CPP-Potkustart
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- Lieutenant
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CPP-Potkustart
I got bored and decided to make the Potkustart (Kickstart) from Star Wreck: In the Pirkinning. It's essentially a Star Trek parody so the ship isn't too original, lulz.
Anyway, it's my first ship in a while and my first time making a ship with...circles....so yeah. It looks kinda crap, so any advice so far? Make the bits in the centre smaller or something?
Anyway, it's my first ship in a while and my first time making a ship with...circles....so yeah. It looks kinda crap, so any advice so far? Make the bits in the centre smaller or something?
[img]http://img503.imageshack.us/img503/3144/kartoky7.png[/img]
Victor jagt zwölf Boxkämpfer über den große Sylter Deich.
Victor jagt zwölf Boxkämpfer über den große Sylter Deich.
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The circle is pretty round though, I'll give you that.
Oh god I LOVE Star Wreck.
Oh god I LOVE Star Wreck.
The United Commonwealth Military and Spootech Industries joint fleet.
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Nice. The original Potkustart. Constipation (Instead of Constitution) Class Starship. Can either fire Twinklers, Lightballs, raise shields or go to red alert (Since the power isint enought for all systems)
Since the reference pic is from the 2D movie, try and change the shade of the grey in the middle circle section to a lighter color shade, this will also give you a sligthly more in-depth feeling.
Concerning detail, try and watch the second and third mini-movie, since they are in 3D, although the shil is escentially an Constitution class.
One more thing, (which I can't help but nagg about :p ). The ship from Star-Wreck: In the Pirkninning is either a Sovereign like ship or a model of his own design (Depending if it is the Imperial Edition or the free one).
They also use a Galaxy like ship, which is actually called Galaxy Class.
Pointers on Star-Wreck ships:
- Sligthly more weaponry than on normal ST ships.
- A more "Rusty" or "Dirty" look, darker colors.
- Breaks easily, prone to malfunctions, quickly get a "wrecky" look.
- Weak beam weapons, Strong explosive weapons (Lightballs)
- Fires more and fires faster.
But nicework overall. Now add some weapons!
Since the reference pic is from the 2D movie, try and change the shade of the grey in the middle circle section to a lighter color shade, this will also give you a sligthly more in-depth feeling.
Concerning detail, try and watch the second and third mini-movie, since they are in 3D, although the shil is escentially an Constitution class.
One more thing, (which I can't help but nagg about :p ). The ship from Star-Wreck: In the Pirkninning is either a Sovereign like ship or a model of his own design (Depending if it is the Imperial Edition or the free one).
They also use a Galaxy like ship, which is actually called Galaxy Class.
Pointers on Star-Wreck ships:
- Sligthly more weaponry than on normal ST ships.
- A more "Rusty" or "Dirty" look, darker colors.
- Breaks easily, prone to malfunctions, quickly get a "wrecky" look.
- Weak beam weapons, Strong explosive weapons (Lightballs)
- Fires more and fires faster.
But nicework overall. Now add some weapons!
[img]http://img361.imageshack.us/img361/7144/sig2copy5on0jo.jpg[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2085]Random encounters from alternate universes - Update: Sat May 17, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2057]My Blueprints and shipyards - Updated: Wed Jul 30, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2085]Random encounters from alternate universes - Update: Sat May 17, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2057]My Blueprints and shipyards - Updated: Wed Jul 30, 2008[/url]
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Well depending on which version of the movie you watch, it's either the actual canon Star Trek and Babylon 5 designs or it's a bulkier version of them.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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- Lieutenant
- Posts: 39
- Joined: Sun Mar 09, 2008 6:28 pm
Okay, here's the first weapons set. Pointers for weapon and ship stats would be good. Also added a rear gravbeam. The front one was destroyed by Romuclans. ¬_¬;
Tried to do what you said, Nevindar, but there are too many bloody parts. xD; I'm lazy.
Oh yes, I watched 2, 3 and 4.5 yesterday. Might add more parts to add the bits at the top...
Name: CPP Potkustart
HP: 300
Speed: 2.25
Turning: 0.75
AI Range: 350
Accel: 0.05
Description: The Potkustart is the flagship of the P-Fleet. Unfortunately it is quite susceptible to attack and so must usually be completely rebuilt following each mission.
Number of sections: 108
Total HP: 29731.57
Number of weapons: 5
Number of modules: 1
Weapon List:
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Pulse|45|-1|-1|-1|-1|-1|-1|-1|-1|Light Balls|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Pulse|45|-1|-1|-1|-1|-1|-1|-1|-1|Light Balls|-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|Gravbeam|60|-1|50|-1|-1|Sucking Beam|-1|-1|-1|-1|-1|-1|-1|-1
Tried to do what you said, Nevindar, but there are too many bloody parts. xD; I'm lazy.
Oh yes, I watched 2, 3 and 4.5 yesterday. Might add more parts to add the bits at the top...
Name: CPP Potkustart
HP: 300
Speed: 2.25
Turning: 0.75
AI Range: 350
Accel: 0.05
Description: The Potkustart is the flagship of the P-Fleet. Unfortunately it is quite susceptible to attack and so must usually be completely rebuilt following each mission.
Number of sections: 108
Total HP: 29731.57
Number of weapons: 5
Number of modules: 1
Weapon List:
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1|Twinkler|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Pulse|45|-1|-1|-1|-1|-1|-1|-1|-1|Light Balls|-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Pulse|45|-1|-1|-1|-1|-1|-1|-1|-1|Light Balls|-1|-1|-1|-1|-1|-1|-1|1|1
Module List:
module|Gravbeam|60|-1|50|-1|-1|Sucking Beam|-1|-1|-1|-1|-1|-1|-1|-1
[img]http://img503.imageshack.us/img503/3144/kartoky7.png[/img]
Victor jagt zwölf Boxkämpfer über den große Sylter Deich.
Victor jagt zwölf Boxkämpfer über den große Sylter Deich.
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- Lieutenant
- Posts: 39
- Joined: Sun Mar 09, 2008 6:28 pm
Nice description of it. Even though there are still some tweaking to be done on the hull, I gotta say you got the engines to look good.
I also reccomend tweaked Missile Launchers as Lightball cannons, since they give a better explosive damage. You can change te size of the weapons to fit more perfectly with "a" and "q" (if you did not know that).
You are on a good way to make an intresting ship.
I also reccomend tweaked Missile Launchers as Lightball cannons, since they give a better explosive damage. You can change te size of the weapons to fit more perfectly with "a" and "q" (if you did not know that).
You are on a good way to make an intresting ship.
[img]http://img361.imageshack.us/img361/7144/sig2copy5on0jo.jpg[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2085]Random encounters from alternate universes - Update: Sat May 17, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2057]My Blueprints and shipyards - Updated: Wed Jul 30, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2085]Random encounters from alternate universes - Update: Sat May 17, 2008[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2057]My Blueprints and shipyards - Updated: Wed Jul 30, 2008[/url]
hmmm... i can see why it doesn't look good, and i can also see why it's so hard to make it look good. the reqtangles (i just figured out how blondes feel while spelling!) overlap all circular shapes, making them just look AWFUL! now, i'm not the best ship maker myself, but even MY eyes hurt looking at the odd shapes. fix it using many over lapping circles, with the smallest in front, and closest to the core, while it's desendednts get larger, larger, and larger, the deeper you go, even thogh that would mean if enough damage was dealt, it would get CONSISTANTLY SMALLER. i hope that works, and doesn't sound like it came from an idiot.
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
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- Location: In the Vega star system, monitoring UCM defense movement.
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The problem with that however, is that it would look like a target, or something like the French wing emblem from World War II with 20 times the circles.flabort wrote:hmmm... i can see why it doesn't look good, and i can also see why it's so hard to make it look good. the reqtangles (i just figured out how blondes feel while spelling!) overlap all circular shapes, making them just look AWFUL! now, i'm not the best ship maker myself, but even MY eyes hurt looking at the odd shapes. fix it using many over lapping circles, with the smallest in front, and closest to the core, while it's desendednts get larger, larger, and larger, the deeper you go, even thogh that would mean if enough damage was dealt, it would get CONSISTANTLY SMALLER. i hope that works, and doesn't sound like it came from an idiot.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]