Ah, sorry about that, completely passed me by Any self respecting shipwright should already have all of these sprites anyway
Search found 659 matches
- Wed Nov 02, 2011 3:54 am
- Forum: Custom Designs & Ships
- Topic: Pseudo-Chainship Project 2!
- Replies: 111
- Views: 132929
- Wed Nov 02, 2011 3:31 am
- Forum: Custom Designs & Ships
- Topic: Pseudo-Chainship Project 2!
- Replies: 111
- Views: 132929
Re: Pseudo-Chainship Project 2!
Might as well have a go, haven't opened shipmaker in ages... SMscreen065.png Colab003.sb4 Just worked on the area around the reactor core (or whatever it's meant to be) a bit. It's a bit blocky, but I'm sure it can be extended fluidly. My only concern right now is making sure all the colours are sta...
- Sun Aug 21, 2011 7:46 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 798695
Re: Shipmaking Q&A
ERROR in action number 1 of Destroy Event for object EBulletEMPTorpedo: Error in code at line 2: part_particles_create_color(global.SFX_Sparker,x,y,l_boom,image_blend,1) at position 53: Unknown variable l_boom You have to re download the game because it is not doing something right check your paths...
- Thu Jul 14, 2011 2:28 am
- Forum: Custom Content & Sprites
- Topic: The Offical Shellcore Comand Sprites
- Replies: 16
- Views: 29601
Re: The Offical Shellcore Comand Sprites
Actually to be completely honest that wasn't the kids intention. I've been there many times before (as it was the host for the beta of shellcore command episode 2) and never had any problems come up. Looks like the host's been infected recently though, not his fault at all.
- Wed Jun 22, 2011 3:10 am
- Forum: General Discussion
- Topic: Game runs in a too large window
- Replies: 3
- Views: 4488
Re: Game runs in a too large window
what resolution are you runniong your monitor at? i'm pretty certain bsf runs at 1024x768px, which is smaller than most screen resolutions nowadays
- Sat Jun 18, 2011 6:39 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaker lost parts
- Replies: 3
- Views: 2855
Re: Shipmaker lost parts
kiltric said the easiest solution, use the "reparent children" option in the right click menu to parent the sections to the dummy part. You can also disect the shipmaker file in notepad, but that takes a little more time and effort.
- Mon Jun 06, 2011 4:20 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 56492
Re: The Long Night - Demon: The Fallen (IC Thread)
Dantanian felt refreshed as he stepped back out into the open air, as though he now had more purpose being here. Nathaniel's stomach however had it's own objectives, and deciding that not having eaten yet today was a bad move, he found the nearest vendor he could and bought a bar of chocolate, befor...
- Thu Jun 02, 2011 7:17 pm
- Forum: Custom Designs & Ships
- Topic: Old desgin recycling
- Replies: 6
- Views: 1919
Re: Old desgin recycling
try alternating sections, it's technique that works quite well. one repeated section looks bad, but a repeated pattern of sections (try one wide and one narrow) looks much better
- Thu Jun 02, 2011 7:16 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 798695
Re: Shipmaking Q&A
in the actual game, yeah. and don't worry, pretty much every user has glow set to black anyway
- Thu Jun 02, 2011 7:22 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 798695
Re: Shipmaking Q&A
hi, how do you "open the .sb4 file in Notepad and find the sections and delete them" like, how do you know which section is which? Theres a lot of numbers, what do they correspond to? and yeah, i think it happens everytime when i hide a section. The problem is, sometimes i have to move mo...
- Wed Jun 01, 2011 3:17 am
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 141819
Re: BSF Tournament
basically i've just got bogged down with workload. i'll see if i can find the effort to do anything, but don't expect too much =/
- Tue May 31, 2011 12:35 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 56492
Re: The Long Night - Demon: The Fallen (IC Thread)
Nathaniel sat rather uninterested as the conversation drifted onto weapons. He took the piece of paper that Samekhel offered to him and slowly penned his mobile number, taking enough time to commit the other numbers to memory. Who knows, they might come in useful. While the others continued their ta...
- Sat May 28, 2011 6:28 pm
- Forum: Custom Designs & Ships
- Topic: Game Sprites
- Replies: 78
- Views: 53611
Re: Game Sprites
that's just pure niceness, i can't see anything wrong with it at all, and it looks really good. nice one! the shiny section ship however...
- Sat May 28, 2011 7:02 am
- Forum: General Discussion
- Topic: Metagame 3.0 Interest Check
- Replies: 27
- Views: 18099
Re: Metagame 3.0 Interest Check
ah looking at the turn 0 post it looks likes i've misunderstood the purpose of character names etc. by call sign i thought you meant the id number of the ship, not the in game name. if the latter's the case, then my call sign would be joyeuse, the id for idnetification/hailing purposes only. also, t...
- Sat May 28, 2011 2:09 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen (IC Thread)
- Replies: 65
- Views: 56492
Re: The Long Night - Demon: The Fallen (IC Thread)
"I agree with you there, Samakhel" continued Dantanaian. "The church is the obvious place to begin our investigations, although we must be careful not to appear suspicious. Not that the police may suspect us, but who, or whatever causes this may be watching the activities of the polic...