Enough of my ramblings, you want pictures!



1) The JT-TT (Jester-Type Troop Transport) is a transport unit with 4 modified blasters. It is very weak and thus has to be escorted by friendly units towards an enemy planet. It will only appear after a space battle has been won. Only a few encounters have these for storyline.
Close up shot because it's hard to see :

2) Hunter class corvette: A quick unit armed with 4 blasters, good for flanking enemy frigates or hit-and-run tactics against enemy space stations. Not much to say here.
3) Victory class frigate: Slower than the hunter corvette, this unit has more defense and can hold the line more efficiently. Again, not much to say here. Used mostly in early levels of the storyline.
4) Frogger-class frigate: The superweapon you get to play in encounters 2 and 3, that crappy little thing that flies along your cruisers in encounters 7-8. Stronger than the victory frigate and sports 2 gatblasters and 2 blasters instead of the usual 4 blasters.
5) Leader class frigate: A railgun-only frigate, this unit can hurt quite a bit if used right, even in the later encounters. The front railgun has a purple color and deals much more damage than regular railguns.
6) Crab class destroyer DV: DV stands for Defense Variant. It's a normal crab destroyer but outfitted with aegis deflectors for storyline purposes. To balance it out, this unit has less weaponry
7) Crab class destroyer: A powerful ship outfitted with 4 blasters on each side, 3 flak guns on each side, 4 flak guns covering the rear, 2 360° rotating gatblasters and 4 tachions. A powerful behemoth that can bring most enemy ships to their knees in a matter of seconds. Very vulnerable to a few well-placed shots in the rear, though.
8) Hellbringer class cruiser: 6 gatblasters, 6 blasters and 2 powerful railguns can bring a surprising amount of firepower into the field. The front can easily be destroyed by a few powerful shots.IF the enemy gets a chance to shoot, of course.
9) Brawler class destroyer: As with the hellbringer, the brawler can dish out a lot of punishment with the great amount of blasters. It is slow at turning however, and it's toast once an enemy gets in the rear.
10) Small defense platform: Woo, storyline purpose. Absolutely useless against most enemies, but you need at least a little bit of assistance in the early encounters, right?
11) Medium space station: Don't ask me why I did the medium one before the light and heavy ones. It has little armament, but can quickly patch up units between multiple enemy waves. Not to mention it can soak up a lot of damage, too.
Critics are accepted, flames will be hissed at and a download will be available to whoever wants one.