Federal Deepspace Navy of Jonis
Moderators: th15, Moderators
Federal Deepspace Navy of Jonis
Shipname: FND Fensa
Shiptyp: Jonis Destroyer "Ghasel"
Com.Off.: Commander Lina Xolonth
Crew: 70
Shipname: FND Bolush
Shiptyp: Jonis light Cruiser "Tana"
Com.Off.: Captain Gaanot Fao
Crew: 100
Shipname: FND Anmir
Shiptyp: Jonis light Dronecarrier "Bonais"
Com.Off.: Commander Wuun Ley
Crew: 50
Shipname: FND Talos
Shiptyp: Jonis light Supportvessel "Neca"
Com.Off.: Commander Miris Faor
Crew: 50
Shipname: FND Deneb
Shiptyp: Jonis Cruiser "Alb"
Com.Off.: Captain Finas Dhor
Crew: 100
Shipname: FND Thuonth
Shiptyp: Jonis Battlecruiser "Nemum"
Com.Off.: Captain Lop Hobi
Crew: 200
Shipname: FND Tilo
Shiptyp: Jonis Heavy Battlecruiser "Gadom"
Com.Off.: Captain Pagam Sid
Crew: 280
Shipname: FND Efmar
Shiptyp: Jonis Battleship "Taanc"
Com.Off.: Admiral Neboka Taanc
Crew: 650
Shipname: FND Weltenbrand
Shiptyp: Jonis Capital "Dolphanes"
Com.Off.: Fleet Admiral Garmel G. Rephansel
Crew: 2000
What's the health on these things?
1: Maybe a bit heavy on the Gluon bolters.
2: Damn bees! Looks balanced
3: Too many nanos for such small size. Maybe a few more segments for armor?
4: A bit on the well-armed side, maybe cut a few guns?
5: Move the nanos away from each other, and maybe put some point defenses on the rear. Also a bit gun heavy towards the front.
6: Looks nice, though what's the firing arc on the railguns?
7: Not too powerful, exposed Aegis, looks decent.
8: Cut down on the missiles. Also, I think you could get away with some more(maybe 2-4) Aegis.
1: Maybe a bit heavy on the Gluon bolters.
2: Damn bees! Looks balanced
3: Too many nanos for such small size. Maybe a few more segments for armor?
4: A bit on the well-armed side, maybe cut a few guns?
5: Move the nanos away from each other, and maybe put some point defenses on the rear. Also a bit gun heavy towards the front.
6: Looks nice, though what's the firing arc on the railguns?
7: Not too powerful, exposed Aegis, looks decent.
8: Cut down on the missiles. Also, I think you could get away with some more(maybe 2-4) Aegis.
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Yes, these are nice ships...but I have to comment on some areas.
Some of the designs look a little bit awkward, as the ships aren't really aesthetically pleasing. But nice try anyway, compared to my first ships...
And also, the ships tend to lack in weaponry. I'm not suggesting that you cover the ships entirely in weapons, I just feel that the ships look a bit sparse and bare without the proper amounts of weapons. Take for example, the last big ship (can't remember its name) right at the end. Most of the weaponry are concentrated around the front. Flankers will have quite an easy time at the back.
Some of the designs look a little bit awkward, as the ships aren't really aesthetically pleasing. But nice try anyway, compared to my first ships...
And also, the ships tend to lack in weaponry. I'm not suggesting that you cover the ships entirely in weapons, I just feel that the ships look a bit sparse and bare without the proper amounts of weapons. Take for example, the last big ship (can't remember its name) right at the end. Most of the weaponry are concentrated around the front. Flankers will have quite an easy time at the back.
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Welcome to BSF!
Those are very nice ships indeed. My favs are Bolush, Deneb, Tilo, and, of course, Weltenbrand. Good style.
However, some ships have too many gaps in the middle of their structure or even floating sections, and in general they could use some filling up, to match Tilo. I also see some nasty vulnerabilities, especially on the smaller ships, Thuonth for example - shoot that long piece in the middle and the whole front goes poof.
Also, custom color scheme! Would be a shame to leave them 'just red'.
I do agree that in some cases the loadout is uneven - but thats not necessarily bad. It creates some strategic vulnerabilities, and as far as aesthetics go - it can be fixed with proper color scheme.
Those are very nice ships indeed. My favs are Bolush, Deneb, Tilo, and, of course, Weltenbrand. Good style.
However, some ships have too many gaps in the middle of their structure or even floating sections, and in general they could use some filling up, to match Tilo. I also see some nasty vulnerabilities, especially on the smaller ships, Thuonth for example - shoot that long piece in the middle and the whole front goes poof.
Also, custom color scheme! Would be a shame to leave them 'just red'.
I have to disagree. Scarce weaponry is yet another quality in my book. I even think some of the ships are nearly overarmed, like Weltenbrand.Master Chief wrote:And also, the ships tend to lack in weaponry. I'm not suggesting that you cover the ships entirely in weapons, I just feel that the ships look a bit sparse and bare without the proper amounts of weapons.
I do agree that in some cases the loadout is uneven - but thats not necessarily bad. It creates some strategic vulnerabilities, and as far as aesthetics go - it can be fixed with proper color scheme.
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Ah, Kaelis, you are another person who prefers balance over utter destruction and chaos!Kaelis wrote:I have to disagree. Scarce weaponry is yet another quality in my book.Master Chief wrote:And also, the ships tend to lack in weaponry. I'm not suggesting that you cover the ships entirely in weapons, I just feel that the ships look a bit sparse and bare without the proper amounts of weapons.
vVhorpax, just ignore my suggestion then. I can understand if you prefer more balanced ships.
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Personally, I can't stand anything that slows the game down. There's just no reason - it may just be me but I can only tolerate so many sllloooowww battles where the sound crackles as two behemoths blast each other with 80 beams. I do admire the work that goes into them, but there's gotta be a limit.Master Chief wrote:Ah, Kaelis, you are another person who prefers balance over utter destruction and chaos!Kaelis wrote:I have to disagree. Scarce weaponry is yet another quality in my book.Master Chief wrote:And also, the ships tend to lack in weaponry. I'm not suggesting that you cover the ships entirely in weapons, I just feel that the ships look a bit sparse and bare without the proper amounts of weapons.
vVhorpax, just ignore my suggestion then. I can understand if you prefer more balanced ships.
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"[i]Amazing, beautiful, cohesive... highly fitting for some sort of newly-interred spacefaring nation. Brilliant.[/i]" - [b]Aralonia[/b]
"[i]Classy, slick and of course, good balancing. Nice work.[/i]" - [b]Master Chief[/b]
"[i]Amazing, beautiful, cohesive... highly fitting for some sort of newly-interred spacefaring nation. Brilliant.[/i]" - [b]Aralonia[/b]
"[i]Classy, slick and of course, good balancing. Nice work.[/i]" - [b]Master Chief[/b]
Really cohesive fleet, I'll give ya that, though a bit more color (read: not monotone red) would be nice, and some of the lighter craft look like a few well placed rounds could cleave 'em in half. That may be what you're going for, but it look out of place in a warship to seem so fragile.
The capital ship is pretty bad-ass though.
The capital ship is pretty bad-ass though.
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Those two statements, shouldn't they cancel each other out?osilus wrote:Man I'm getting sick of newbies that totally outclass me, it's getting depressing....ahwelll, pretty cool ships. Mind ya a few of them seem a bit thin skinned, and too much use of nano, but quite cool otherwise.
I kinda like them, except the ones where the Aegis is right by the nose.
I think the nano are pretty excusable, as most of the ships that have them don't also have regular deflectors that can protect a damaged section until the nanos heal it up. In terms of effective HP it takes a quite a few nanos to make up for just one deflector, since a nano would have to heal an equivalent amount to however much a deflector would've completely negated within a certain time frame.
Er.. Or something like that.
The ships look better the further you go down the page, and the capital ship is pretty kickin', but a lot of them seem a little sparse.
They could use some filling in, especially in the areas where you're using those odd boxy pieces with the big old round hole in one end and what looks like a tab for inserting into a PCI slot. You know the ones?
Er.. Or something like that.
The ships look better the further you go down the page, and the capital ship is pretty kickin', but a lot of them seem a little sparse.
They could use some filling in, especially in the areas where you're using those odd boxy pieces with the big old round hole in one end and what looks like a tab for inserting into a PCI slot. You know the ones?
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Actually, sir, I don't really understand why the heck does my computer slow down even when I'm giving them simple ships. So I enjoy the sound of two behemoths blasting each other to bits ONLY OCCASIONALLY.DavidBeoulve wrote:Personally, I can't stand anything that slows the game down. There's just no reason - it may just be me but I can only tolerate so many sllloooowww battles where the sound crackles as two behemoths blast each other with 80 beams. I do admire the work that goes into them, but there's gotta be a limit.Master Chief wrote:Ah, Kaelis, you are another person who prefers balance over utter destruction and chaos!Kaelis wrote: I have to disagree. Scarce weaponry is yet another quality in my book.
vVhorpax, just ignore my suggestion then. I can understand if you prefer more balanced ships.
So vVhorpax, simply continue to improve on the fleet of ships and you can become a reasonably talented ship designer.
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