Search found 659 matches
- Fri May 27, 2011 6:53 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 57394
Re: The Long Night - Demon: The Fallen (IC Thread)
Nathaniel grinned slightly and chuckled under his breath. "Well, what is there to say?" he asked out loud, putting on an air of confidence mixed with anxiety, "I tend to do the talking." 'And leave the real work to everyone else,' he added to himself. "My host's name is Nath...
- Fri May 27, 2011 5:05 am
- Forum: General Discussion
- Topic: Metagame 3.0 Interest Check
- Replies: 27
- Views: 18128
Re: Metagame 3.0 Interest Check
this wins hard.
unlike the other unoriginal fucks i'm actually going to put some effort into this character
CN: Joyeuse
CS: 11101001/DF
NP: 2601 - Tactical phase
unlike the other unoriginal fucks i'm actually going to put some effort into this character
CN: Joyeuse
CS: 11101001/DF
NP: 2601 - Tactical phase
- Fri May 27, 2011 4:38 am
- Forum: Custom Designs & Ships
- Topic: Alchemy 2: Just Kill Everything
- Replies: 49
- Views: 14449
Re: Alchemy 2: Just Kill Everything
sorry about the lack of activity STARSTRUCK. i had a great design, but then opened shipmaker and remembered my last encounter with massed triggers and weapon systems
- Thu May 26, 2011 9:55 pm
- Forum: Custom Designs & Ships
- Topic: My First Attempt
- Replies: 14
- Views: 2541
Re: My First Attempt
firstly you should never mix section styles. download horsemonster's detailed weapons pack and use those for the turrets. you should also hide the thrusters by setting their alpha to 0. the ship underneath however looks quite good. the sectionwork is nice and the colours aren't bad either. you could...
- Thu May 26, 2011 12:35 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 57394
Re: The Long Night - Demon: The Fallen (IC Thread)
avoiding attention, nathaniel carefully made his way around the crown of demosn already assembled. too busy discussing the earlier events, noone noticed as he slipped through a door beside the stage. he came into an antechamber, and passing through found himself in larger room with a desk and a circ...
- Thu May 26, 2011 12:29 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen Campaign (OOC and Signup)
- Replies: 15
- Views: 22394
Re: The Long Night - Demon: The Fallen Campaign (OOC and Sig
sorry about that, exams and stuff ^^; i'll get to it straight away
- Mon May 23, 2011 10:56 pm
- Forum: Custom Content & Sprites
- Topic: 128 New Shiny Sections
- Replies: 17
- Views: 28107
Re: 128 New Shiny Sections
i would say these are even better than expected, but it's kaelis so i expected them to be this good
i like the look of a lot of them, now i just have get around to building something again
i like the look of a lot of them, now i just have get around to building something again
- Sun May 22, 2011 10:08 pm
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 57394
Re: The Long Night - Demon: The Fallen (IC Thread)
Nathaniel woke in silence once again, with no welcoming alarm call. Groggily he moaned and rolled over again. Invariently he'd wake up in the midst of the night, troubled by fading memories of pain and destruction. 'What was the time now?' he wondered, 'four? five?' he opened his eyes slowly and bli...
- Sat May 21, 2011 5:41 pm
- Forum: Shipmaker Info and Help II
- Topic: Just curious...
- Replies: 5
- Views: 2792
Re: Just curious...
this is a really odd error that only appears occasionally for no discernable reason, and only on some ships. basically, just ignore it
- Fri May 20, 2011 7:33 pm
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen Campaign (OOC and Signup)
- Replies: 15
- Views: 22394
Re: The Long Night - Demon: The Fallen Campaign (OOC and Sig
I'm most of the way through planning a character, and I just need a couple of queries answered. Unfortunately my computer keeps deciding "lol no internet for you" whenever I try and go on chat
- Thu May 19, 2011 11:17 pm
- Forum: Custom Content & Sprites
- Topic: Help with error . .
- Replies: 4
- Views: 4272
Re: Help with error . .
have you depthed weapons then mirrored them? that causes most errors like this
- Tue May 17, 2011 5:26 pm
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 141875
Re: BSF Tournament
Sorry about that, I've got a load of exams coming up so I haven't been able to fit it all in, although I will get round to it when I've got more time, sorry for the delay
- Sun May 15, 2011 7:11 pm
- Forum: Custom Designs & Ships
- Topic: Alchemy 2: Just Kill Everything
- Replies: 49
- Views: 14449
Re: Alchemy 2: Just Kill Everything
sadly i procrastinated too much to finish my entry for the last competition, but count me in this time
- Thu May 12, 2011 11:35 pm
- Forum: General Discussion
- Topic: Just a question...
- Replies: 17
- Views: 8068
Re: Just a question...
well i don't know, but it's th15's decision, and we can't make it for him why th15 appears to have stopped developing bsf? nobody really can know, but i guess it might be something to do with his progression in making games. from looking at early press releases bsf was always meant to be about gamep...
- Thu May 12, 2011 3:24 am
- Forum: Custom Designs & Ships
- Topic: Alchemy 2: Just Kill Everything
- Replies: 49
- Views: 14449
Re: "Alchemy": A Simple Shipbuilding Experiment
i'm kinda working on something, is it alright to flip the drawing around the y axis?