Target Practice - Firing Ranges & More Targets Pg2
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Target Practice - Firing Ranges & More Targets Pg2
Okay folks- I figured this was quick, easy, and there seemed to be a constant need for them. So here's a very simple thing:
Targets.
They're (mostly) color-coded for ease of identification in the sandbox. There will be more, shortly.
From the middle, then to the upper right and going clockwise:
PlainTarget - Exactly that. It doesn't move, it doesn't turn. It has six sections and the core, each at 100 hit points.
DeflectorTarget - Again, guess what this does? Same thing, but has four deflectors on the core.
ArmoredTarget - As Plain but with 500hp per section and core.
FastTarget - Max speed 4, Turning 2, Accel .5, Flanking AI at 350 Range. 100hp per section.
SlowTarget - Max Speed .5, Turning .5, Accel .2, Normal AI at 350 Range. 100hp per section.
AegisTarget - Aegis'd. Four Aegis, all on core. Otherwise standard. I don't really have to color-code this one, right?
NanoTarget - Standard target with a Nano on the core.
Up next- three flavors of point defense, plus an Impeder.
Targets.
They're (mostly) color-coded for ease of identification in the sandbox. There will be more, shortly.
From the middle, then to the upper right and going clockwise:
PlainTarget - Exactly that. It doesn't move, it doesn't turn. It has six sections and the core, each at 100 hit points.
DeflectorTarget - Again, guess what this does? Same thing, but has four deflectors on the core.
ArmoredTarget - As Plain but with 500hp per section and core.
FastTarget - Max speed 4, Turning 2, Accel .5, Flanking AI at 350 Range. 100hp per section.
SlowTarget - Max Speed .5, Turning .5, Accel .2, Normal AI at 350 Range. 100hp per section.
AegisTarget - Aegis'd. Four Aegis, all on core. Otherwise standard. I don't really have to color-code this one, right?
NanoTarget - Standard target with a Nano on the core.
Up next- three flavors of point defense, plus an Impeder.
Last edited by Stormcaller on Tue Feb 12, 2008 6:00 am, edited 2 times in total.
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I said shortly, didn't I?
Targets 2
From the upper left, clockwise:
FlakTarget - 4 Flak Guns, otherwise normal
ImpederTarget - 1 Impeder
PointTarget - 4 Point Beams
ParticleTarget - 4 Particle Guns
Targets 2
From the upper left, clockwise:
FlakTarget - 4 Flak Guns, otherwise normal
ImpederTarget - 1 Impeder
PointTarget - 4 Point Beams
ParticleTarget - 4 Particle Guns
Last edited by Stormcaller on Mon Feb 11, 2008 1:04 pm, edited 1 time in total.
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Could we get a super-sized target for testing inaccurate weapons at long range?
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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That's actually not a bad idea.Normandy wrote:Could we get a super-sized target for testing inaccurate weapons at long range?
Big Target
BigTarget - Standard target in every way except size. All sections still have 100hp.
If you want variations as with the others the zip file includes the sb3 file. So modify to your heart's content.