Search found 135 matches
- Tue Jun 22, 2010 5:53 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Yeah that does explain the lack of been told about it...And that's a folder a made to gather all the sw sprites i wanted half a year ago, which doesn't exist anymore, so i'm now surprised that it's working for me. Basically every sw style ships i've ever made that i like i'll have to remake...oh wel...
- Tue Jun 22, 2010 5:07 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Sorry i didn't realise :? . I'm confused cause many of the sprites not working are ones i've never moved into any folder other than the proper one. I'll consult preacher's list see if i can sort it. Ed: Ok i had one folder named incorrectly. However there are Dst-swnc sprites in those ships which ar...
- Tue Jun 22, 2010 3:16 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Civilian Racer, in racing colours. http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0168.png And its' military conversion, but probably more militia than military strictly, it only has one autocannon, but is more than twice the speed and turning of the standard civi, although having the same...
- Mon Jun 21, 2010 10:08 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
A big civi tanker. Not very strong at all in any respect, but then it wouldn't be would it. http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0166.png At the front that isn't a sensor module, just thought maybe civi standard communication arrays mightn't be as sophisticated as the military on...
- Sat May 22, 2010 9:22 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Made a big bruiser.
This is the 'fast' version. Fast being a very relative term. I'll make assault, carrier, and electronic warfare versions.
This is the 'fast' version. Fast being a very relative term. I'll make assault, carrier, and electronic warfare versions.
- Fri May 21, 2010 8:28 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Little carrier thing.
4 drone bays in those two semi circle side bits with the gap. 2 Artillerys, 4 Heavy autocannons, 2 vulcans, and a rocket launcher.
4 drone bays in those two semi circle side bits with the gap. 2 Artillerys, 4 Heavy autocannons, 2 vulcans, and a rocket launcher.
- Thu May 20, 2010 11:41 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Can't wait to pit that against my new little flankers :) . http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0159.png One laser, two autocannons, light armour (very light in the centre and rear), and pretty damn fast. Ed: Reposting the download cause the thrusters doubled up for some reason.
- Thu May 20, 2010 4:31 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
90 means 90 degrees to the left and to the right, as a weapon turns left and right, also read the first post there's rules and guidelines there for a reason. Like the weapon and module stats. Yes i have read the first post, several times, carefully, that's why i asked...and funnily enough i do unde...
- Thu May 20, 2010 3:55 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
I've just picked up on something. Arc ranges seem to be pretty large, e.g. putting in a vulcan at 90 gives it a whole half circle. Just wonder if it's supposed to be like this, or if 90 is supposed to be degrees and in SM inputted as 45. Just incase i'm making ships with massive firing arc's. Also a...
- Wed May 19, 2010 8:40 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 95458
Re: Spaceship Design Rules v0.23
Ok finally did something to help test out these new rules. It's quite nice to build with purpose for a change, anyway the ship. http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0154.png Radius just under 115 4 autocannons 2 heavy autocannons 2 vulcans and 1 repeating artillery Standard engin...
- Sat May 15, 2010 11:44 pm
- Forum: Custom Designs & Ships
- Topic: Rugdumph's ships from Anoob to Zeepresent - Download pg3
- Replies: 102
- Views: 98532
Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3
Well i have an idea which would mean using several colour schemes, but i'll need a nice backstory etc first. Anyway made a gif of the deserty one, with some grunge and a few doodads, not many, might add a couple of flashing lights but i dunno.
- Thu May 13, 2010 9:29 pm
- Forum: Custom Designs & Ships
- Topic: Rugdumph's ships from Anoob to Zeepresent - Download pg3
- Replies: 102
- Views: 98532
Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3
Made some missile launcher sprites of my own that i thought fitted better with the design. http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0147.png Edit: Tried out another colour scheme, so glad i found the fill command. http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0148.png Doub...
- Thu May 13, 2010 9:22 am
- Forum: Custom Designs & Ships
- Topic: Rugdumph's ships from Anoob to Zeepresent - Download pg3
- Replies: 102
- Views: 98532
Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3
Ok, well thanks to everyone, i've tried to implement as many improvements i agreed with, then tried out the ones i didn't anyway and found that it did make it better so i decided to agree. I may try another colour scheme before settling, e.g. i do like the idea of a nice dark blue, however i thought...
- Wed May 12, 2010 9:22 pm
- Forum: Custom Designs & Ships
- Topic: Rugdumph's ships from Anoob to Zeepresent - Download pg3
- Replies: 102
- Views: 98532
Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3
Thank you! Your suggestion of mauve has cause me to stumble upon a page in simple wikipedia that shows lots of shades of colours and gives the RGB values for them! I'll have some revised colour scheme shortly. (If anyone's interested, http://simple.wikipedia.org/wiki/Mauve , yes it's one the mauve p...
- Tue May 11, 2010 5:06 am
- Forum: Custom Designs & Ships
- Topic: Rugdumph's ships from Anoob to Zeepresent - Download pg3
- Replies: 102
- Views: 98532
Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3
Ok colour time... http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0144.png I'm happy with the colour scheme of cyan, yellow, with gray bits showing, but i don't think this is the best it could come out. Think i'll sacrifice a shade of yellow for an extra shade of cyan, help the depthing, si...