Ship submitted.
Segeis
Search found 412 matches
- Wed Sep 14, 2011 9:34 am
- Forum: General Discussion
- Topic: A Tournament for Rookies and Veterans alike.
- Replies: 87
- Views: 100042
- Tue Sep 13, 2011 4:22 am
- Forum: General Discussion
- Topic: A Tournament for Rookies and Veterans alike.
- Replies: 87
- Views: 100042
Re: A Tournament for Rookies and Veterans alike.
Expect something covered in DST.
- Tue Dec 28, 2010 3:31 am
- Forum: Custom Designs & Ships
- Topic: I'm still here!... mostly.
- Replies: 11
- Views: 3616
Re: I'm still here!... mostly.
i know what you mean. it's a good ship, but it hasnn't reached it's potential. the sectionwork is absolutely beautiful, but it looks like the front and the back come from different ships, there's just a slight change i the design. making this into two winships would be awesome Ooh, pretty! You sure...
- Fri Dec 17, 2010 10:49 pm
- Forum: Custom Designs & Ships
- Topic: I'm still here!... mostly.
- Replies: 11
- Views: 3616
I'm still here!... mostly.
It went downhill at halfway to completion
- Tue Nov 16, 2010 2:11 am
- Forum: Custom Designs & Ships
- Topic: Shadowbane's ships
- Replies: 12
- Views: 3035
Re: Shadowbane's ships
Great job here, the lime green is quite pleasing despite it's high saturation. Liking the new ship, although the wings are depth oddly, and not liking how their edges "poke" at the core of the ship.
- Tue Nov 16, 2010 2:09 am
- Forum: Custom Designs & Ships
- Topic: My First Ship Made Using SWA Sections
- Replies: 6
- Views: 2810
Re: My First Ship Made Using SWA Sections
Section usage is horrid, the repetition to the rear of the core is distasteful. I am not even going to comment on the weapons. Your main problem here is the lack of coherency and realism in your ship. If you are to have wings on a ship, they must be attached to the ship in some visible manner, no? W...
- Tue Nov 16, 2010 2:05 am
- Forum: Custom Content & Sprites
- Topic: Snopel's Custom Sprites(Atlas Mining Company)
- Replies: 13
- Views: 7178
Re: Snopel's Custom Sprites(Atlas Mining Company)
All these sections are far too flat, these are below the standards of even the first SWAized sprites.
- Sun Nov 14, 2010 4:28 pm
- Forum: Custom Designs & Ships
- Topic: Fifth BSF Beauty Pageant - RESULTS POSTED
- Replies: 219
- Views: 1506914
Re: Fifth BSF Beauty Pageant - Judging Starts
im not sure that LT tested any of them except STARSTRUCKS actually, i put some huge thruster flares on my ship which makes my non existing engines ummm well, kinda impossible, unless he meant something else. and stock green is probably worse but hey. Yes, I did test all of them. Now my Custom Sprit...
- Sun Nov 14, 2010 2:01 pm
- Forum: Azure Alliance Axis of Admiralty
- Topic: Preliminary Designs
- Replies: 46
- Views: 56823
Re: Preliminary Designs
AA-CR2-LT Lapis http://img442.imageshack.us/img442/2905/smscreen033.png Size: 190 Mass: 36090/36100 Energy: 2400/2400 Section HP: 22300 Speed: 1 Acceleration : 0.03 Turning : 0.43 Power Core 1x Ultra-Heavy Propulsion 4x Light Armament 12x Heavy Autocannon 2x Heavy Vulcan 2x High Energy Laser 8x CIWS...
- Sun Nov 14, 2010 1:19 pm
- Forum: Custom Designs & Ships
- Topic: Fifth BSF Beauty Pageant - RESULTS POSTED
- Replies: 219
- Views: 1506914
Re: Fifth BSF Beauty Pageant - Judging Starts
Iron Mountain: Susini Class - Preacher Aesthetics - 5/10 Originality - 7/10 CSU - 6/10 Functional Appearance - 6/10 Playability - 4/10 Grand Total - 28/50 Lots of potential here. The contrast between the upper tan pieces and the gray sectionwork is nice, but the overall mix of Mecha_sw and Prossect...
- Sat Nov 13, 2010 12:59 am
- Forum: Academy Lounge - Private Area
- Topic: Preliminary Armour System
- Replies: 31
- Views: 28256
Re: Preliminary Armour System
Great idea for countering Vulcan spam, Arca .
Ed: It' might be better to swap to having heavier armor negate some of the damage rather ignore the shots completely, as I can easily put a 6k health section on larger battleships and place all my turrets there, making it nigh-invincible.
Ed: It' might be better to swap to having heavier armor negate some of the damage rather ignore the shots completely, as I can easily put a 6k health section on larger battleships and place all my turrets there, making it nigh-invincible.
- Fri Nov 12, 2010 1:05 am
- Forum: Azure Alliance Axis of Admiralty
- Topic: Preliminary Designs
- Replies: 46
- Views: 56823
Re: Preliminary Designs
AA-C4-LT Lazuli http://img155.imageshack.us/img155/3616/smscreen031.png Size: 75 Mass: 5335/5625 Energy: 850/850 Section HP: 1500 Speed: 2.93 Acceleration : 0.07 Turning : 1.09 Power Core 1x Light Propulsion 1x Light 1x Ultra-Light 1x Speed Assist Armament 3x Vulcan 1x High Energy Laser Perfect coun...
- Thu Nov 11, 2010 11:53 pm
- Forum: Custom Designs & Ships
- Topic: New Fleet:Fossil Ships
- Replies: 4
- Views: 1681
Re: New Fleet:Fossil Ships
If those are supposed to be arms, where are the shoulders/joints? Unless you're making a stick-figure, sections should connect together somehow. If you're planning to use HM_Stone extensively, i'd recommend you have a look at HM's ship thread to see a few examples.
- Wed Nov 10, 2010 1:58 am
- Forum: Custom Designs & Ships
- Topic: My first decent looking ship
- Replies: 14
- Views: 5948
Re: My first decent looking ship
Leave the judging to everyone else, Destroyer. Beauty is in the eye of the beholder :wink: . As for the ship, first off, Yes, Anna, you're right DST and TSA_Uraki do not go together. Uraki is flat and nearly dimensionless, DST is almost 3-D. Aside from that, there's not coherent layout to the ship. ...
- Tue Nov 09, 2010 4:58 pm
- Forum: Azure Alliance Axis of Admiralty
- Topic: Preliminary Designs
- Replies: 46
- Views: 56823
Re: Preliminary Designs
Some Dst sprites are in Kaelis' sprites' folders. Also you either haven't read my posts on engines or haven't heeded them. CIWS are good though, really minimizes the damage that artillery could do on your hull. I've taken it into account, although i'm slightly leaning to have the ship move slower, ...