Well, I've always wanted a little bit more variety in my battles that don't blow my computer up, so I was thinking, "well stock ships don't blow my computer up, so why not play a little bit more with stock ships?"
Basically, this is the beginning of a project to make a bunch of balanced against stock ship ships that also adhere to the style of stock ships. As I am only that good of a Ship Maker, I require your help also.
Another aim of this project is to also add a bit more variety to the weapons, since many of the new functions of SM3 are not used by stock weapons.
First thing's first, we need to create a set weapons/modules pack that is completely balanced to stock, say if I should replace all of the weapons on Ship A with the most similar weapon on the list, it wouldn't be able to beat itself in it's unmodified form.
So far I have 3 weapons:
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weapon|Missile|45|15|2|210|10|-1|-1|30|-1|Scatter Missile Launcher|-1|120|2|0.50|3|90|-1|1|1
The Scatter Missile Launcher is just that. It launches scattering missiles. It has 5 (5/7) DPS compared to a missile launcher's 6 (1/4) DPS, but it launches 4 projectiles instead of 1 and at a deviation of 30, so that some projectiles curve around to hit the sides of the enemy craft. Each projectile travels at 120% speed and has 50% intercept chance.
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weapon|GatPulse|45|10|3|100|-1|-1|550|10|-1|Burst Pulse Gun|-1|80|3|-1|-1|-1|-1|1|1
The Burst Pulse takes advantage of burst, shooting 3 four shot bursts. It has a 19 (5/13) DPS compared to the GatPulse's (21) DPS. However, it has longer range and better accuracy, but projectile speed suffers.
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weapon|Blaster|45|-1|-1|60|23|-1|900|-1|-1|Hyper Blaster|-1|200|-1|-1|-1|-1|-1|1|1
The Hyper Blaster fires slightly higher damage projectiles at double speed. It has far less DPS, but the high speed does wonders against smaller vessels, something blasters were never too good at taking care of.
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tl;dr-ers will be shot on sight.
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