The R.Aralonian Star Navy
Moderators: th15, Moderators
- Aralonia
- Butt Admiral
- Posts: 922
- Joined: Sun Oct 14, 2007 1:27 am
- Location: New Saris, Northern Aralonia
- Contact:
The R.Aralonian Star Navy
Here we go again. Skipping over the formalities, and going right to screenshots.
http://img524.imageshack.us/img524/7963 ... 108ql1.jpg
Top: Squadron of 5 Blade Mk.22 FTR operating in conjunction
Right: The familiar Zelus
Bottom: Squadrom of 3 Thunderbolt Mk.5 BMR operating in conjunction
http://img132.imageshack.us/img132/5249 ... 110eu8.jpg
Top left: Harbinger DE (Destroyer, Escort)
Middle left: Nightingale FK (Frigate, Hunter-Killer)
Lower left: Imperator CVL (Cruiser, Aviation, Light)
Right: the good ole' Hestia
http://img511.imageshack.us/img511/6144 ... 111yl4.jpg
Top: Scharnhorst CL (Cruiser, Light)
Top middle: Seydlitz BVL (Battleship, Aviation, Light)
Middle: Athena
Bottom middle: Thunderer CB (Cruiser, Battle) [pending rename to Admiral Graf Spee and redesignation to Cruiser, Heavy]
Bottom: Prinz Eugen BCH (Battleship, Command, Heavy)
The only ships present now for download are the ones I'm comfortable with uploading. They are also the only ones with the new weapons/damage values I have set up that only make sense with each other. The only ships capable of defeating anything in the loewr screen I have set up here that are part of the stock canon are Nagaya's third flagship and... a mass of Cronuses. For non-stock ships, I have set up the Eugen against Arcalane's Acclamator and Eclipse, and barely got through...
-Cruisers-
Scharnhorst CL and Seydlitz BVL combined package
http://www.wyrdysm.com/battleshipsforev ... ydlitz.rar
-Stats:
HP: 350
Speed: 1.25 (1.65 on Seydlitz)
Turning: 0.5
AI Range: 750
Acceleration: 0.1
-Weapons [Scharnhorst]:
8x 275mm broadside 3-barrel mass driver
2x 275mm turreted 3-barrel mass driver
3x 350mm turreted two-barrel plasma repeater
4x 550mm broadside 2-barrel assault railgun
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
-Equipment:
6 deflector arrays
2 weapons boosters
-Weapons [Seydlitz]:
3x 12GW turreted particle beam
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
4x drone launch bays
2x directed drone launch bays
-Equipment:
4 deflector arrays
2 weapons boosters
Thunderer CB
http://www.wyrdysm.com/battleshipsforev ... rer_CB.sb2
http://www.wyrdysm.com/battleshipsforev ... rer_CB.shp
-Stats:
HP: 350
Speed: 2.25 (will be knocked to 1.65)
Turning: 1 (will be knocked to 0.55)
AI Range: 750
Acceleration: 0.2
-Weapons:
3x 550mm turreted two-barrel assault railgun
2x 550mm fixed two-barrel assault railgun
2x 12GW particle beam cannon
4x hypervelocity torpedo 6-tube cluster
10x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
4x point defence beam
-Equipment:
6 deflector arrays
Prinz Eugen BCH
http://www.wyrdysm.com/battleshipsforev ... en_BCH.sb2
http://www.wyrdysm.com/battleshipsforev ... en_BCH.shp
-Stats:
HP: 550
Speed: 1.25
Turning: 0.25
AI Range: 750
Acceleration: 0.05
-Weapons:
1x 64GW particle beam array
5x 550mm turreted three-barrel assault railgun
4x 550mm fixed three-barrel assault railgun
10x 275mm mass driver
6x hypervelocity torpedo 6-tube cluster
12x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
6x point defence beam
-Equipment:
2x Gosling launcher (no fancy name yet lole, probably something like "directed reactor plasma vent tube")
2x booster, targeted at side sponson fixed weapons
14 (!) deflector arrays
1x Dieterling device (experimental, not sure if I'm gonna keep it, probably will be renamed to "tactical hyperspace drive mechanism")
[ALL SHIPS HAVE BEEN HEAVILY INSPIRED BUT NOT RIPPED OFF FROM HOMEWORLD 2 AND THE CORRESPONDING MODIFICATION 'POINT DEFENSE SYSTEMS']
----
weapon data, slightly messy due to formatting errors
~beam~
12gw particle beam [shockbeam]
CB, CVB
damage 6
range 1050
turn 3
[MUST HAVE OVERLAY]
turret [gatblast]
clip 1
reload 60000
damage 1
range 1100
64gw particle beam [beam x3]
BCH
reload 100
damage 12
range 1050
turn 0.75
[MUST HAVE OVERLAY]
turret [megatachyon]
see above
2gw plsr [scatterbeam]
range 800
~projectile~
275mm MD, three-barrel [repeater]
CL, BCH
fire 10
clip 9
reload 60
damage 15
range 850
350mm plasrep, two-barrel [gatblast]
CL
fire 5
clip 10
reload 60
damage 20
range 850
550mm ARG, two-barrel [railgun]
CB, CL
fire 30
clip 2
reload 100
damage 55
range 1250
550mm ARG, three-barrel [railgun]
BCH
fire 30
clip 3
reload 100
damage 55
range 1250
~missile~
350mm HVM, 6-tube [missile]
fire 20
clip 6
reload 600
range 1500
shotdev 65
550mm HVT, 6-tube [plaswar]
fire 6
clip 6
reload 600
range 1600
shotdev 15
~fighters~
drone launch bay [demeter]
fire 6
clip 3
range 2000
shotdev 25
http://img524.imageshack.us/img524/7963 ... 108ql1.jpg
Top: Squadron of 5 Blade Mk.22 FTR operating in conjunction
Right: The familiar Zelus
Bottom: Squadrom of 3 Thunderbolt Mk.5 BMR operating in conjunction
http://img132.imageshack.us/img132/5249 ... 110eu8.jpg
Top left: Harbinger DE (Destroyer, Escort)
Middle left: Nightingale FK (Frigate, Hunter-Killer)
Lower left: Imperator CVL (Cruiser, Aviation, Light)
Right: the good ole' Hestia
http://img511.imageshack.us/img511/6144 ... 111yl4.jpg
Top: Scharnhorst CL (Cruiser, Light)
Top middle: Seydlitz BVL (Battleship, Aviation, Light)
Middle: Athena
Bottom middle: Thunderer CB (Cruiser, Battle) [pending rename to Admiral Graf Spee and redesignation to Cruiser, Heavy]
Bottom: Prinz Eugen BCH (Battleship, Command, Heavy)
The only ships present now for download are the ones I'm comfortable with uploading. They are also the only ones with the new weapons/damage values I have set up that only make sense with each other. The only ships capable of defeating anything in the loewr screen I have set up here that are part of the stock canon are Nagaya's third flagship and... a mass of Cronuses. For non-stock ships, I have set up the Eugen against Arcalane's Acclamator and Eclipse, and barely got through...
-Cruisers-
Scharnhorst CL and Seydlitz BVL combined package
http://www.wyrdysm.com/battleshipsforev ... ydlitz.rar
-Stats:
HP: 350
Speed: 1.25 (1.65 on Seydlitz)
Turning: 0.5
AI Range: 750
Acceleration: 0.1
-Weapons [Scharnhorst]:
8x 275mm broadside 3-barrel mass driver
2x 275mm turreted 3-barrel mass driver
3x 350mm turreted two-barrel plasma repeater
4x 550mm broadside 2-barrel assault railgun
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
-Equipment:
6 deflector arrays
2 weapons boosters
-Weapons [Seydlitz]:
3x 12GW turreted particle beam
2x hypervelocity torpedo 6-tube cluster
4x hypervelocity missile 6-tube box launcher
5x 2GW pulse laser
3x point defence beam
4x drone launch bays
2x directed drone launch bays
-Equipment:
4 deflector arrays
2 weapons boosters
Thunderer CB
http://www.wyrdysm.com/battleshipsforev ... rer_CB.sb2
http://www.wyrdysm.com/battleshipsforev ... rer_CB.shp
-Stats:
HP: 350
Speed: 2.25 (will be knocked to 1.65)
Turning: 1 (will be knocked to 0.55)
AI Range: 750
Acceleration: 0.2
-Weapons:
3x 550mm turreted two-barrel assault railgun
2x 550mm fixed two-barrel assault railgun
2x 12GW particle beam cannon
4x hypervelocity torpedo 6-tube cluster
10x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
4x point defence beam
-Equipment:
6 deflector arrays
Prinz Eugen BCH
http://www.wyrdysm.com/battleshipsforev ... en_BCH.sb2
http://www.wyrdysm.com/battleshipsforev ... en_BCH.shp
-Stats:
HP: 550
Speed: 1.25
Turning: 0.25
AI Range: 750
Acceleration: 0.05
-Weapons:
1x 64GW particle beam array
5x 550mm turreted three-barrel assault railgun
4x 550mm fixed three-barrel assault railgun
10x 275mm mass driver
6x hypervelocity torpedo 6-tube cluster
12x hypervelocity missile 6-tube box launcher
10x 2GW pulse laser
6x point defence beam
-Equipment:
2x Gosling launcher (no fancy name yet lole, probably something like "directed reactor plasma vent tube")
2x booster, targeted at side sponson fixed weapons
14 (!) deflector arrays
1x Dieterling device (experimental, not sure if I'm gonna keep it, probably will be renamed to "tactical hyperspace drive mechanism")
[ALL SHIPS HAVE BEEN HEAVILY INSPIRED BUT NOT RIPPED OFF FROM HOMEWORLD 2 AND THE CORRESPONDING MODIFICATION 'POINT DEFENSE SYSTEMS']
----
weapon data, slightly messy due to formatting errors
~beam~
12gw particle beam [shockbeam]
CB, CVB
damage 6
range 1050
turn 3
[MUST HAVE OVERLAY]
turret [gatblast]
clip 1
reload 60000
damage 1
range 1100
64gw particle beam [beam x3]
BCH
reload 100
damage 12
range 1050
turn 0.75
[MUST HAVE OVERLAY]
turret [megatachyon]
see above
2gw plsr [scatterbeam]
range 800
~projectile~
275mm MD, three-barrel [repeater]
CL, BCH
fire 10
clip 9
reload 60
damage 15
range 850
350mm plasrep, two-barrel [gatblast]
CL
fire 5
clip 10
reload 60
damage 20
range 850
550mm ARG, two-barrel [railgun]
CB, CL
fire 30
clip 2
reload 100
damage 55
range 1250
550mm ARG, three-barrel [railgun]
BCH
fire 30
clip 3
reload 100
damage 55
range 1250
~missile~
350mm HVM, 6-tube [missile]
fire 20
clip 6
reload 600
range 1500
shotdev 65
550mm HVT, 6-tube [plaswar]
fire 6
clip 6
reload 600
range 1600
shotdev 15
~fighters~
drone launch bay [demeter]
fire 6
clip 3
range 2000
shotdev 25
Last edited by Aralonia on Fri Oct 26, 2007 4:39 am, edited 5 times in total.
I remember someone posted the Prinz Eugen and the Adm Scheer just before the webhost swap killed it. It's interesting that that class of ship was the only class of ship referred to as male. How ironic that they aren't anything like the... more crude ships we've got here.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Re: The R.Aralonian Star Navy
It managed to pop my Acc? Not bad! All of the weaponry on that is stock, so I'm impressed.Aralonia wrote:I have set up the Eugen against Arcalane's Acclamator and Eclipse, and barely got through...
Mind you, I have always regarded the Acc as one of the smallest and weakest ships in the Titan Shipyards line.
I also think the Thunderer and Eugen look pretty nifty.
And the Eclipse? Not too shabby then. I think the Eugen packs a lot more weaponry into less space. My ships are mostly bark and not very much bite, sadly. With the exception of perhaps the Viscount and the Terran Ion Battleship.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
- Aralonia
- Butt Admiral
- Posts: 922
- Joined: Sun Oct 14, 2007 1:27 am
- Location: New Saris, Northern Aralonia
- Contact:
@ th15:
Aye, the earlier variant of the Eugen and the Nightingale were posted here before the webhost swap. I also had variants of the Eugen named the Admiral Scheer and Admiral Hipper for plasma warhead and blaster carronade work, but both were extremely ugly. Besides, I kinda like Germany. German History is my girlfriend. Though I guess the calling ships "he" instead of "she" stems from Russian... a missile cruiser called the Moskva is calling me
@ Arcalane:
The reason why the Eugen was able to punch through most of your ships were the overpowered railguns. I'm probably going to tone the damage on the railguns down to 50 or 45 across the fleet to make overpenetration not -that- over, so... who knows. Also probably going to lower deflector arrays to 12...
I'm gonna pit one of these against your Viscount soon, so who knows how it'll turn out. XD;
Also, posted all weapon data below the main.
Aye, the earlier variant of the Eugen and the Nightingale were posted here before the webhost swap. I also had variants of the Eugen named the Admiral Scheer and Admiral Hipper for plasma warhead and blaster carronade work, but both were extremely ugly. Besides, I kinda like Germany. German History is my girlfriend. Though I guess the calling ships "he" instead of "she" stems from Russian... a missile cruiser called the Moskva is calling me
@ Arcalane:
The reason why the Eugen was able to punch through most of your ships were the overpowered railguns. I'm probably going to tone the damage on the railguns down to 50 or 45 across the fleet to make overpenetration not -that- over, so... who knows. Also probably going to lower deflector arrays to 12...
I'm gonna pit one of these against your Viscount soon, so who knows how it'll turn out. XD;
Also, posted all weapon data below the main.
- Aralonia
- Butt Admiral
- Posts: 922
- Joined: Sun Oct 14, 2007 1:27 am
- Location: New Saris, Northern Aralonia
- Contact:
*whistles*
That Viscount of yours ruined my Eugen. It's... monstrously scary. Though I guess that's because it's based off the Exec, which is... one class higher than the Eugen is designed to survive against.
Darn.
But this only means that I have to create the full sized Pride of Aralonia...
Anyhow, anything notable about the weapons? (And the 55 damage railguns don't seem so bad anymore.) Also added some of the labeled 350mm plasma repeaters to the rear hull to serve as additional projectile firepower.
That Viscount of yours ruined my Eugen. It's... monstrously scary. Though I guess that's because it's based off the Exec, which is... one class higher than the Eugen is designed to survive against.
Darn.
But this only means that I have to create the full sized Pride of Aralonia...
Anyhow, anything notable about the weapons? (And the 55 damage railguns don't seem so bad anymore.) Also added some of the labeled 350mm plasma repeaters to the rear hull to serve as additional projectile firepower.
-
- Commodore
- Posts: 746
- Joined: Fri Sep 07, 2007 2:57 am
The heavy designs are probably my favorite. I've always had trouble making nice looking broadsiders, I'm not very good at them. So I'm naturally envious when someone makes a nice looknig set...
As a bonus, I've never played Homeworld, so I have no idea what you're basing them off of. It means I can't detail nitpick for accuracy.
As a bonus, I've never played Homeworld, so I have no idea what you're basing them off of. It means I can't detail nitpick for accuracy.