Search found 46 matches

by Darlos9D
Tue Feb 03, 2009 2:14 pm
Forum: General Discussion
Topic: Mini Fleets. Do Arca's thing instead.
Replies: 159
Views: 65096

The fleet I'm fiddling with now, I've already come up with a weird sort of backstory for, which I wasn't really planning on integrating into any grander scheme of things. It'd probably be best to keep it that way. Once we pit these fleets against each other, we're doing it just for the fun of it any...
by Darlos9D
Tue Feb 03, 2009 1:33 am
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 17429

On a subject related to double burst fields, the High-velocity rocket launcher seems to be confused between its burst field and its launch arc field. Setting either one to something changes the other to the same value. Maybe this is just an aftereffect of the above problem, but it also seems that if...
by Darlos9D
Mon Feb 02, 2009 10:52 pm
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23009

I've read a bit about this. The article I read seemed more geared toward using materials like this to create cloaking materials: materials invisible to the human eye. While sensors would likely be able to see the stuff, this "laser armor" could have the interesting side effect of renderin...
by Darlos9D
Mon Feb 02, 2009 10:31 pm
Forum: General Discussion
Topic: Mini Fleets. Do Arca's thing instead.
Replies: 159
Views: 65096

There's similar problems with the judge ships not loading shield sections. Kind of a problem if I want to actually judge anything.
by Darlos9D
Mon Feb 02, 2009 11:20 am
Forum: General Discussion
Topic: Mini Fleets. Do Arca's thing instead.
Replies: 159
Views: 65096

I noticed that the balanced fleet has some pretty ridiculous ranges on its weapons, way past normal vanilla content ranges. Is there going to be any particular balancing concerning that? It seems sort of silly to have ships that just blast each other from opposite edges of the battle area.
by Darlos9D
Mon Feb 02, 2009 6:38 am
Forum: . _ _._. (Etcetera)
Topic: Space Articles
Replies: 16
Views: 5036

Yeap, I think I read the exact same article when I was researching about bomb-pumped lasers. My first contact with it was in a game called Alien Legacy where you ships can launch missiles with bomb-pumped laser warheads. Wait... I thought the point was to detonate the bomb in a chamber to pump a su...
by Darlos9D
Mon Feb 02, 2009 6:35 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23009

stealth technology I'm afraid this is pretty much impossible in space. All space ships would have to have some kind of heat emission system. In the vast tempurature-lessness of space, this would be ridiculously easy to trace even from very long distances. You can't "cloak" these emissions...
by Darlos9D
Sun Feb 01, 2009 1:41 pm
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 16884

As convenient as it is to simply enter a gate and pop out from the other end, the science behind it is way too shaky and unproven. And no it won't be exciting or romantic either. Without FTL, it would be a long boring journey to set up the gate. Even if we were to develop a cryogenic solution for t...
by Darlos9D
Sun Feb 01, 2009 1:31 pm
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23009

Thanks EadTaes, good history lesson. Sometimes its nice to just have somebody tell me things, rather than doing the research myself... But if you're trying to apply naval techniques to space combat then they maybe some problems here. As mention before, space is a very different place from the sea, l...
by Darlos9D
Sun Feb 01, 2009 8:41 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23009

Re: You sunk my...

um... what? you know what the ship deployer module does, right? :/ Whoops. Okay, didn't see that feature... still, sounds like it functions like a glorified demeter drone launcher, except you can launch something besides demeter drones. The "fighter" ships need to be able to come back, as...
by Darlos9D
Sun Feb 01, 2009 8:20 am
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 16884

Darlos- you have no problem with a brain in a jar controlling ninja gold miners in the far future. Why is space-friction an issue? Are you joking? Or were you just never around for my rants on this issue? At any rate, this isn't the place for it. Start a thread or PM me over there if you want to ta...
by Darlos9D
Sun Feb 01, 2009 2:42 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23009

You sunk my...

... railgun destroyer? So, I became curious about ship designations after looking at the Mini-Fleet thread, so I was looking into modern naval operations, and the ships that make up the navy. Sure, space isn't actually an ocean, but BF sort've treats it like a cross between land, sea, and air all at...
by Darlos9D
Sat Jan 31, 2009 8:00 am
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3243

If you could somehow parent them all to each other - which doesn't make sense in the current system - then you could set it up so when one is destroyed, they all are. I don't think such a system would function well at all if it lost a strut.
by Darlos9D
Sat Jan 31, 2009 7:53 am
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 16884

Man, as easily as past aerospace developments were subverted into weapons, I'd actually be sort of afraid of a development that could be a dangerous weapon by accident. Not to mention our current rockets still blow up now and again...
by Darlos9D
Fri Jan 30, 2009 10:07 pm
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3243

Hey, that actually looks really cool. Impractical, but cool.

One could make neat ships that have simulated internal gravity through rotation. Though they'd probably be civilian ships. Such a delicate system would be easily damaged.