Search found 143 matches

by Mr_Wizard
Sat Feb 16, 2008 7:39 am
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

Hey Lloyd, why don't you name it the Agrona , which is an Old Celtic word for "battle, slaughter". It was the name of the Brythonic goddess of war and death. :D The PD heavy warships are great and all, but I see firepower being a problem for our fleet. Remeber that the last mothership had ...
by Mr_Wizard
Fri Feb 15, 2008 8:25 am
Forum: Tournament and Encounter Archive
Topic: 3rd Custom Ships Tournament: Fleets [Submission Closed]
Replies: 251
Views: 32313

Well, since a lot of people know about this exploit, I think that their needs to be an update in regards to dieterlings and AI ranges. :wink: I have three idea's for balancing it. Not all should be implemented, only 1 of the following should be considered. Make AI ranges allowable for all positive r...
by Mr_Wizard
Thu Feb 14, 2008 10:37 pm
Forum: Tournament and Encounter Archive
Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
Replies: 409
Views: 120020

Well thats just what I was doing with fast turning frigates. :D

The 360 degree weapon actually didnt occur to me since I found fast turning first. But meh, all the 360 weapons are interceptible anyway.
by Mr_Wizard
Thu Feb 14, 2008 9:53 pm
Forum: Tournament and Encounter Archive
Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
Replies: 409
Views: 120020

Is it the Aiming the weapons Backward(ish) and using normal AI?
by Mr_Wizard
Thu Feb 14, 2008 9:49 pm
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

Awe, you made it for him :P Quick edit you're post before he see's it and asks for the download <.< >.>
by Mr_Wizard
Thu Feb 14, 2008 9:47 pm
Forum: Tournament and Encounter Archive
Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
Replies: 409
Views: 120020

I did that on the buzzlightyear and BuzzAldrin. :D Combined with flanking AI it causes your ships to scoot back and forth constantly. while right in front of the enemy ships. With a dieterling, you actually get the behaviour of "Charge in, fire your guns, and teleport away." (Although some...
by Mr_Wizard
Thu Feb 14, 2008 9:38 pm
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

I don't think 2 more deflectors would help, all it would do every time is shield those 2 sections that hold your front armor forward. You wouldnt get a 4 deflectored plates setup. So 2 is enough. The only problem with that is after the front 2 armor plates get destroyed, your ships as 6 forward faci...
by Mr_Wizard
Thu Feb 14, 2008 9:16 pm
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

The bottom plate looks like it still juts out, as there seems to be a bit of unevenness in it. Also, considering you only have 2 Deflectors, are all the sections on the side necessary? It seems like you can tighten it up and have more empty sections up in front to absorb more damage. It isnt as impo...
by Mr_Wizard
Thu Feb 14, 2008 6:31 pm
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

It looks a little underpowered. You want it to be a Weapon/Module Sniper? You could swap out the gatblaster/2blasters/2railguns for 5 Tachyon Cannons. It would still be underpowered in terms of firepower, though. Defensively it could use some work. For an umbrella design, you generally want the sect...
by Mr_Wizard
Thu Feb 14, 2008 1:47 pm
Forum: Tournament and Encounter Archive
Topic: Assault the Mothership 2: Team BETA discussion
Replies: 174
Views: 31459

This is the problem with trying to manage aegis through placement rather than price. I prefer sponges idea of just making it really expensive, and let them place it where ever the heck they want it. :D Here is what the 200 point aegis rules scaled back for 100 point ships: Aegis would cost 35 points...
by Mr_Wizard
Thu Feb 14, 2008 10:15 am
Forum: Tournament and Encounter Archive
Topic: AtM 2 - Team DELTA: IMPORTANT NEW STUFF
Replies: 226
Views: 27385

*cue 1812 Overture*
Image

Final. Will Upload in the database as soon as I can. :) The only thing missing from the picture is the 2 points for the PD, which has been changed to a particle gun.
by Mr_Wizard
Wed Feb 13, 2008 2:43 pm
Forum: Tournament and Encounter Archive
Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
Replies: 409
Views: 120020

Sign me up for Team Delta.

Also, a Svarog class ship leaves it's birth in an effort to draw out the mothership and snap another blurry photo of it when it's construction has been completed. <.<
by Mr_Wizard
Wed Feb 13, 2008 6:23 am
Forum: Tournament and Encounter Archive
Topic: 3rd Custom Ships Tournament: Fleets [Submission Closed]
Replies: 251
Views: 32313

4. Mr. Wizard-Kallistrate
by Mr_Wizard
Thu Feb 07, 2008 2:10 pm
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 70045

You have successfully made me facepalm.
by Mr_Wizard
Thu Feb 07, 2008 1:10 pm
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 70045

But then it won't have the cool lasers!

Think of the Lasers! :o

( :lol: )

EDIT:
Pulse's Should track faster, I don't know though, as I don't use them frequently.
http://www.wyrdysm.com/battleshipsforev ... estion.shp