Same. Or more like I would have never suspected a gosling launcher. People generally don't like using them.Ixranin wrote:I forgot you could mod modules in the first place.
The Novelty Weapon Collection
Moderators: th15, Moderators
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
O.o
That'd blow my computer sky-high, so I'd have had no chance of testing it.
That'd blow my computer sky-high, so I'd have had no chance of testing it.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
Mmmmmkay, in the world of REALLY CHEAP TRICKS, I give you the Disable Gun.
A frosch with 10000 duration . . . will basically leave the enemy open for attack and screw their modules, rendering a uberwankship totally useless agaisnt a Hestia.
Maybe a few Hestias, actually . . .
A frosch with 10000 duration . . . will basically leave the enemy open for attack and screw their modules, rendering a uberwankship totally useless agaisnt a Hestia.
Maybe a few Hestias, actually . . .
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
I wonder if it would be possible to have negative or decimal values for repeaters...
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
-
- Commander
- Posts: 101
- Joined: Mon Jan 28, 2008 8:35 am
How about a frosch gun that only disables for 30 frames, but takes only 1% energy to fire? That way the player would have to keep clicking really quickly to keep a ship disabled, and that would keep you from micro-managing your other ships.
[img]http://i19.photobucket.com/albums/b155/Herumtreiber/Sprites/BeachwithTurtle.jpg[/img] by Me.
Of course, 30 frames is frequently a few seconds when you start bringing in modded ships...Arona Daal wrote:How about a frosch gun that only disables for 30 frames, but takes only 1% energy to fire? That way the player would have to keep clicking really quickly to keep a ship disabled, and that would keep you from micro-managing your other ships.
-
- Vice Admiral
- Posts: 1235
- Joined: Wed Jan 02, 2008 4:27 pm
- Location: Elysium
-
- Commander
- Posts: 101
- Joined: Mon Jan 28, 2008 8:35 am
-
- Commander
- Posts: 101
- Joined: Mon Jan 28, 2008 8:35 am
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
. . . uh,
1) take pulsar, strecth in one direction a lot
2) set deviation, spread, and accel wait to 0
3) set clipsize to something like 10
4) set maxspeed fairly low, 5-10 ish?
5) fire it
. . . yes/no? I'll copy it when I get around to it.
1) take pulsar, strecth in one direction a lot
2) set deviation, spread, and accel wait to 0
3) set clipsize to something like 10
4) set maxspeed fairly low, 5-10 ish?
5) fire it
. . . yes/no? I'll copy it when I get around to it.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]