Ground battle concept

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Normandy
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Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

Way ahead of you, Goduranus. All the tanks I'm designing are hover-tanks.
Also, what are your ideas on fighters? I'm making invisi-aegis'd fighters that can only be destroyed by the splash of a plasma charge, but I'm thinking that there may be other ways, since that way missiles and normal flak doesn't work.
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tl;dr-ers will be shot on sight.
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Shadow Hydra
Lieutenant Commander
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Joined: Fri Sep 14, 2007 7:27 am

Post by Shadow Hydra »

With your permission, I made a little tank here.

Image

The missiles don't turn, and they are faster and uninterceptable. (tried to make it like a real tanks weapon)
Noc
Ensign
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Post by Noc »

Firstly, there's no such thing as "real space combat" to begin with. Since . . . well, I think the reasons are obvious. Though "conjectural space combat" is a different story.

And I don't think that "terrain" would be that difficult to do, if one were to go in and fiddle with the program itself a little. All that would really be needed would be some sort of collision pathing (which IS easier said than done, I'll admit) and the ability to do line-of-sight calculations given floating objects that carry a certain "height" tag, and convey that elevation to objects on top of them. Of course, "Tanks Forever" would be a different game than "Battleships Forever with some Tank-like things" . . . but it's an interesting concept that makes me wish I knew more about programming.
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