Search found 494 matches

by Water_and_Wind
Sat Nov 06, 2010 6:30 am
Forum: Azure Alliance Axis of Admiralty
Topic: Preliminary Designs
Replies: 46
Views: 57181

Re: Preliminary Designs

Missing sprite! Custom sprites\Dooddads\spr_TeamStripe.gif Calvin, learn to spell 'Doodads' correctly. CE, the Drawfsmen has 4 artillery, due to a mirroring error I presume. The Pavise is fine as-is, but would be better to use 1 light or 2 ultra light engines instead of the assists (which are quite...
by Water_and_Wind
Sat Nov 06, 2010 2:56 am
Forum: Imperial Simulator - The 2.0 Trial Run
Topic: Questions and Answers
Replies: 41
Views: 36479

Re: Questions and Answers

Are non-combat vessels (colony, mining, sensor, ecm ships) going to participate in battles or are they going to show up only on a fleet's ship roster?
by Water_and_Wind
Fri Nov 05, 2010 1:05 pm
Forum: Azure Alliance Axis of Admiralty
Topic: ~Azure Alliance Design Requirements~ v1.07
Replies: 7
Views: 11222

Re: ~Azure Alliance Design Requirements~ v1.05

The colours that most people have been using, including the very cores posted here, seem to be closer to (0, 191, 255). I propose having (0, 191, 255) and (0, 128, 255) as extra shades that people can use. (ironically, the coloured text uses 0x0080ff, or 0, 128, 255).
by Water_and_Wind
Fri Nov 05, 2010 11:49 am
Forum: Azure Alliance Axis of Admiralty
Topic: Preliminary Designs
Replies: 46
Views: 57181

Re: Prelimliary Designs

AA-C3-M1 Nimbus-class Experimental Corvette http://i203.photobucket.com/albums/aa242/Water_and_Wind/Battleships/Azure%20Alliance/Nimbus.png Size: 70 Mass: 4900/4900 Energy: 810/850 Section HP: 935 Speed: 2.87 Acceleration : 0.07 Turning : 1.06 Power Core 1x Light Propulsion 1x Standard Armament 4x ...
by Water_and_Wind
Fri Nov 05, 2010 9:09 am
Forum: General Discussion
Topic: MIRV Beta Release
Replies: 67
Views: 115712

Re: MIRV Beta Release

What great timing for you to post the stuff regarding the particle gun in Meta2. The particle gun bullet for one of the ships I was testing was modified with a larger sprite and only allied ships use custom particle gun sprites, for some reason. EDIT: The issue persists in the latest meta2 build. Tr...
by Water_and_Wind
Fri Nov 05, 2010 7:20 am
Forum: General Discussion
Topic: MIRV Beta Release
Replies: 67
Views: 115712

Re: MIRV Beta Release

Found an interesting bug in mirv beta, maybe it affects 0.90x version as well. Allied ships' PD has a much higher chance of destroying enemy ship's missiles than the other way around (or to put it another way, enemy ships are more susceptible to missiles from allied ships). I believe the problem is ...
by Water_and_Wind
Fri Nov 05, 2010 7:02 am
Forum: Azure Alliance Axis of Admiralty
Topic: Preliminary Designs
Replies: 46
Views: 57181

Re: Prelimliary Designs

AA-C2-M2 Cirrus-class Fire Support Corvette http://i203.photobucket.com/albums/aa242/Water_and_Wind/Battleships/Azure%20Alliance/Cirrus.png Size: 65 Mass: 4225/4225 Energy: 470/550 Section HP: 765 Speed: 2.13 Acceleration : 0.06 Turning : 0.92 Power Core 1x Ultra-light Propulsion 1x Light Armament ...
by Water_and_Wind
Thu Nov 04, 2010 12:31 pm
Forum: Imperial Simulator - The 2.0 Trial Run
Topic: Questions and Answers
Replies: 41
Views: 36479

Re: Questions and Answers

Is a ship's monetary cost/amount of manufacturing capacity used, a function of its radius or its mass allowance, or some combination of the two (or other variables like its equipment)?

Which cores (as in, the actual core sections themselves) can be used?
by Water_and_Wind
Thu Nov 04, 2010 12:11 pm
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 96128

Re: Spaceship Design Rules v3.16

Really? Real life AWACs are just regular Boeing jetliners with a radar dome added. Well, whatever.
by Water_and_Wind
Thu Nov 04, 2010 10:06 am
Forum: Custom Designs & Ships
Topic: Advice on my new design...
Replies: 10
Views: 2623

Re: Advice on my new design...

Don't use so many generic2 sprites. Otherwise the shape is decent. Also, shading should convey a sense of depth, with the rule of thumb being that higher sections are shaded lighter than the ones below.
by Water_and_Wind
Thu Nov 04, 2010 1:42 am
Forum: Azure Alliance Axis of Admiralty
Topic: Azure Alliance Design Board
Replies: 24
Views: 16492

Re: Azure Alliance Design Board

For consistency's sake, we're going to need to decide ship size classifications so that one person's 'frigate' isn't the same size as another's 'battleship'. What we decide on is not that important, the only thing that matters is that we are consistent. Here's my personal suggestion: <50: Gunship [5...
by Water_and_Wind
Wed Nov 03, 2010 1:47 pm
Forum: General Discussion
Topic: Updated to phpBB3
Replies: 46
Views: 19049

Re: Updated to phpBB3

Shouldn't there be some indication that there a hover tip? Like dotted/dashed underlines or something.

EDIT: I use chrome too.
by Water_and_Wind
Tue Nov 02, 2010 12:45 pm
Forum: Azure Alliance Axis of Admiralty
Topic: Equipment Efficiency Charts (read if you're designing ships)
Replies: 2
Views: 5785

Equipment Efficiency Charts (read if you're designing ships)

I've attached a DPS/Mass vs DPS/Energy chart to take into consideration when arming your ships. The closer to the top right, the more efficient the weapon. Drones are not included because there's no way to accurately calculate their DPS and artillery is better than it looks due to splash damage. Not...
by Water_and_Wind
Tue Nov 02, 2010 11:12 am
Forum: Azure Alliance Axis of Admiralty
Topic: Azure Alliance Design Board
Replies: 24
Views: 16492

Re: Azure Alliance Design Board

Have you guys decided on a palette? I'm seeing the same shade of blue on most of the ships.
by Water_and_Wind
Tue Nov 02, 2010 10:27 am
Forum: Imperial Simulator - The 2.0 Trial Run
Topic: Questions and Answers
Replies: 41
Views: 36479

Re: Questions and Answers

Are kinetic kill vehicles allowed? I would think not but it's best to ask anyway.

EDIT: Will mirv beta be mandatory for building and using ships?