Search found 659 matches

by vidboi
Wed Nov 02, 2011 3:54 am
Forum: Custom Designs & Ships
Topic: Pseudo-Chainship Project 2!
Replies: 111
Views: 132929

Re: Pseudo-Chainship Project 2!

Ah, sorry about that, completely passed me by :oops: Any self respecting shipwright should already have all of these sprites anyway :)
Colab003.zip
(21.67 KiB) Downloaded 387 times
by vidboi
Wed Nov 02, 2011 3:31 am
Forum: Custom Designs & Ships
Topic: Pseudo-Chainship Project 2!
Replies: 111
Views: 132929

Re: Pseudo-Chainship Project 2!

Might as well have a go, haven't opened shipmaker in ages... SMscreen065.png Colab003.sb4 Just worked on the area around the reactor core (or whatever it's meant to be) a bit. It's a bit blocky, but I'm sure it can be extended fluidly. My only concern right now is making sure all the colours are sta...
by vidboi
Sun Aug 21, 2011 7:46 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 798695

Re: Shipmaking Q&A

ERROR in action number 1 of Destroy Event for object EBulletEMPTorpedo: Error in code at line 2: part_particles_create_color(global.SFX_Sparker,x,y,l_boom,image_blend,1) at position 53: Unknown variable l_boom You have to re download the game because it is not doing something right check your paths...
by vidboi
Thu Jul 14, 2011 2:28 am
Forum: Custom Content & Sprites
Topic: The Offical Shellcore Comand Sprites
Replies: 16
Views: 29601

Re: The Offical Shellcore Comand Sprites

Actually to be completely honest that wasn't the kids intention. I've been there many times before (as it was the host for the beta of shellcore command episode 2) and never had any problems come up. Looks like the host's been infected recently though, not his fault at all.
by vidboi
Wed Jun 22, 2011 3:10 am
Forum: General Discussion
Topic: Game runs in a too large window
Replies: 3
Views: 4488

Re: Game runs in a too large window

what resolution are you runniong your monitor at? i'm pretty certain bsf runs at 1024x768px, which is smaller than most screen resolutions nowadays
by vidboi
Sat Jun 18, 2011 6:39 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaker lost parts
Replies: 3
Views: 2855

Re: Shipmaker lost parts

kiltric said the easiest solution, use the "reparent children" option in the right click menu to parent the sections to the dummy part. You can also disect the shipmaker file in notepad, but that takes a little more time and effort.
by vidboi
Mon Jun 06, 2011 4:20 am
Forum: Holodeck
Topic: The Long Night - Demon: The Fallen (IC Thread)
Replies: 65
Views: 56492

Re: The Long Night - Demon: The Fallen (IC Thread)

Dantanian felt refreshed as he stepped back out into the open air, as though he now had more purpose being here. Nathaniel's stomach however had it's own objectives, and deciding that not having eaten yet today was a bad move, he found the nearest vendor he could and bought a bar of chocolate, befor...
by vidboi
Thu Jun 02, 2011 7:17 pm
Forum: Custom Designs & Ships
Topic: Old desgin recycling
Replies: 6
Views: 1919

Re: Old desgin recycling

try alternating sections, it's technique that works quite well. one repeated section looks bad, but a repeated pattern of sections (try one wide and one narrow) looks much better
by vidboi
Thu Jun 02, 2011 7:16 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 798695

Re: Shipmaking Q&A

in the actual game, yeah. and don't worry, pretty much every user has glow set to black anyway
by vidboi
Thu Jun 02, 2011 7:22 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 798695

Re: Shipmaking Q&A

hi, how do you "open the .sb4 file in Notepad and find the sections and delete them" like, how do you know which section is which? Theres a lot of numbers, what do they correspond to? and yeah, i think it happens everytime when i hide a section. The problem is, sometimes i have to move mo...
by vidboi
Wed Jun 01, 2011 3:17 am
Forum: General Discussion
Topic: BSF Tournament
Replies: 215
Views: 141819

Re: BSF Tournament

basically i've just got bogged down with workload. i'll see if i can find the effort to do anything, but don't expect too much =/
by vidboi
Tue May 31, 2011 12:35 am
Forum: Holodeck
Topic: The Long Night - Demon: The Fallen (IC Thread)
Replies: 65
Views: 56492

Re: The Long Night - Demon: The Fallen (IC Thread)

Nathaniel sat rather uninterested as the conversation drifted onto weapons. He took the piece of paper that Samekhel offered to him and slowly penned his mobile number, taking enough time to commit the other numbers to memory. Who knows, they might come in useful. While the others continued their ta...
by vidboi
Sat May 28, 2011 6:28 pm
Forum: Custom Designs & Ships
Topic: Game Sprites
Replies: 78
Views: 53611

Re: Game Sprites

that's just pure niceness, i can't see anything wrong with it at all, and it looks really good. nice one! the shiny section ship however... :P
by vidboi
Sat May 28, 2011 7:02 am
Forum: General Discussion
Topic: Metagame 3.0 Interest Check
Replies: 27
Views: 18099

Re: Metagame 3.0 Interest Check

ah looking at the turn 0 post it looks likes i've misunderstood the purpose of character names etc. by call sign i thought you meant the id number of the ship, not the in game name. if the latter's the case, then my call sign would be joyeuse, the id for idnetification/hailing purposes only. also, t...
by vidboi
Sat May 28, 2011 2:09 am
Forum: Holodeck
Topic: The Long Night - Demon: The Fallen (IC Thread)
Replies: 65
Views: 56492

Re: The Long Night - Demon: The Fallen (IC Thread)

"I agree with you there, Samakhel" continued Dantanaian. "The church is the obvious place to begin our investigations, although we must be careful not to appear suspicious. Not that the police may suspect us, but who, or whatever causes this may be watching the activities of the polic...