Search found 156 matches

by thanto_
Mon Nov 23, 2009 4:21 pm
Forum: Ship Archive
Topic: collaborative ship design: Guitarship
Replies: 16
Views: 5600

collaborative ship design: Guitarship

LactoseTolerant and I are working on a ship together. We decided to do a guitarship. The idea is that LactoseTolerant will do the majority of the sectionwork and potentially some detailing, and I will finish up with weapons, triggers, more detailing, etc. Our initial basis is this: http://www.compa...
by thanto_
Sat Nov 21, 2009 9:06 am
Forum: Shipmaker Info and Help II
Topic: Need a little help
Replies: 11
Views: 1642

Well, do you have said sprite in said location?
by thanto_
Sat Nov 21, 2009 9:05 am
Forum: Ship Archive
Topic: The Attala.
Replies: 47
Views: 12451

ahrenjb wrote:The whole ship in fact looks like if you decided to throw it against a wall, it would break into a mass of fighters and fly away.
Rikkie wrote:Okay, I'll try.

LOL? I'm not sure if that's how you meant to respond...
by thanto_
Fri Nov 20, 2009 3:32 pm
Forum: Ship Archive
Topic: The Attala.
Replies: 47
Views: 12451

I'm with silverware. They look like fighters, because they have wings. Weapons shouldn't have wings.
by thanto_
Fri Nov 20, 2009 8:06 am
Forum: Ship Archive
Topic: New ship builder, ohnoes!
Replies: 25
Views: 7031

The center green section is far too bright. I'd suggest lowering saturation a bit.
by thanto_
Wed Nov 18, 2009 2:18 pm
Forum: Shipmaker Info and Help II
Topic: Need a little help
Replies: 11
Views: 1642

Your custom ships look at the folder they're in as the base folder, then look for their sprites in subfolders. So, looks like the problem is where your ships ended up?
by thanto_
Wed Nov 18, 2009 11:50 am
Forum: Ship Archive
Topic: New ship builder, ohnoes!
Replies: 25
Views: 7031

1. Depth reasonably, and shade according to depth. I'm not aware of any limit. No, no two sprites may share the same depth. 2. in SM, there is a button for adding weapons. It's the second one down. The one you see there is the one you're adding. Use the up and down arrows next to the button to choos...
by thanto_
Wed Nov 18, 2009 11:44 am
Forum: Shipmaker Info and Help II
Topic: Need a little help
Replies: 11
Views: 1642

Sounds like you just didn't extract the sprites to the proper folder. Where did you extract everything to?
by thanto_
Tue Nov 17, 2009 10:46 am
Forum: Custom Designs & Ships
Topic: HorseMonster Spaceships
Replies: 231
Views: 63549

Is it just me, or do the ends of those flares look completely flat, rather than rounded? The shading looks nice, but the end-parts don't look right.
by thanto_
Tue Nov 17, 2009 9:14 am
Forum: General Discussion
Topic: REAlly stupid person needs help!
Replies: 16
Views: 11680

Also, we'd just be googling the question anyway to give you a proper source.
by thanto_
Wed Nov 11, 2009 2:55 pm
Forum: General Discussion
Topic: collaborative ship design
Replies: 7
Views: 3721

Well, for now, I think maybe assemble your own, but it might also be fun to mix things up a bit and do random assigning. So, just sign here for now. I'll see where we're at tomorrow and set up deadlines, etc. if there's reasonable interest.



EDIT: hmm. so much for reasonable interest.
by thanto_
Wed Nov 11, 2009 12:26 pm
Forum: General Discussion
Topic: collaborative ship design
Replies: 7
Views: 3721

That's exactly what I was thinking of, actually. That's one of the things that made me think of this. There were some ships that had really good form, but no triggers. Then there were some ships with really interesting triggers, but boring shape. Things like that. Think of what we could do if we col...
by thanto_
Wed Nov 11, 2009 12:01 pm
Forum: General Discussion
Topic: collaborative ship design
Replies: 7
Views: 3721

Really? I don't remember that. I briefly skimmed through the sign-ups and the main thread, and I didn't see anything about it. I've been following the pseudo-chainship thread pretty well, and I didn't see anything about it there either. Even if we don't do a full blown competition, I'd like to do so...
by thanto_
Wed Nov 11, 2009 10:17 am
Forum: General Discussion
Topic: collaborative ship design
Replies: 7
Views: 3721

collaborative ship design

I like the idea of collaborative ship design, but I think the chain-ship project is a little problematic, because there are just too many chefs in the kitchen, so to speak. So, what I was thinking was, why not try a small competition for small team ship-building? Each team would build a sort of mini...
by thanto_
Wed Nov 11, 2009 9:53 am
Forum: Shipmaker Info and Help II
Topic: can't stop the trigger
Replies: 4
Views: 1037

Problem with triggering on when a weapon has gained a target is that it can only reasonably be stopped after a limited time or after the weapon has lost target. The former is a problem, because it means you shoot x number of times, which may be too few to kill the target, or it may be too many, and ...