Search found 1157 matches
- Wed Nov 03, 2010 5:05 am
- Forum: Crimson Coalition Command Center
- Topic: 3-State Task Roster
- Replies: 9
- Views: 8822
Re: 3-State Task Roster
Oh boy this means I'm going to have to come up with some more actually legal ships.
- Mon Nov 01, 2010 3:21 am
- Forum: Crimson Coalition Command Center
- Topic: Crimson Coalition Blueprint Databank
- Replies: 46
- Views: 33583
Re: Crimson Coalition Blueprint Databank
Trying something more rule-abusive...tournament style. http://img.photobucket.com/albums/v423/kc1991/BSF/SMscreen01-1.png Size: 100 Used Mass: 10000/10000 Energy Consumption: 850/850 Core - Light Engines - Standard(1) Armament - Autocannon(20) Armor Total - 4555 Speed - 1.406 Acceleration - 0.0335 T...
- Sun Oct 31, 2010 1:52 pm
- Forum: Crimson Coalition Command Center
- Topic: Crimson Coalition Blueprint Databank
- Replies: 46
- Views: 33583
Re: Crimson Coalition Blueprint Databank
http://img.photobucket.com/albums/v423/kc1991/BSF/SMscreen00-1.png Crimson Coalition Carapace Cruiser Crab Can't correctly comprehend code causing creation... Size: 125 Used Mass: 15625/15625 Energy Consumption: 850/850 Core - Light Engines - Standard(1), Accel Assist(2), Speed Assist(2) Armament -...
- Sun Oct 31, 2010 5:09 am
- Forum: General Discussion
- Topic: Reviving the Community
- Replies: 52
- Views: 70122
Re: Reviving the Community
Maybe this color wars thing will do the trick!
- Sat Oct 30, 2010 11:30 am
- Forum: Imperial Simulator - The 2.0 Trial Run
- Topic: Crimson Coalition Signup
- Replies: 15
- Views: 15460
Re: Crimson Coalition Signup
Sure, lets give this a shot.
- Wed Oct 27, 2010 6:13 am
- Forum: Custom Content & Sprites
- Topic: HorseMonster_Stone
- Replies: 12
- Views: 8034
Re: HorseMonster_Stone
If it still doesn't work
viewtopic.php?p=114623#p114623
viewtopic.php?p=114623#p114623
- Thu Oct 14, 2010 11:53 am
- Forum: Shipmaker Info and Help II
- Topic: A little question about triggers like the online/offline...
- Replies: 5
- Views: 3805
Re: A little question about triggers like the online/offline
Yeah, they're just an...un-implemented feature I guess.
- Sun Oct 10, 2010 1:06 pm
- Forum: Shipmaker Info and Help II
- Topic: HM_Stone?
- Replies: 3
- Views: 2713
Re: HM_Stone?
Remember: Fishes and Fossils only.
Not to be used for the other use.
Not to be used for the other use.
- Wed Oct 06, 2010 8:14 am
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 24809
Re: Artefact Ideas
That sounds more interesting.
However, it shouldn't just magically do it after its discovered...it'll have to be...introduced to whoever you want to screw over.
Like the Space Locusts.
However, it shouldn't just magically do it after its discovered...it'll have to be...introduced to whoever you want to screw over.
Like the Space Locusts.
- Thu Sep 30, 2010 6:06 am
- Forum: . _ _._. (Etcetera)
- Topic: Hey guise
- Replies: 7
- Views: 3158
Re: Hey guise
drunkpost is ftw
- Thu Sep 16, 2010 7:06 am
- Forum: Custom Designs & Ships
- Topic: Random acts of violence with Shipmaker
- Replies: 484
- Views: 466492
Re: Random acts of violence with shipmaker
Eh, if you're talking about Lego Starcraft Battlecruisers, I much prefer this one:
A lot more accurate to the cutscene model I feel.
Then again, it doesn't have a good top-down shot to work off of.
A lot more accurate to the cutscene model I feel.
Then again, it doesn't have a good top-down shot to work off of.
- Mon Sep 13, 2010 2:02 am
- Forum: Holodeck
- Topic: Hunter's Moon - Experimental Mafia with Werewolves [Closed]
- Replies: 4
- Views: 11179
Re: Hunter's Moon - Experimental Mafia with Werewolves [Clos
It doesn't sound that complicated, but I've had...bad experiences with forum-based mafia games
(which is why I tend to avoid them)
Well...I could see this working but yeah...lack of activity D:
(which is why I tend to avoid them)
Well...I could see this working but yeah...lack of activity D:
- Sun Aug 22, 2010 1:55 pm
- Forum: General Discussion
- Topic: Wanting to start a tournament.
- Replies: 25
- Views: 10400
Re: Wanting to start a tournament.
Its not that the weapons don't have enough fire arc, its the AI being dumb.
They don't know how to lead their shots.
It makes me a sad panda.
They don't know how to lead their shots.
It makes me a sad panda.
- Sun Aug 22, 2010 10:40 am
- Forum: General Discussion
- Topic: Wanting to start a tournament.
- Replies: 25
- Views: 10400
Re: Wanting to start a tournament.
But that would take all the fun out of it.Arcalane wrote:A degree of ships-looking-like-ships should still be enforced, though. That can curb a lot of the abusive tactics that lead to deadlocks right there.
If I wanted ships looking like ships, I'd just make ships D:
- Sun Aug 22, 2010 6:37 am
- Forum: General Discussion
- Topic: Wanting to start a tournament.
- Replies: 25
- Views: 10400
Re: Wanting to start a tournament.
I never said I didn't like the deadlocks happening. I just stated that it happened quite a bit in the past and having contingencies in place for them wouldn't hurt. Also, there's the issue with the meta2.0 rules that there are like...8 weapons, many of which are just bigger/smaller versions of each ...