Search found 156 matches

by thanto_
Mon Nov 30, 2009 12:40 pm
Forum: Ship Archive
Topic: NOVA class ships: Dat viymese
Replies: 78
Views: 33990

Image links are all broken. Filesmelt is not a good image host for hotlinking, it seems.
by thanto_
Mon Nov 30, 2009 12:39 pm
Forum: Ship Archive
Topic: Aztec's ships
Replies: 19
Views: 6754

Is it just me, or are all the image links broken? Why are you using filesmelt for images anyway?
by thanto_
Mon Nov 30, 2009 7:20 am
Forum: Shipmaker Info and Help II
Topic: Turret weapons Jamming... solutions.
Replies: 5
Views: 1336

If the turret is non-rotating, IE: is a static spinal mounted massive railgun, or a wankbeam, etc., then yeah, you're going to have problems if you set the shooting angle to 0 or 1. You should never ever set the angle to that. Instead, don't set it up as a normal turret. Create a blaster and set the...
by thanto_
Mon Nov 30, 2009 7:14 am
Forum: General Discussion
Topic: windows 7 64 bit compatibility problem
Replies: 25
Views: 16822

I'm running this in Vista 64 without issues, but I have it installed in the (x86) folder. I also have UAC turned off, among other annoying "security" features.
by thanto_
Sun Nov 29, 2009 5:31 pm
Forum: Ship Archive
Topic: collaborative ship design: Guitarship
Replies: 16
Views: 5612

I finally found the last sprite I was missing. I'm going to be making some custom sprites for the detail work, like the frets and strings, among other bits. Anyone have any idea what the pack should be called? EDIT: I'm thinking of using the empty space between the horns on the head of the guitar as...
by thanto_
Sun Nov 29, 2009 5:25 pm
Forum: General Discussion
Topic: windows 7 64 bit compatibility problem
Replies: 25
Views: 16822

Did you install in the program files (x86) folder? I'm not sure if this works in 64-bit mode.
by thanto_
Sun Nov 29, 2009 4:26 pm
Forum: General Discussion
Topic: windows 7 64 bit compatibility problem
Replies: 25
Views: 16822

You set it to XP SP2, right? And run as admin?
by thanto_
Sun Nov 29, 2009 3:47 pm
Forum: Ship Archive
Topic: collaborative ship design: Guitarship
Replies: 16
Views: 5612

Yeah, kinda had to do that. I'm missing some sprites, so I'll have to hunt for the various packs before i can really work on this.
by thanto_
Sat Nov 28, 2009 3:34 pm
Forum: Shipmaker Info and Help II
Topic: Disabling/Enabling Weapon Triggers.
Replies: 3
Views: 1150

Weird. After trying a few things, I've gotten one to work properly. Next step is to get it working properly with the turret. I needed to add an egg timer and 2-position switch in order for it to work properly. Your system had it such that you could enable/disable the actual weapons while the covers ...
by thanto_
Sat Nov 28, 2009 7:51 am
Forum: Shipmaker Info and Help II
Topic: Disabling/Enabling Weapon Triggers.
Replies: 3
Views: 1150

Could you upload the sb4 so we can see how you've got your triggers setup?
by thanto_
Fri Nov 27, 2009 11:33 am
Forum: Shipmaker Info and Help II
Topic: Cluster torpedoes
Replies: 34
Views: 3875

Two problems with the deployer method:
1. Deployer does not fire automatically. You'd have to manually tell it to fire.
2. Deployer can't set initial direction or velocity. You'd have to manually tell the deployed ships to attack.
by thanto_
Fri Nov 27, 2009 7:22 am
Forum: Shipmaker Info and Help II
Topic: Cluster torpedoes
Replies: 34
Views: 3875

Re: Cluster torpedoes

Bentusi wrote:Is possible make Cluster weapons like torpedos?
I'm saying is that I have a gun that launches a single missile and a moment before it hits against the target missile is subdivided into many smaller, spreading the damage in various sections of the enemy ship.

No.
by thanto_
Wed Nov 25, 2009 4:08 pm
Forum: Shipmaker Info and Help II
Topic: Triggers
Replies: 1
Views: 899

by thanto_
Wed Nov 25, 2009 1:04 pm
Forum: Ship Archive
Topic: collaborative ship design: Guitarship
Replies: 16
Views: 5612

We're going to layer something on top of it, so I think it won't be nearly as noticeable or as much of a problem once we do that. Just need to make a sprite for it.
by thanto_
Tue Nov 24, 2009 6:10 am
Forum: Ship Archive
Topic: collaborative ship design: Guitarship
Replies: 16
Views: 5612

Yeah, LactoseTolerant mentioned the swinging like the Orbital Sword thing already, so we're already planning for that. We just need to get the bridge in the right place and get the parenting setup properly. It should be pretty easy once we've got that. As for weapons, I was thinking that the head of...