http://img524.imageshack.us/img524/7963 ... 108ql1.jpg
![Image](http://img524.imageshack.us/img524/7963/screenshot108ql1.jpg)
Top: Squadron of 5 Blade Mk.22 FTR operating in conjunction
Right: The familiar Zelus
Bottom: Squadrom of 3 Thunderbolt Mk.5 BMR operating in conjunction
http://img132.imageshack.us/img132/5249 ... 110eu8.jpg
![Image](http://img132.imageshack.us/img132/5249/screenshot110eu8.jpg)
Top left: Harbinger DE (Destroyer, Escort)
Middle left: Nightingale FK (Frigate, Hunter-Killer)
Lower left: Imperator CVL (Cruiser, Aviation, Light)
Right: the good ole' Hestia
http://img511.imageshack.us/img511/6144 ... 111yl4.jpg
![Image](http://img511.imageshack.us/img511/6144/screenshot111yl4.jpg)
Top: Scharnhorst CL (Cruiser, Light)
Top middle: Seydlitz BVL (Battleship, Aviation, Light)
Middle: Athena
Bottom middle: Thunderer CB (Cruiser, Battle) [pending rename to Admiral Graf Spee and redesignation to Cruiser, Heavy]
Bottom: Prinz Eugen BCH (Battleship, Command, Heavy)
The only ships present now for download are the ones I'm comfortable with uploading. They are also the only ones with the new weapons/damage values I have set up that only make sense with each other. The only ships capable of defeating anything in the loewr screen I have set up here that are part of the stock canon are Nagaya's third flagship and... a mass of Cronuses. For non-stock ships, I have set up the Eugen against Arcalane's Acclamator and Eclipse, and barely got through...
-Cruisers-
Scharnhorst CL and Seydlitz BVL combined package
http://www.wyrdysm.com/battleshipsforev ... ydlitz.rar
-Stats:
HP: 350
Speed: 1.25 (1.65 on Seydlitz)
Turning: 0.5
AI Range: 750
Acceleration: 0.1
-Weapons [Scharnhorst]:
8x 275mm broadside 3-barrel mass driver
2x 275mm turreted 3-barrel mass driver
3x 350mm turreted two-barrel plasma repeater
4x 550mm broadside 2-barrel assault railgun
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
-Equipment:
6 deflector arrays
2 weapons boosters
-Weapons [Seydlitz]:
3x 12GW turreted particle beam
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
4x drone launch bays
2x directed drone launch bays
-Equipment:
4 deflector arrays
2 weapons boosters
Thunderer CB
http://www.wyrdysm.com/battleshipsforev ... rer_CB.sb2
http://www.wyrdysm.com/battleshipsforev ... rer_CB.shp
-Stats:
HP: 350
Speed: 2.25 (will be knocked to 1.65)
Turning: 1 (will be knocked to 0.55)
AI Range: 750
Acceleration: 0.2
-Weapons:
3x 550mm turreted two-barrel assault railgun
2x 550mm fixed two-barrel assault railgun
2x 12GW particle beam cannon
4x hypervelocity torpedo 6-tube cluster
10x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
4x point defence beam
-Equipment:
6 deflector arrays
Prinz Eugen BCH
http://www.wyrdysm.com/battleshipsforev ... en_BCH.sb2
http://www.wyrdysm.com/battleshipsforev ... en_BCH.shp
-Stats:
HP: 550
Speed: 1.25
Turning: 0.25
AI Range: 750
Acceleration: 0.05
-Weapons:
1x 64GW particle beam array
5x 550mm turreted three-barrel assault railgun
4x 550mm fixed three-barrel assault railgun
10x 275mm mass driver
6x hypervelocity torpedo 6-tube cluster
12x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
6x point defence beam
-Equipment:
2x Gosling launcher (no fancy name yet lole, probably something like "directed reactor plasma vent tube")
2x booster, targeted at side sponson fixed weapons
14 (!) deflector arrays
1x Dieterling device (experimental, not sure if I'm gonna keep it, probably will be renamed to "tactical hyperspace drive mechanism")
[ALL SHIPS HAVE BEEN HEAVILY INSPIRED BUT NOT RIPPED OFF FROM HOMEWORLD 2 AND THE CORRESPONDING MODIFICATION 'POINT DEFENSE SYSTEMS']
----
weapon data, slightly messy due to formatting errors
~beam~
12gw particle beam [shockbeam]
CB, CVB
damage 6
range 1050
turn 3
[MUST HAVE OVERLAY]
turret [gatblast]
clip 1
reload 60000
damage 1
range 1100
64gw particle beam [beam x3]
BCH
reload 100
damage 12
range 1050
turn 0.75
[MUST HAVE OVERLAY]
turret [megatachyon]
see above
2gw plsr [scatterbeam]
range 800
~projectile~
275mm MD, three-barrel [repeater]
CL, BCH
fire 10
clip 9
reload 60
damage 15
range 850
350mm plasrep, two-barrel [gatblast]
CL
fire 5
clip 10
reload 60
damage 20
range 850
550mm ARG, two-barrel [railgun]
CB, CL
fire 30
clip 2
reload 100
damage 55
range 1250
550mm ARG, three-barrel [railgun]
BCH
fire 30
clip 3
reload 100
damage 55
range 1250
~missile~
350mm HVM, 6-tube [missile]
fire 20
clip 6
reload 600
range 1500
shotdev 65
550mm HVT, 6-tube [plaswar]
fire 6
clip 6
reload 600
range 1600
shotdev 15
~fighters~
drone launch bay [demeter]
fire 6
clip 3
range 2000
shotdev 25