Search found 37 matches
- Thu Nov 22, 2007 9:16 am
- Forum: Shipmaker Info and Help II
- Topic: (outdated) Ship Maker Information
- Replies: 74
- Views: 27266
I like the idea of having limited sections/modules and such depending on things like power consumption, etc. However I agree that the sandbox nature of the shipmaker needs to be kept. Perhaps the build restrictions should be limited to possible future multiplayer (way off I know if ever) or as an a...
- Thu Nov 22, 2007 9:03 am
- Forum: Ship Archive
- Topic: Ulric Jorgensson's Fleet.
- Replies: 69
- Views: 5254
- Sat Nov 17, 2007 2:35 am
- Forum: Ship Archive
- Topic: Kaleshi Ships
- Replies: 18
- Views: 3480
- Sat Nov 17, 2007 2:02 am
- Forum: Ship Archive
- Topic: Kaleshi Ships
- Replies: 18
- Views: 3480
So they are not ships but space-faring insects? Or simply are their ships modeled after insects? (Perhaps organized like their own insect hive?) Space-faring insects. As the war started with an accidental terraforming, it's assumed that some portion of their population lives on planets, but they do...
- Sat Nov 17, 2007 1:35 am
- Forum: Ship Archive
- Topic: Kaleshi Ships
- Replies: 18
- Views: 3480
Apparently, if you increase the stats past a certain level, the weapon grows bigger by itself. Yep. The bigger ones have an 8-drone clip, if I remember correctly (can't install on campus computers). In the changelist for the ship editor, it mentions a bug where modded guns would get larger EVERY TI...
- Fri Nov 16, 2007 9:59 pm
- Forum: Shipmaker Info and Help II
- Topic: Guide on Custom Wep statistics
- Replies: 50
- Views: 25660
- Fri Nov 16, 2007 9:22 pm
- Forum: Ship Archive
- Topic: Kaleshi Ships
- Replies: 18
- Views: 3480
Kaleshi Ships
Ship designs I'm working on. Background is, there was a war [insert date, random star-system sounding location], between the Terran navy and the Kaleshi after they unwittingly began terraforming a human colony (they didn't check). After 5 years of heated combat, a truce is reached, brought about by ...