Thanks for all your comments!
Maximilian13 wrote:I like how you made the front of the ship. The dome just looks a little too easy to destroy (and it is such a vital part of the ship). Maybe you could flesh that part out a little...
![Smile :)](./images/smilies/icon_smile.gif)
I will see what can I do but you will be amazed how strong that part is. Anyway as a quick fix I added shields... those pesky Kravelius Parasitus are a real pain in the neck.
Droid wrote:Looks more like a colony ship with that city dome and all those cargo pods? near the front.
Hey! it is my fictional universe so I reject the truth and define my own reality
![Razz :P](./images/smilies/icon_razz.gif)
Those are not cargo pods but super capacitors and it is not a city dome is a domed engine vault, can you see the core glowing?
![Wink :wink:](./images/smilies/icon_wink.gif)
. But hey if you want to use it as a colony ship be my guest just let me know.
MagusZero wrote:Wait, so what is it supposed to do? There may be a way to make it automatic, but there'd still have to be SOME kind of trigger.
thanto_ wrote:Simple way to get the weapons to deploy automatically - create a weapon that has shooting disabled, and hide it somewhere (maybe set alpha to 0 as well). Have the two weapons trigger on "Weapon acquired target" then un-deploy when "weapon loses target". Set the range of the trigger weapon to a bit longer range than the weapons you're using.
Sadly triggers are still not working the way I want them to work and for the moment I'm using the ship with the guns fully extracted
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
.
Not wanting to go offtopic after talking with Magus I made some changes and found that having a section that rotates when a weapon get target lock and having that same section drive by another weapon causes a weird problem. Thanto I will PM you about this... but later.
Using the ship I found that there is a big blind spot in the firing arc of the main guns so I had to add secondary set of weapons.
So let see:
The Argurion and its nemesis the Kravelius Vellator -
On a 1vs1 match it was easy the Argurion finished the Vellator quickly so I went 2vs1 -
Vellators got 1st shot... shields holding -
Well not that much -
So lets get rid of the 1st one -
1st one is gone lets go for the other... not without taking heavy damage -
It's finish -
Aftermath, it was a close call -
I made some minor changes to make the front more streamlined and also some minor color changes -
![Image](http://i22.photobucket.com/albums/b342/edil/sun.png)