Search found 212 matches

by Lord-General Thunder
Tue Jan 13, 2009 11:44 am
Forum: Custom Edition Archive
Topic: Screenshots needed
Replies: 32
Views: 25077

Purely out of curiosity, are you going to implement a way for us to share our ships again? Right now its a hassle. Elaborate, please? Well, right now we have to send over the file system we used plus the ship file itself. Previously, we could send over a single file that you could just load stuff f...
by Lord-General Thunder
Tue Jan 13, 2009 5:58 am
Forum: Custom Edition Archive
Topic: Screenshots needed
Replies: 32
Views: 25077

Purely out of curiosity, are you going to implement a way for us to share our ships again? Right now its a hassle.

I'm not complaining, of course, just asking.
by Lord-General Thunder
Tue Jan 06, 2009 4:39 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 170054

How about the ability to re-route the power from one module to another so that it will charge faster. Or the ability to manage power, so you can make one system more powerful at the expense of other systems (Stronger shields and weapons at the expense of slower speed and less maneuverability, faste...
by Lord-General Thunder
Sun Jan 04, 2009 2:20 am
Forum: . _ _._. (Etcetera)
Topic: Who plays warhammer 40k
Replies: 24
Views: 6334

I play Tau and Imperial Guard.

But not so much any more, the new rules shit all over my usual tactics. >.<
by Lord-General Thunder
Wed Dec 31, 2008 2:47 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 151716

If the gribblies can't find a path to follow (because I tried to box in the spawn point :D), the game stops working.
by Lord-General Thunder
Sun Dec 28, 2008 1:34 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 170054

Another thing I'd like to see is having Demeters fighting enemy Demeters first and the ships themselves second. ATM it looks stupid when the fighters you release ignore their enemy counterparts attacking the very ship they just slep on last "night" and rush to the enemy ship. <snip> That ...
by Lord-General Thunder
Wed Dec 24, 2008 12:54 am
Forum: Ship Archive
Topic: Project "New Dawn"
Replies: 6
Views: 1110

Niice. The curves just flow into one another. The whole design just flows nicely.
by Lord-General Thunder
Wed Dec 17, 2008 8:05 am
Forum: Custom Edition Archive
Topic: Particle Studio
Replies: 8
Views: 11002

Still no comments? Heres a "vista-friendly" (that sounds so wrong...) version for those of you who are dumb enough to run vista: http://filesmelt.com/Filehosting2/downloader.php?file=PS091v.rar EDIT: No access to explosion settings, but at least it works... The regular version works fine ...
by Lord-General Thunder
Tue Dec 16, 2008 2:21 pm
Forum: Custom Edition Archive
Topic: Turret/Weapon Request/Contribution Thread
Replies: 145
Views: 57252

lightstriker wrote:I would comment, but... I run vista :/
So do I. It runs flawlessly. :|

~~
Kaelis wrote:Guess ill post some info, then. No one commented in the thread, so i thought no one cares.
Bah, I would've commented, but I forgot to. XD

Mod Edit: Posts merged. You should know better than this LGT. - Arc.
by Lord-General Thunder
Wed Dec 10, 2008 6:43 am
Forum: . _ _._. (Etcetera)
Topic: Artwork
Replies: 190
Views: 78276

EriErin wrote:<snip>

Damn right you have some serious worshiping to do.
What did you use to make those?
by Lord-General Thunder
Mon Dec 08, 2008 2:59 pm
Forum: Custom Edition Archive
Topic: Gif's
Replies: 6
Views: 7922

I use Photoshop. I'm not really sure what else you can use, though. Try looking around on Google. You never know what you might find.
by Lord-General Thunder
Sun Dec 07, 2008 8:02 am
Forum: Custom Edition Archive
Topic: Bug Reports
Replies: 121
Views: 79118

Shift+arrow key moving doesn't work at all, and I can't rotate sections with the keyboard.
by Lord-General Thunder
Tue Dec 02, 2008 10:33 pm
Forum: Custom Edition Archive
Topic: Bug Reports
Replies: 121
Views: 79118

ArcaneDude wrote:
Unmodified autocannons on this one ship are turning into twin autocannons when its spawned as an enemy.
An error which is fixed in the latest release.
Yeah, I just saw it on the list now, sorry.
by Lord-General Thunder
Tue Dec 02, 2008 10:18 pm
Forum: Custom Edition Archive
Topic: Bug Reports
Replies: 121
Views: 79118

Unmodified autocannons on this one ship are turning into twin autocannons when its spawned as an enemy. :?
by Lord-General Thunder
Wed Nov 26, 2008 11:46 am
Forum: Custom Edition Archive
Topic: Bug Reports
Replies: 121
Views: 79118

New/changed saving/loading options - Encryption for sb4 has been removed to speed up saving/loading. To load encrypted sb4 (so saved with an older version of SMCE) press shift+O, or File/'Open encrypted .sb4". You can also save sb4 separately now (not saving the .shp) by pressing shift+S or Fi...