TranquilRage wrote:The trouble is, there's no limit to the My ship has X* hit points on every single section and Y* modded beams that do Z* damage mentality.
* A big number
Someone can always build bigger. And as soon as SM3 comes out the ships will take a leap upwards in size and power, again.
I find it much more fun to build ships within known limitations (like balanced with core or tourny points schemes) that are expectationally well designed vessels. Because there is a challenge in there, and good designs are easy to spot amongst their peers. There is no actual challenge in building the biggest.
That's what I prefer too but what I see in Cold War is different. Many small sections, huge hp, large outer sections that they could be well covered with deflectors and so on... And large arrays of weapons... and tuned sometimes...
There are two types of limitations. One bad and one good.
Bad one is when our possibilities are caped by some dead limit. And BF almost does not have such limitations(almost cuz you can’t make gun fire faster than 30 projectiles per second and that max hp is near 2M but that’s limitations of computers) Which I find to be awesome.
And good one is resources. Or rather that everything has a price. It adds something like a striving for perfection. Perfection in design, weapon choice, tactics. And it is not really a limitation. It’s more like motivation to keep our design reasonable. Unfortunately BF does not have this either… I hope it will have it in future. At least from what I heard th15 is thinking to add some things that will help with that. And it will not make those uber ships prohibited or something. It will just show how much resource was put in them and in to original ships. Also it will allow judging how actually effective such ship design is.
For now without actual resource all those ‘my ship is stronger’ are just words. And battles do not prove anything… They only mean that ‘ouh may be your ship is stronger. Or may be it has more weapons, more parts, more hp’…