole fleet download, does not include sb3's.
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
Fish Corpse that can die. D:
WARNING;
Incoming angry race of aliens hunting with a never ending vendetta.

Majoris Grand.
Their backstory is rather simple, they have always been a rather neutral little race with somewhat good techonology and economy. They were very loyalist to their leader, seeing how they took their leader in a god worthy position. Their latest and best Leader was how ever killed by CCRP raid group, and from there on, the Majoris declared a war on all Riplatics. The Majoris Grand how ever does not acknowledge or belive in the class split of the Riplatic and takes all Riplatics as their enemy, even the powerfull ACRPians.
The current 3 ships that are complete are from left to right;
1. Majoris Frigate
A small light ship with decent weapon and heavy ablative armor on the front. Rather basic and uses a beamer as the primary weapon.
2. Majoris Cruiser
The cruiser is a well armed and armored, but more important as a support shipfor carrying long range fire support and nano matrix. The primare weapon of the cruiser is its missile and plasma charges.
3. Majoris Dreadnaught
The dreadnaugth is one of the spinal cores of the Majoris Fleet, the giant powerfull dreadnaugth is armed with multible strong weapons and has a very good front and side armory. the primary weapon of it is the frontal shock beamers.
The Majoris ships base themself more on armoury then energy shieldings, the Majoris fleet also does not aknowledge the rail gun techonology.
The whole fleet is still in progress, but this is the basics so far.
I might make some different looking ships to this seeing how the bullet shape is a bit generic in my opinion but, eh.
Opinions? Comments?
WARNING;
Incoming angry race of aliens hunting with a never ending vendetta.

Majoris Grand.
Their backstory is rather simple, they have always been a rather neutral little race with somewhat good techonology and economy. They were very loyalist to their leader, seeing how they took their leader in a god worthy position. Their latest and best Leader was how ever killed by CCRP raid group, and from there on, the Majoris declared a war on all Riplatics. The Majoris Grand how ever does not acknowledge or belive in the class split of the Riplatic and takes all Riplatics as their enemy, even the powerfull ACRPians.
The current 3 ships that are complete are from left to right;
1. Majoris Frigate
A small light ship with decent weapon and heavy ablative armor on the front. Rather basic and uses a beamer as the primary weapon.
2. Majoris Cruiser
The cruiser is a well armed and armored, but more important as a support shipfor carrying long range fire support and nano matrix. The primare weapon of the cruiser is its missile and plasma charges.
3. Majoris Dreadnaught
The dreadnaugth is one of the spinal cores of the Majoris Fleet, the giant powerfull dreadnaugth is armed with multible strong weapons and has a very good front and side armory. the primary weapon of it is the frontal shock beamers.
The Majoris ships base themself more on armoury then energy shieldings, the Majoris fleet also does not aknowledge the rail gun techonology.
The whole fleet is still in progress, but this is the basics so far.
I might make some different looking ships to this seeing how the bullet shape is a bit generic in my opinion but, eh.

Opinions? Comments?
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
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- Commander
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- Location: Blackridge HQ Bld 3
I'm liking the design on these. Curved shapes are never a bad thing and you actually made your own BIG ENEMY COMING ships.Hege wrote:Fish Corpse that can die. D:
Their backstory is rather simple, they have always been a rather neutral little race with somewhat good techonology and economy. They were very loyalist to their leader, seeing how they took their leader in a god worthy position. Their latest and best Leader was how ever killed by CCRP raid group, and from there on, the Majoris declared a war on all Riplatics. The Majoris Grand how ever does not acknowledge or belive in the class split of the Riplatic and takes all Riplatics as their enemy, even the powerfull ACRPians.
The current 3 ships that are complete are from left to right;
1. Majoris Frigate
A small light ship with decent weapon and heavy ablative armor on the front. Rather basic and uses a beamer as the primary weapon.
2. Majoris Cruiser
The cruiser is a well armed and armored, but more important as a support shipfor carrying long range fire support and nano matrix. The primare weapon of the cruiser is its missile and plasma charges.
3. Majoris Dreadnaught
The dreadnaugth is one of the spinal cores of the Majoris Fleet, the giant powerfull dreadnaugth is armed with multible strong weapons and has a very good front and side armory. the primary weapon of it is the frontal shock beamers.
The Majoris ships base themself more on armoury then energy shieldings, the Majoris fleet also does not aknowledge the rail gun techonology.
The whole fleet is still in progress, but this is the basics so far.
I might make some different looking ships to this seeing how the bullet shape is a bit generic in my opinion but, eh.![]()
Opinions? Comments?
Improving quality of life since 1955.
Heh, Thanks. =D
Now bringin in some more of the Majoris ships.

1.
Support Settlement.
Used to reinforce, build and fix bigger ships of the fleet, also great for defending. Completely static.
No weaponry.
2. Majoris Annihilator.
Made for what its name implies for, destroying everything in its way. The annihilate is bigger and stronger then the Deadnaught.
Primare weaponry are its strong siege attacks.
3. Majoris Wrath
A very strong ship weaponwise, this ship can paralyze its victim for a long while which after the antennas on its sides strike out a very powerfull and colorfull missile barrage called solar rockets. You do not want to be the victim of this ships wrath.
4. Majoris fueling base.
A well defended base made for fixing the smaller ships of the fleet and re fueling the larger.
This base unfortunantly is static and only has a medicore missile system for long range defence. The fuel base however is never seen alone.
6. Majoris bomber
A powerfull bombing ship that flies over its targets with insane speeds dropping heavy damaging missiles. Too bad the speed makes it also very un controllable.
7. Majoris Siege
A ship armed with extreemly powerfull siege weapons to take out its targets from a far.
8. Majoris Swarm.
Like the name implies, this carrier ship swarms it targets in drones in short amount of time! Cannot do much damage alone, but when there's many of thise guys, it might get anoying for the enemies.
No download yet, got to wrap up some things first...
Now bringin in some more of the Majoris ships.

1.
Support Settlement.
Used to reinforce, build and fix bigger ships of the fleet, also great for defending. Completely static.
No weaponry.
2. Majoris Annihilator.
Made for what its name implies for, destroying everything in its way. The annihilate is bigger and stronger then the Deadnaught.
Primare weaponry are its strong siege attacks.
3. Majoris Wrath
A very strong ship weaponwise, this ship can paralyze its victim for a long while which after the antennas on its sides strike out a very powerfull and colorfull missile barrage called solar rockets. You do not want to be the victim of this ships wrath.
4. Majoris fueling base.
A well defended base made for fixing the smaller ships of the fleet and re fueling the larger.
This base unfortunantly is static and only has a medicore missile system for long range defence. The fuel base however is never seen alone.
6. Majoris bomber
A powerfull bombing ship that flies over its targets with insane speeds dropping heavy damaging missiles. Too bad the speed makes it also very un controllable.
7. Majoris Siege
A ship armed with extreemly powerfull siege weapons to take out its targets from a far.
8. Majoris Swarm.
Like the name implies, this carrier ship swarms it targets in drones in short amount of time! Cannot do much damage alone, but when there's many of thise guys, it might get anoying for the enemies.
No download yet, got to wrap up some things first...
[img]http://i35.tinypic.com/ddoxt0.gif[/img]
2) There is alot of repetition and I understand why but...you do it well at the front but from there to the back of the ship it gets worse. I can understand layering being difficult on this but its an awesome design if it works so its worth doing right. Minor layering changes would make all the difference.
3) I like the spikes. Otherwise well put together but not all that exciting. The caps seem to all use the same front and kind of lose momentum after that.
8)Good all around ship, can't find anything wrong with it except a few mirroring errors? Most prominently the 20 on the left side of the ship.
1) Interesting concept. Make it more interesting.
6 bothers me, not sure why sorry though I think its layering. 7 is pretty decent, almost a streamlined look. 4 is good attempt but lose the 21s and make it a neat station, instead of trying to emulate what worked on the ships.
Build moar ships!
3) I like the spikes. Otherwise well put together but not all that exciting. The caps seem to all use the same front and kind of lose momentum after that.
8)Good all around ship, can't find anything wrong with it except a few mirroring errors? Most prominently the 20 on the left side of the ship.
1) Interesting concept. Make it more interesting.
6 bothers me, not sure why sorry though I think its layering. 7 is pretty decent, almost a streamlined look. 4 is good attempt but lose the 21s and make it a neat station, instead of trying to emulate what worked on the ships.
Build moar ships!
Hmmm.. Thanks for the crit, I've fixed most of the things you mentioned, though I had some problems fixing some of them;
1) a settlement is hard to make intresting, that'd be like, painting a metal bar on a building site. <<
2) I tried fixing this but I failed so I'm most likely gona leave it as it is. D:
4) lost the armor pieces.
6) I moved the armor pieces and some of the middle parts to more straight forward look.
8) fixed mirroring errors..
I will post up the updated looks once I finish up making other things to the fleet aswell.
But for now; ACRP Sinister 2;

I'm still considering this ship a bit WIP but I'd like hear some opinions on the general design and out looks.
Its suppoused to be a bit like the Naggarok from Homeworld; Cataclysm and ACRP Steel put together...
1) a settlement is hard to make intresting, that'd be like, painting a metal bar on a building site. <<
2) I tried fixing this but I failed so I'm most likely gona leave it as it is. D:
4) lost the armor pieces.
6) I moved the armor pieces and some of the middle parts to more straight forward look.
8) fixed mirroring errors..
I will post up the updated looks once I finish up making other things to the fleet aswell.
But for now; ACRP Sinister 2;

I'm still considering this ship a bit WIP but I'd like hear some opinions on the general design and out looks.
Its suppoused to be a bit like the Naggarok from Homeworld; Cataclysm and ACRP Steel put together...
[img]http://i35.tinypic.com/ddoxt0.gif[/img]